本文实例为大家分享了python实现flappy bird的简单代码,供大家参考,具体内容如下
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import pygame
from pygame. locals import *
from sys import exit
import random
# 屏幕宽度
SCREENWIDTH = 288
# 屏幕高度
SCREENHEIGHT = 512
IMAGES = {}
# 背景图片地址
BACKGROUND_PATH = 'back_ground.png'
PIPE_PATH = 'pipe.png'
BASE_PATH = 'base.png'
PLAYER_PATH = (
'bird2_0.png' ,
'bird2_1.png' ,
'bird2_2.png' ,
)
# 初始化
pygame.init()
# 创建窗口
SCREEN = pygame.display.set_mode((SCREENHEIGHT, SCREENHEIGHT))
# 设置窗口标题
pygame.display.set_caption( "Flappy Bird" )
# 加载图片,透明用convert_alpha,不透明用convert
IMAGES[ 'background' ] = pygame.image.load(BACKGROUND_PATH).convert()
IMAGES[ 'base' ] = pygame.image.load(BASE_PATH).convert_alpha()
IMAGES[ 'bird' ] = (
pygame.image.load(PLAYER_PATH[ 0 ]).convert_alpha(),
pygame.image.load(PLAYER_PATH[ 1 ]).convert_alpha(),
pygame.image.load(PLAYER_PATH[ 2 ]).convert_alpha(),
)
IMAGES[ 'pipe' ] = (
pygame.transform.rotate(pygame.image.load(PIPE_PATH).convert_alpha(), 180 ),
pygame.image.load(PIPE_PATH).convert_alpha()
)
BASEY = SCREENHEIGHT * 0.82
# 设置帧率
FPS = 30
FPSCLOCK = pygame.time.Clock()
PIPE_WIDTH = IMAGES[ 'pipe' ][ 0 ].get_width()
PIPE_HEIGHT = IMAGES[ 'pipe' ][ 0 ].get_height()
PLAYER_WIDTH = IMAGES[ 'bird' ][ 0 ].get_width()
PLAYER_HEIGHT = IMAGES[ 'bird' ][ 0 ].get_height()
PIPEGAPSIZE = 100 # 两个水管之间的距离
x = SCREENWIDTH / / 2
y = SCREENHEIGHT / / 2
move_x = 0
move_y = 0
flap = 0 # 小鸟初始状态
pipeVelX = - 4 # 管道x方向的速度
playerVelY = 0 # 小鸟y方向的初速度
playerMaxVelY = 10 # 小鸟y方向的最大速度
playerMinVelY = - 8 # 小鸟y方向的最小速度
playerAccY = 2 # 小鸟y方向的下降加速度
playerFlapAcc = - 3 # 小鸟y方向的上升加速度
playerFLapped = False # 当小鸟飞的时候为真
playery = int ((SCREENHEIGHT - PLAYER_HEIGHT) / 2 )
# 随机移动柱子
def getRandomPipe():
# 两个水管之间的距离有如下变量
gapYs = [ 20 , 30 , 40 , 50 , 60 , 70 , 80 , 90 ]
index = random.randint( 0 , len (gapYs) - 1 )
gapY = gapYs[index]
gapY + = int (BASEY * 0.2 )
# 水管x坐标
pipeX = SCREENWIDTH + 10
return [
{ 'x' : pipeX, 'y' : gapY - PIPE_HEIGHT}, # 上面水管的左上角位置
{ 'x' : pipeX, 'y' : gapY + PIPEGAPSIZE}, # 下面水管的左上角位置
]
newPipel = getRandomPipe()
upperPipes = [
{ 'x' : SCREENWIDTH, 'y' :newPipel[ 0 ][ 'y' ]}
]
lowerPipes = [
{ 'x' : SCREENWIDTH, 'y' :newPipel[ 1 ][ 'y' ]}
]
while True :
for event in pygame.event.get():
if event. type = = QUIT:
exit()
elif event. type = = KEYDOWN:
if event.key = = K_LEFT:
move_x = - 3
elif event.key = = K_RIGHT:
move_x = 3
elif event.key = = K_UP:
move_y = - 3
elif event.key = = K_DOWN:
move_y = 3
elif event. type = = KEYUP:
move_x = 0
move_y = 0
x = x + move_x
y = y + move_y
# 防止冲出边界
if x > SCREENWIDTH:
x = 0
elif x < 0 :
x = SCREENWIDTH
if y > SCREENHEIGHT:
y = 0
elif y < 0 :
y = SCREENHEIGHT
# 贴图在左上角
SCREEN.blit(IMAGES[ 'background' ], ( 0 , 0 )) # 背景
# 显示水管
for uPipe, lPipe in zip (upperPipes, lowerPipes):
SCREEN.blit(IMAGES[ 'pipe' ][ 0 ], (uPipe[ 'x' ], uPipe[ 'y' ]))
SCREEN.blit(IMAGES[ 'pipe' ][ 1 ], (lPipe[ 'x' ], lPipe[ 'y' ]))
# 放小鸟
SCREEN.blit(IMAGES[ 'bird' ][flap], (x, y))
flap = flap + 1
if flap % 3 = = 0 :
flap = 0
for uPipe, lPipe in zip (upperPipes, lowerPipes):
uPipe[ 'x' ] + = pipeVelX
lPipe[ 'x' ] + = pipeVelX
# 当水管移动到某一位置的时候,生成新的水管
if 0 < upperPipes[ 0 ][ 'x' ] < 5 :
newPipe = getRandomPipe()
upperPipes.append(newPipe[ 0 ])
lowerPipes.append(newPipe[ 1 ])
# 如果水管从右往左移动到边缘,则摧毁水管
if upperPipes[ 0 ][ 'x' ] < - PIPE_WIDTH:
# 队列头出队
upperPipes.pop( 0 )
lowerPipes.pop( 0 )
# 刷新画面
pygame.display.update()
FPSCLOCK.tick(FPS)
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以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持服务器之家。
原文链接:https://blog.csdn.net/wwxy1995/article/details/81436788