<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<title>Three框架</title>
<script src="../js/Three.js"></script>
<style type="text/css">
div#canvas-frame {
border: none;
cursor: pointer;
width: 100%;
height: 600px;
background-color: #EEEEEE;
}
</style>
<script>
//创建渲染器
var renderer;
function initThree() {
width = document.getElementById('canvas-frame').clientWidth;
height = document.getElementById('canvas-frame').clientHeight;
renderer = new THREE.WebGLRenderer({
antialias : true//开启抗锯齿
});
renderer.setSize(width, height);//设置渲染窗口大小
//渲染结果在 id为 canvas-frame 的div中显示
document.getElementById('canvas-frame').appendChild(renderer.domElement);
renderer.setClearColorHex(0xFFFFFF, 1.0);
}
//初始化摄像机
var camera;
function initCamera() {
camera = new THREE.PerspectiveCamera(45, width / height, 1, 10000);
//camera = new THREE.OrthographicCamera( window.innerWidth / - 2, window.innerWidth / 2, window.innerHeight / 2, window.innerHeight / - 2, 10, 1000 );
camera.position.x = 0;
camera.position.y = 0;
camera.position.z = 600;
camera.up.x = 0;
camera.up.y = 1;
camera.up.z = 0;
camera.lookAt({
x : 0,
y : 0,
z : 0
});
}
var scene;
function initScene() {
scene = new THREE.Scene();
}
var light;
function initLight() {
light = new THREE.PointLight(0x00FF00);
light.position.set(0, 0,300);
scene.add(light);
}
var cube;
function initObject() {
var geometry=new THREE.CylinderGeometry(70,100,200);
var material=new THREE.MeshLambertMaterial({color:0xFFFFF});
var mesh=new THREE.Mesh(geometry,material);
mesh.position=new THREE.Vector3(0,-20,-20);
scene.add(mesh);
}
function threeStart() {
initThree();
initCamera();
initScene();
initLight();
initObject();
animation();
}
function animation() {
changeFov();
renderer.render(scene,camera);
requestAnimationFrame(animation)
}
//更新投影矩阵
function setCameraFov(fov) {
camera.fov=fov;
camera.updateProjectionMatrix();
}
function changeFov() {
var txtFov=document.getElementById("txtFov").value;
var val=parseFloat(txtFov);
setCameraFov(val);
}
</script>
</head>
<body onload="threeStart();">
<div id="canvas-frame"></div>
<div>
Fov:<input type="text" value="45" id="txtFov"/>(0到180的值)
</div>
</body>
</html>