本文分享了解决surfaceview触摸轨迹闪烁问题的方法,供大家参考,具体内容如下
第一种解决surfaceview触摸轨迹闪烁问题的方法:
由于surfaceview使用双缓存机制,两张画布轮流显示到屏幕上。那么,要存储触摸轨迹并避免两张画布内容不一致造成的闪烁问题,完全可以利用保存绘制过程并不断重新绘制的方法解决闪烁,而且这样还顺带解决了多次试验中偶尔出现的因为moveto()函数不能读取到参数执行默认设置(参数设为上次的触摸点)而出现的断线连接闪烁问题,详细代码如下:
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package com.tobacco.touchdraw;
import java.util.arraylist;
import android.content.context;
import android.graphics.canvas;
import android.graphics.color;
import android.graphics.paint;
import android.graphics.path;
import android.view.motionevent;
import android.view.surfaceholder;
import android.view.surfaceview;
import android.view.view;
import android.view.surfaceholder.callback;
import android.view.view.ontouchlistener;
public class lsurfaceview extends surfaceview implements callback,ontouchlistener,runnable{
private surfaceholder sfh;
private canvas canvas;
private paint paint;
private path path;
private arraylist<path> paths;
private boolean flag;
public lsurfaceview(context context) {
super (context);
sfh= this .getholder();
sfh.addcallback( this );
paint= new paint();
paint.setcolor(color.red);
paint.setantialias( true );
paint.setstrokewidth( 4 );
paint.setstyle(paint.style.stroke);
paint.setstrokecap(paint.cap.round);
paths= new arraylist<path>();
path= new path();
}
public void mydraw(motionevent e){
int action=e.getaction();
switch (action){
case motionevent.action_down:
path.moveto(e.getx(),e.gety());
break ;
case motionevent.action_move:
path.lineto(e.getx(),e.gety());
break ;
case motionevent.action_up:
//path.close();
path path1= new path(path);
paths.add(path1);
path.reset();
break ;
}
}
@override
public void surfacechanged(surfaceholder arg0, int arg1, int arg2, int arg3) {
}
@override
public void surfacecreated(surfaceholder holder) {
flag= true ;
setontouchlistener( this );
new thread( this ).start();
}
@override
public void surfacedestroyed(surfaceholder holder) {
flag= false ;
}
@override
public boolean ontouch(view v, motionevent event) {
mydraw(event);
return true ;
}
@override
public void run() {
while (flag){
long start=system.currenttimemillis();
canvas=sfh.lockcanvas();
if (canvas!= null ){
canvas.drawcolor(color.black);
for ( int i= 0 ;i<paths.size();i++)
canvas.drawpath(paths.get(i),paint);
canvas.drawpath(path,paint);
sfh.unlockcanvasandpost(canvas);
}
long end=system.currenttimemillis();
try {
if (end-start< 30 ){
thread.sleep( 30 -(end-start));
}
}
catch (exception e){
}
}
}
}
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这里还要注意的是:arraylist保存的是对象的引用,所以要在每次添加时都新建一个对象实体。
第二种解决surfaceview触摸轨迹闪烁问题的方法:
处理触屏轨迹的绘制时,用到了surfaceview,建立path对象,在点击时开始设置path对象,滑动过程中记录触摸点,离开后重新设置path对象,因不能阻塞主线程,所以新建了一个子线程来不断刷新屏幕,也就是将path不断绘制。但是,接着就出现了一个问题:屏幕中每条轨迹线的终点都会有一小段直线段不断闪烁。猜测可能是lockcanvas()获取的对象区域不一样,就试着使用了lockcanvas(rect re),但是,运行后发现还是没有解决问题;接着想到可能是因为每次lockcanvas()后获取的对象不同,就在主线程中添加了一个canvas对象,每次都在canvas对象中修改画面,然后提交显示,但是,程序运行后效果丝毫没有改变!程序代码如下:
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package com.tobacco.touchdraw;
import android.content.context;
import android.graphics.canvas;
import android.graphics.color;
import android.graphics.paint;
import android.graphics.path;
import android.view.motionevent;
import android.view.surfaceholder;
import android.view.surfaceview;
import android.view.view;
import android.view.surfaceholder.callback;
import android.view.view.ontouchlistener;
public class mysurfaceview extends surfaceview implements callback,ontouchlistener,runnable{
private surfaceholder sfh;
private canvas canvas;
private paint paint;
private float lastx,lasty;
private path path;
private boolean flag;
public mysurfaceview(context context) {
super (context);
sfh= this .getholder();
sfh.addcallback( this );
paint= new paint();
paint.setcolor(color.red);
paint.setantialias( true );
paint.setstrokewidth( 5 );
paint.setstyle(paint.style.stroke);
paint.setstrokecap(paint.cap.round);
path= new path();
}
public void mydraw(motionevent e){
int action=e.getaction();
switch (action){
case motionevent.action_down:
path.moveto(e.getx(),e.gety());
lastx=e.getx();
lasty=e.gety();
break ;
case motionevent.action_move:
path.quadto(lastx,lasty,e.getx(),e.gety());
lastx=e.getx();
lasty=e.gety();
break ;
case motionevent.action_up:
//path.quadto(lastx,lasty,e.getx(),e.gety());
path.reset();
break ;
}
}
@override
public void surfacechanged(surfaceholder arg0, int arg1, int arg2, int arg3) {
}
@override
public void surfacecreated(surfaceholder holder) {
flag= true ;
setontouchlistener( this );
new thread( this ).start();
}
@override
public void surfacedestroyed(surfaceholder holder) {
flag= false ;
}
@override
public boolean ontouch(view v, motionevent event) {
mydraw(event);
return true ;
}
@override
public void run() {
while (flag){
long start=system.currenttimemillis();
canvas=sfh.lockcanvas();
if (canvas!= null ){
canvas.drawpath(path,paint);
sfh.unlockcanvasandpost(canvas);
}
long end=system.currenttimemillis();
try {
if (end-start< 100 ){
thread.sleep( 100 -(end-start));
}
}
catch (exception e){
}
}
}
}
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以上就是本文的全部内容,希望能够帮助大家轻松解决surfaceview触摸轨迹闪烁问题。