本文实例为大家分享了ios实现轮盘动态效果的具体代码,供大家参考,具体内容如下
一个常用的绘图,主要用来打分之类的动画,效果如下。
主要是ios的绘图和动画,本来想用系统自带动画实现呢,发现实现不了,用了其他办法延时并重绘视图没有成功,用了gcd延时,nsthread休眠,performselector delay 都不行。最后用了一个定时器实现类似效果,总感觉不太明智,以后应该考虑下对calayer和
隐式动画的角度考虑下
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#import <uikit/uikit.h>
/**
* 自定义变量里面以s结尾的表示具体的数值,否则表示的是表示显示具体内容的标签,以lbe的表示对内容的说明
比如comments 表示的具体评价内容,comment 表示评价的具体内容,lbecomment 是一个显示 "评价:"的标签
*/
@interface scoreplateview : uiview
/*速度满意度*/
@property (nonatomic,assign) cgfloat speedvalues;
/*态度满意度*/
@property (nonatomic,assign) cgfloat altitudevalues;
/*把半圆分割的份数*/
@property (nonatomic,assign) int precision;
/**
* 整体评价
*/
@property (nonatomic,strong) nsstring * comments;
/**
* 满分是多少分
*/
@property (nonatomic,assign) cgfloat fullvalues;
/**
* 综合评分
*/
@property (nonatomic,assign) cgfloat comprevalues;
/**
* 开始角度
*/
@property (nonatomic,assign) cgfloat startangle;
/**
* 终止角度
*/
@property (nonatomic,assign) cgfloat endangle;
//-(void)startanimation;
@end
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#import "scoreplateview.h"
@interface scoreplateview()
{
cgfloat d_speed; //执行动画时候每个的增量
cgfloat d_altitude;
cgfloat d_comp;
}
@property (nonatomic,strong) uilabel*lbecomprevalue; //综合分数的标签
@property (nonatomic,strong) uilabel *comprevalue; //综合分数的具体数值
@property (nonatomic,strong) uilabel * comment; //评价
@property (nonatomic,assign) cgfloat cur_speedv; //当前的值
@property (nonatomic,assign) cgfloat cur_altitudev; //当前的态度;
@property (nonatomic,assign) cgfloat cur_compv; //当前的综合分数
@property (nonatomic,assign) nstimer * timer;
@end
@implementation scoreplateview
- (instancetype)initwithframe:(cgrect)frame
{
if (self = [super initwithframe:frame]) {
self.precision= 50; //这里设置默认值;
self.fullvalues =5;
self.altitudevalues=3.0;
self.speedvalues=4.0;
self.backgroundcolor = [uicolor clearcolor];
self.startangle=0.1*m_pi;
self.endangle = 0.9*m_pi;
self.comments =@ "真是太不可思议了" ;
self.backgroundcolor = [uicolor greencolor];
_cur_compv=0;
_cur_speedv=0;
_cur_altitudev=0;
}
return self;
}
- ( void )drawrect:(cgrect)rect {
//1. 画圆
cgfloat circlemargin = 0; //上下两个半圆的间距
cgfloat topbottommargin =20; //这个间距用来显示服务态度和服务速度那样标签内容
cgfloat radius = (self.frame.size.height-circlemargin-2*topbottommargin)/2; //半径
//上边圆的圆心
cgpoint centertop = cgpointmake(self.frame.size.width/2,self.frame.size.height/2-circlemargin/2);
[self drawhalfcircle:centertop andwithradius:radius istop:yes];
//下面圆的圆心
cgpoint centerbottom = cgpointmake(self.frame.size.width/2, self.frame.size.height/2+circlemargin/2);
[self drawhalfcircle:centerbottom andwithradius:radius istop:no];
//2. 创建需要的标签,并在合适的位置绘制内容
uilabel * lbealtitude = [[uilabel alloc]initwithframe:cgrectmake(0, 0, self.frame.size.width, topbottommargin)];
lbealtitude.text = @ "服务速度" ;
lbealtitude.textcolor = [uicolor whitecolor];
lbealtitude.textalignment = nstextalignmentcenter;
lbealtitude.font = [uifont systemfontofsize:12];
[lbealtitude drawtextinrect:lbealtitude.frame];
//服务态度评分
uilabel * lbespeed = [[uilabel alloc]initwithframe:cgrectmake(0, self.frame.size.height-topbottommargin, self.frame.size.width, topbottommargin)];
lbespeed.text = @ "服务态度" ;
lbespeed.textcolor = [uicolor whitecolor];
lbespeed.textalignment = nstextalignmentcenter;
lbespeed.font = [uifont systemfontofsize:12];
[lbespeed drawtextinrect:lbespeed.frame];
//绘制综合评分
nsstring *attitudescore = [nsstring stringwithformat:@ "%.2f/%.2f" ,_cur_altitudev,self.fullvalues];
nsmutableattributedstring* attributestring = [[nsmutableattributedstring alloc]initwithstring:attitudescore];
[attributestring addattribute:nsfontattributename value:[uifont systemfontofsize:26] range:nsmakerange(0, 4)];
[attributestring addattribute:nsfontattributename value:[uifont systemfontofsize:16] range:nsmakerange(4, 3)];
self.comprevalue = [[uilabel alloc]initwithframe:cgrectmake(0, radius-topbottommargin,self.frame.size.width, 2*topbottommargin)];
self.comprevalue.attributedtext = attributestring;
self.comprevalue.textalignment = nstextalignmentcenter;
self.comprevalue.textcolor = [uicolor whitecolor];
self.comprevalue.frame = cgrectmake(0, centertop.y-topbottommargin+circlemargin/2, self.frame.size.width, topbottommargin*2);
[self.comprevalue drawtextinrect:self.comprevalue.frame];
self.lbecomprevalue = [[uilabel alloc]initwithframe:cgrectmake(0, centertop.y-radius*0.5, self.frame.size.width, topbottommargin*2)];
self.lbecomprevalue.text =@ "综合评分" ;
self.lbecomprevalue.textalignment = nstextalignmentcenter;
self.lbecomprevalue.textcolor = [uicolor whitecolor];
self.lbecomprevalue.font = [uifont systemfontofsize:14];
[self.lbecomprevalue drawtextinrect:self.lbecomprevalue.frame];
//评价内容
self.comment = [[uilabel alloc]initwithframe:cgrectmake(topbottommargin+circlemargin+radius/2, cgrectgetmaxy(self.comprevalue.frame), radius, topbottommargin*2)];
self.comment.text =self.comments;
self.comment.numberoflines=0;
self.comment.textalignment = nstextalignmentcenter;
self.comment.textcolor = [uicolor whitecolor];
self.comment.font = [uifont systemfontofsize:14];
[self.comment drawtextinrect:self.comment.frame];
}
/**
* 画半圆 绘制刻度的时候可以先绘制从圆心的线,最后用一个内圆裁剪的方式,但是如果要求背景随时变化就局限了,特别是父视图背景是渐变的,要么重新定义该类,要么把这个类视图定义为透明,从而透过父视图背景颜色
透明的背景无法掩盖从圆心出发的线,
*
* @param center 圆心坐标
* @param radius 半径
* @param top 是不是画上面的圆
*/
-( void )drawhalfcircle:(cgpoint) center andwithradius:(cgfloat)radius istop:( bool ) top
{
//画上面圆的边框
cgcontextref ctx = uigraphicsgetcurrentcontext();
cgcontextsetstrokecolorwithcolor(ctx, [uicolor whitecolor].cgcolor);
if (top) {
cgcontextaddarc(ctx, center.x, center.y, radius, -self.startangle, -self.endangle, 1);
}
else
{
cgcontextaddarc(ctx, center.x, center.y, radius,self.startangle,self.endangle, 0);
}
//设置线的宽度
cgcontextsetlinewidth(ctx, 1);
cgcontextsetstrokecolorwithcolor(ctx, [uicolor whitecolor].cgcolor);
cgcontextstrokepath(ctx);
//绘制上下圆的分割线
cgcontextsetlinewidth(ctx, 2); //设置线宽
cgfloat bordervalue;
if (top) {
bordervalue=_cur_altitudev/self.fullvalues; //设置边界值
}
else
{
bordervalue =_cur_speedv/self.fullvalues;
}
//实现动画效果,只能先画刻度,再画具体值
for ( int i=1; i<self.precision; i++) //画刻度
{
cgcontextsetrgbstrokecolor(ctx, 1.0, 1.0, 1.0, 0.5); //设置白色 透明
cgfloat endx,endy,startx,starty; //刻度的长度是这里 7 -2 =5;
if (top) {
startx = center.x -(radius-10)* cos (( double )i/self.precision*(self.endangle-self.startangle)+self.startangle);
starty = center.y - (radius-10)* sin (( double )i/self.precision*(self.endangle-self.startangle)+self.startangle);
endx = center.x - (radius-2)* cos (( double )i/self.precision*(self.endangle-self.startangle)+self.startangle); //圆上的点的x坐标
endy = center.y - (radius-2)* sin (( double )i/self.precision*(self.endangle-self.startangle)+self.startangle); //圆上的点的y坐标
}
else
{
startx = center.x +(radius-10)* cos (( double )i/self.precision*(self.endangle-self.startangle)+self.startangle);
starty = center.y + (radius-10)* sin (( double )i/self.precision*(self.endangle-self.startangle)+self.startangle);
endx = center.x + (radius-2)* cos (( double )i/self.precision*(self.endangle-self.startangle)+self.startangle); //圆上的点的x坐标
endy = center.y + (radius-2)* sin (( double )i/self.precision*(self.endangle-self.startangle)+self.startangle); //圆上的点的y坐标
}
cgcontextmovetopoint(ctx, startx, starty);
cgcontextaddlinetopoint(ctx, endx, endy);
cgcontextstrokepath(ctx);
}
for ( int i=1; i<self.precision; i++)
{
cgfloat curangle =( double )i/self.precision*(self.endangle-self.startangle)+self.startangle;
if (( double )i/( double )self.precision<bordervalue)
{
cgcontextsetrgbstrokecolor(ctx, 1.0, 1.0, 1.0, 1); //设置白色 不透明
cgfloat endx,endy,startx,starty; //刻度的长度是这里 7 -2 =5;
if (top) {
startx = center.x -(radius-10)* cos (curangle);
starty = center.y - (radius-10)* sin (curangle);
endx = center.x - (radius-2)* cos (curangle); //圆上的点的x坐标
endy = center.y - (radius-2)* sin (curangle); //圆上的点的y坐标
}
else
{
startx = center.x +(radius-10)* cos (curangle);
starty = center.y + (radius-10)* sin (curangle);
endx = center.x + (radius-2)* cos (curangle); //圆上的点的x坐标
endy = center.y + (radius-2)* sin (curangle); //圆上的点的y坐标
}
cgcontextmovetopoint(ctx, startx, starty);
cgcontextaddlinetopoint(ctx, endx, endy);
cgcontextstrokepath(ctx);
}
}
}
- ( void )didmovetosuperview
{
self.timer = [nstimer scheduledtimerwithtimeinterval:0.1 target:self selector:@selector(update) userinfo:nil repeats:yes];
d_comp = self.comprevalues/20;
d_speed= self.speedvalues/20;
d_altitude=self.speedvalues/20;
}
-( void )update
{
_cur_altitudev+=d_altitude;
_cur_speedv+=d_speed;
_cur_compv+=d_comp;
if (_cur_altitudev>self.altitudevalues) {
_cur_altitudev =self.altitudevalues;
}
if (_cur_speedv > self.speedvalues) {
_cur_speedv=self.speedvalues;
}
if (_cur_compv>self.comprevalues) {
_cur_compv=self.comprevalues;
}
if ( _cur_compv==self.comprevalues&&_cur_speedv==self.speedvalues&&_cur_altitudev ==self.altitudevalues) {
[self.timer invalidate];
self.timer = nil;
}
//self.backgroundcolor = [uicolor colorwithred:arc4random()%255/255.0 green:arc4random()%255/255.0 blue:arc4random()%255/255.0 alpha:1];
[self setneedsdisplay];
}
@end
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以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持服务器之家。
原文链接:https://blog.csdn.net/a158337/article/details/50440983