早前写过一个正方体自己旋转的例子,后想了下让物体随鼠标的方向滚动,让场景动起来有俩种方法
第一种方法是让物体在坐标系里面移动,摄像机不动。第二种方法是让摄像机在坐标系里面移动,物体不动。
这样场景就能够动起来了。摄像机可以理解我们自己的眼睛。但我们通常选择第二种,因为第一种方式对计算机资源的消耗是不可忽视的。
闲话少说,上码。
<!DOCTYPE> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <title></title> <script src="../build/three.min.js"></script> <script src="../Demojs/TrackballControls.js"></script> </head> <body> <script type="text/javascript"> //摄像机,场景,渲染器全局变量 var camera, scene, renderer; //几何体,材质,网格全局变量 var geometry, material, mesh; // var controls; init(); animate(); function init() {//初始化,包括对相机,场景,渲染器,网格的初始化(对网格初始化,对其施加材质等) //下面设置一个透视相机 近剪裁面为1,远剪裁面为10000;垂直视域为75度角 //相机的可见范围是个四凌锥(削平了尖顶的金子塔)。前、后裁剪面是指相机能看见的最近距离和最远距离。 camera = new THREE.PerspectiveCamera(90, window.innerWidth / window.innerHeight, 1, 10000); //设置相机在z轴位置为1000 camera.position.z = 1000; //建立场景 scene = new THREE.Scene(); //建立一个立方体,长宽高依次为200,200,200, geometry = new THREE.CubeGeometry(200, 200, 200); //建立一个红色的材质,要注意,Three.js提供了很多的材质,其中这个MeshBasicMaterial材质的颜色不会受到漫反射光的染色。 material = new THREE.MeshBasicMaterial({ color: 0xff0000, wireframe: true }); //建立一个200,200,200的正方体网格,并施加为红色的基础材质 mesh = new THREE.Mesh(geometry, material); //将网格加入场景,对象加入到场景后,如果不设定位置的话,默认的是在场景中心哦 scene.add(mesh); //建立渲染器,这里Three.js提供了多种渲染器,WebGLRenderer等,具体差别还在学习中 renderer = new THREE.CanvasRenderer(); //设计渲染的范围 renderer.setSize(window.innerWidth, window.innerHeight); //将渲染器加入到网页中,其实这里的render.dommElement是一个Canvas标签; document.body.appendChild(renderer.domElement); controls = new THREE.TrackballControls(camera); } //这是一个动画循环 function animate() { // note: three.js includes requestAnimationFrame shim controls.update(); requestAnimationFrame(animate);//基于脚本的动画的计时控制 //每次渲染让网格旋转一定角度 mesh.rotation.x += 0.01; mesh.rotation.y += 0.02; //施加渲染 renderer.render(scene, camera); } </script> </body> </html>这里引用了除three.min.js外的另一个js文件,文件是由three.js Demo里提供的。
THREE.TrackballControls = function ( object, domElement ) { THREE.EventDispatcher.call( this ); var _this = this; var STATE = { NONE: -1, ROTATE: 0, ZOOM: 1, PAN: 2, TOUCH_ROTATE: 3, TOUCH_ZOOM: 4, TOUCH_PAN: 5 }; this.object = object; this.domElement = ( domElement !== undefined ) ? domElement : document; // API this.enabled = true; this.screen = { width: 0, height: 0, offsetLeft: 0, offsetTop: 0 }; this.radius = ( this.screen.width + this.screen.height ) / 4; this.rotateSpeed = 1.0; this.zoomSpeed = 1.2; this.panSpeed = 0.3; this.noRotate = false; this.noZoom = false; this.noPan = false; this.staticMoving = false; this.dynamicDampingFactor = 0.2; this.minDistance = 0; this.maxDistance = Infinity; this.keys = [ 65 /*A*/, 83 /*S*/, 68 /*D*/ ]; // internals this.target = new THREE.Vector3(); var lastPosition = new THREE.Vector3(); var _state = STATE.NONE, _prevState = STATE.NONE, _eye = new THREE.Vector3(), _rotateStart = new THREE.Vector3(), _rotateEnd = new THREE.Vector3(), _zoomStart = new THREE.Vector2(), _zoomEnd = new THREE.Vector2(), _touchZoomDistanceStart = 0, _touchZoomDistanceEnd = 0, _panStart = new THREE.Vector2(), _panEnd = new THREE.Vector2(); // for reset this.target0 = this.target.clone(); this.position0 = this.object.position.clone(); this.up0 = this.object.up.clone(); // events var changeEvent = { type: 'change' }; // methods this.handleResize = function () { this.screen.width = window.innerWidth; this.screen.height = window.innerHeight; this.screen.offsetLeft = 0; this.screen.offsetTop = 0; this.radius = ( this.screen.width + this.screen.height ) / 4; }; this.handleEvent = function ( event ) { if ( typeof this[ event.type ] == 'function' ) { this[ event.type ]( event ); } }; this.getMouseOnScreen = function ( clientX, clientY ) { return new THREE.Vector2( ( clientX - _this.screen.offsetLeft ) / _this.radius * 0.5, ( clientY - _this.screen.offsetTop ) / _this.radius * 0.5 ); }; this.getMouseProjectionOnBall = function ( clientX, clientY ) { var mouseOnBall = new THREE.Vector3( ( clientX - _this.screen.width * 0.5 - _this.screen.offsetLeft ) / _this.radius, ( _this.screen.height * 0.5 + _this.screen.offsetTop - clientY ) / _this.radius, 0.0 ); var length = mouseOnBall.length(); if ( length > 1.0 ) { mouseOnBall.normalize(); } else { mouseOnBall.z = Math.sqrt( 1.0 - length * length ); } _eye.copy( _this.object.position ).sub( _this.target ); var projection = _this.object.up.clone().setLength( mouseOnBall.y ); projection.add( _this.object.up.clone().cross( _eye ).setLength( mouseOnBall.x ) ); projection.add( _eye.setLength( mouseOnBall.z ) ); return projection; }; this.rotateCamera = function () { var angle = Math.acos( _rotateStart.dot( _rotateEnd ) / _rotateStart.length() / _rotateEnd.length() ); if ( angle ) { var axis = ( new THREE.Vector3() ).crossVectors( _rotateStart, _rotateEnd ).normalize(), quaternion = new THREE.Quaternion(); angle *= _this.rotateSpeed; quaternion.setFromAxisAngle( axis, -angle ); _eye.applyQuaternion( quaternion ); _this.object.up.applyQuaternion( quaternion ); _rotateEnd.applyQuaternion( quaternion ); if ( _this.staticMoving ) { _rotateStart.copy( _rotateEnd ); } else { quaternion.setFromAxisAngle( axis, angle * ( _this.dynamicDampingFactor - 1.0 ) ); _rotateStart.applyQuaternion( quaternion ); } } }; this.zoomCamera = function () { if ( _state === STATE.TOUCH_ZOOM ) { var factor = _touchZoomDistanceStart / _touchZoomDistanceEnd; _touchZoomDistanceStart = _touchZoomDistanceEnd; _eye.multiplyScalar( factor ); } else { var factor = 1.0 + ( _zoomEnd.y - _zoomStart.y ) * _this.zoomSpeed; if ( factor !== 1.0 && factor > 0.0 ) { _eye.multiplyScalar( factor ); if ( _this.staticMoving ) { _zoomStart.copy( _zoomEnd ); } else { _zoomStart.y += ( _zoomEnd.y - _zoomStart.y ) * this.dynamicDampingFactor; } } } }; this.panCamera = function () { var mouseChange = _panEnd.clone().sub( _panStart ); if ( mouseChange.lengthSq() ) { mouseChange.multiplyScalar( _eye.length() * _this.panSpeed ); var pan = _eye.clone().cross( _this.object.up ).setLength( mouseChange.x ); pan.add( _this.object.up.clone().setLength( mouseChange.y ) ); _this.object.position.add( pan ); _this.target.add( pan ); if ( _this.staticMoving ) { _panStart = _panEnd; } else { _panStart.add( mouseChange.subVectors( _panEnd, _panStart ).multiplyScalar( _this.dynamicDampingFactor ) ); } } }; this.checkDistances = function () { if ( !_this.noZoom || !_this.noPan ) { if ( _this.object.position.lengthSq() > _this.maxDistance * _this.maxDistance ) { _this.object.position.setLength( _this.maxDistance ); } if ( _eye.lengthSq() < _this.minDistance * _this.minDistance ) { _this.object.position.addVectors( _this.target, _eye.setLength( _this.minDistance ) ); } } }; this.update = function () { _eye.subVectors( _this.object.position, _this.target ); if ( !_this.noRotate ) { _this.rotateCamera(); } if ( !_this.noZoom ) { _this.zoomCamera(); } if ( !_this.noPan ) { _this.panCamera(); } _this.object.position.addVectors( _this.target, _eye ); _this.checkDistances(); _this.object.lookAt( _this.target ); if ( lastPosition.distanceToSquared( _this.object.position ) > 0 ) { _this.dispatchEvent( changeEvent ); lastPosition.copy( _this.object.position ); } }; this.reset = function () { _state = STATE.NONE; _prevState = STATE.NONE; _this.target.copy( _this.target0 ); _this.object.position.copy( _this.position0 ); _this.object.up.copy( _this.up0 ); _eye.subVectors( _this.object.position, _this.target ); _this.object.lookAt( _this.target ); _this.dispatchEvent( changeEvent ); lastPosition.copy( _this.object.position ); }; // listeners function keydown( event ) { if ( _this.enabled === false ) return; window.removeEventListener( 'keydown', keydown ); _prevState = _state; if ( _state !== STATE.NONE ) { return; } else if ( event.keyCode === _this.keys[ STATE.ROTATE ] && !_this.noRotate ) { _state = STATE.ROTATE; } else if ( event.keyCode === _this.keys[ STATE.ZOOM ] && !_this.noZoom ) { _state = STATE.ZOOM; } else if ( event.keyCode === _this.keys[ STATE.PAN ] && !_this.noPan ) { _state = STATE.PAN; } } function keyup( event ) { if ( _this.enabled === false ) return; _state = _prevState; window.addEventListener( 'keydown', keydown, false ); } function mousedown( event ) { if ( _this.enabled === false ) return; event.preventDefault(); event.stopPropagation(); if ( _state === STATE.NONE ) { _state = event.button; } if ( _state === STATE.ROTATE && !_this.noRotate ) { _rotateStart = _rotateEnd = _this.getMouseProjectionOnBall( event.clientX, event.clientY ); } else if ( _state === STATE.ZOOM && !_this.noZoom ) { _zoomStart = _zoomEnd = _this.getMouseOnScreen( event.clientX, event.clientY ); } else if ( _state === STATE.PAN && !_this.noPan ) { _panStart = _panEnd = _this.getMouseOnScreen( event.clientX, event.clientY ); } document.addEventListener( 'mousemove', mousemove, false ); document.addEventListener( 'mouseup', mouseup, false ); } function mousemove( event ) { if ( _this.enabled === false ) return; event.preventDefault(); event.stopPropagation(); if ( _state === STATE.ROTATE && !_this.noRotate ) { _rotateEnd = _this.getMouseProjectionOnBall( event.clientX, event.clientY ); } else if ( _state === STATE.ZOOM && !_this.noZoom ) { _zoomEnd = _this.getMouseOnScreen( event.clientX, event.clientY ); } else if ( _state === STATE.PAN && !_this.noPan ) { _panEnd = _this.getMouseOnScreen( event.clientX, event.clientY ); } } function mouseup( event ) { if ( _this.enabled === false ) return; event.preventDefault(); event.stopPropagation(); _state = STATE.NONE; document.removeEventListener( 'mousemove', mousemove ); document.removeEventListener( 'mouseup', mouseup ); } function mousewheel( event ) { if ( _this.enabled === false ) return; event.preventDefault(); event.stopPropagation(); var delta = 0; if ( event.wheelDelta ) { // WebKit / Opera / Explorer 9 delta = event.wheelDelta / 40; } else if ( event.detail ) { // Firefox delta = - event.detail / 3; } _zoomStart.y += ( 1 / delta ) * 0.05; } function touchstart( event ) { if ( _this.enabled === false ) return; switch ( event.touches.length ) { case 1: _state = STATE.TOUCH_ROTATE; _rotateStart = _rotateEnd = _this.getMouseProjectionOnBall( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY ); break; case 2: _state = STATE.TOUCH_ZOOM; var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX; var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY; _touchZoomDistanceEnd = _touchZoomDistanceStart = Math.sqrt( dx * dx + dy * dy ); break; case 3: _state = STATE.TOUCH_PAN; _panStart = _panEnd = _this.getMouseOnScreen( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY ); break; default: _state = STATE.NONE; } } function touchmove( event ) { if ( _this.enabled === false ) return; event.preventDefault(); event.stopPropagation(); switch ( event.touches.length ) { case 1: _rotateEnd = _this.getMouseProjectionOnBall( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY ); break; case 2: var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX; var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY; _touchZoomDistanceEnd = Math.sqrt( dx * dx + dy * dy ) break; case 3: _panEnd = _this.getMouseOnScreen( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY ); break; default: _state = STATE.NONE; } } function touchend( event ) { if ( _this.enabled === false ) return; switch ( event.touches.length ) { case 1: _rotateStart = _rotateEnd = _this.getMouseProjectionOnBall( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY ); break; case 2: _touchZoomDistanceStart = _touchZoomDistanceEnd = 0; break; case 3: _panStart = _panEnd = _this.getMouseOnScreen( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY ); break; } _state = STATE.NONE; } this.domElement.addEventListener( 'contextmenu', function ( event ) { event.preventDefault(); }, false ); this.domElement.addEventListener( 'mousedown', mousedown, false ); this.domElement.addEventListener( 'mousewheel', mousewheel, false ); this.domElement.addEventListener( 'DOMMouseScroll', mousewheel, false ); // firefox this.domElement.addEventListener( 'touchstart', touchstart, false ); this.domElement.addEventListener( 'touchend', touchend, false ); this.domElement.addEventListener( 'touchmove', touchmove, false ); window.addEventListener( 'keydown', keydown, false ); window.addEventListener( 'keyup', keyup, false ); this.handleResize(); };
事实上通过改变摄像机来改变场景是非常简单的,关键代码也就是 controls = new THREE.TrackballControls(camera);以及controls.update();