vue实现移动端可拖拽浮球,供大家参考,具体内容如下
1 首先创建一个div
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< div class = "floatball" id = "floatball"
@ mousedown = "down" @ touchstart.stop = "down"
@ mousemove = "move" @ touchmove.stop = "move"
@ mouseup = "end" @ touchend.stop = "end" @ click = "showRewardDesc"
:style = "{top:position.y+'px', left:position.x+'px'}" >
奖励规则
</ div >
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2 给 div 附上样式
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<style>
.floatball{
color : white ;
height : 50px ;
width : 50px ;
padding : 5px ;
z-index : 990 ;
position : fixed ;
top : 60px ;
right : 320px ;
border-radius: 50% ;
background-color : rgba( 29 , 157 , 237 , 0.8 );
}
</style>
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3 给 div 附上事件
准备四个变量
1)、屏幕长
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var screenHeight = window.screen.height
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2)、屏幕宽
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var screenWidth = window.screen.width
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3)、初始触控点 距离 div 左上角的横向距离 dx
4)、初始触控点 距离 div 左上角的竖向距离 dy
在开始拖拽时,计算出鼠标点(初始触控点)和 div左上角顶点的距离
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down(event){
this .flags = true ;
var touch ;
if (event.touches){
touch = event.touches[0];
} else {
touch = event;
}
console.log( '鼠标点所在位置' , touch.clientX,touch.clientY)
console.log( 'div左上角位置' , event.target.offsetTop,event.target.offsetLeft)
dx = touch.clientX - event.target.offsetLeft
dy = touch.clientY - event.target.offsetTop
},
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拖拽进行时,将触控点的位置赋值给 div
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// 定位滑块的位置
this .position.x = touch.clientX - dx;
this .position.y = touch.clientY - dy;
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// 限制滑块超出页面
// console.log('屏幕大小', screenWidth, screenHeight)
if ( this .position.x < 0) {
this .position.x = 0
} else if ( this .position.x > screenWidth - touch.target.clientWidth) {
this .position.x = screenWidth - touch.target.clientWidth
}
if ( this .position.y < 0) {
this .position.y = 0
} else if ( this .position.y > screenHeight - touch.target.clientHeight) {
this .position.y = screenHeight - touch.target.clientHeight
}
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拖拽结束
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//鼠标释放时候的函数
end(){
console.log( 'end' )
this .flags = false ;
},
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全部代码
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< template >
< div class = "floatball" id = "floatball"
@ mousedown = "down" @ touchstart.stop = "down"
@ mousemove = "move" @ touchmove.stop = "move"
@ mouseup = "end" @ touchend.stop = "end"
:style = "{top:position.y+'px', left:position.x+'px'}" >
奖励规则
</ div >
</ template >
< script >
// 鼠标位置和div的左上角位置 差值
var dx,dy
var screenWidth = window.screen.width
var screenHeight = window.screen.height
export default {
data() {
return {
flags: false,
position: {
x: 320,
y: 60
},
}
},
methods: {
// 实现移动端拖拽
down(event){
this.flags = true;
var touch ;
if(event.touches){
touch = event.touches[0];
}else {
touch = event;
}
console.log('鼠标点所在位置', touch.clientX,touch.clientY)
console.log('div左上角位置', event.target.offsetTop,event.target.offsetLeft)
dx = touch.clientX - event.target.offsetLeft
dy = touch.clientY - event.target.offsetTop
},
move() {
if (this.flags) {
var touch ;
if (event.touches) {
touch = event.touches[0];
} else {
touch = event;
}
// 定位滑块的位置
this.position.x = touch.clientX - dx;
this.position.y = touch.clientY - dy;
// 限制滑块超出页面
// console.log('屏幕大小', screenWidth, screenHeight )
if (this.position.x < 0 ) {
this.position.x = 0
} else if (this.position.x > screenWidth - touch.target.clientWidth) {
this.position.x = screenWidth - touch.target.clientWidth
}
if (this.position.y < 0 ) {
this.position.y = 0
} else if (this.position.y > screenHeight - touch.target.clientHeight) {
this.position.y = screenHeight - touch.target.clientHeight
}
//阻止页面的滑动默认事件
document.addEventListener("touchmove",function(){
event.preventDefault();
},false);
}
},
//鼠标释放时候的函数
end(){
console.log('end')
this.flags = false;
},
}
}
</ script >
< style >
.floatball{
color:white;
height:50px;
width: 50px;
padding: 5px;
z-index: 990;
position: fixed;
top: 60px;
right: 320px;
border-radius: 50%;
background-color: rgba(29, 157, 237,0.8);
}
</ style >
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以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持服务器之家。
原文链接:https://blog.csdn.net/meteorsshower2013/article/details/102958260