今天给大家带来一个自定义的仪表盘,效果图如下。
demo中用到了 quartzcore类 首先继承一个uiview。
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// gauge.h
// gaugedemo
//
// created by 海锋 周 on 12-3-27.
// copyright (c) 2012年 cjlu rights reserved.
//
#import <uikit/uikit.h>
#import <quartzcore/quartzcore.h>
@interface gauge : uiview
{
uiimage *gaugeview;
uiimageview *pointer;
cgfloat maxnum;
cgfloat minnum;
cgfloat maxangle;
cgfloat minangle;
cgfloat gaugevalue;
cgfloat gaugeangle;
cgfloat anglepervalue;
cgfloat scolenum;
nsmutablearray *labelarray;
cgcontextref context;
}
@property (nonatomic,retain) uiimage *gaugeview;
@property (nonatomic,retain) uiimageview *pointer;
@property (nonatomic,retain) nsmutablearray *labelarray;
@property (nonatomic) cgcontextref context;
-( void )setgaugevalue:(cgfloat)value animation:( bool )isanim;
@end
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指针的旋转是通过quartzcore.framework中的catransform3drotate 来实现的,所以一定要记得把框架添加进来。当然在旋转之前,我们还需要把指针的中心pointer.layer.anchorpoint 移动到你需要的转动中心。
在设置旋转动画的时候,我们用的不是cabaseanimiation 而是用 cakeyframeanimation。这是因为如果使用中的 tovalue 来实现旋转的话,它默认是以最小的旋转的,如果要实现控制旋转的方向的话,我们就只能用关键帧来设置旋转的路径。用关键帧的好处还有一个,就是可以给指针添加,旋转到指定位置以后的左右摆动的效果。
绘制仪表盘是通过quartz2d来实现的,首先我们需要用uigraphicsgetcurrentcontext函数来获取一个context上下文,就是相当于获取一个画布。然后就可以在上面通过三角函数的计算,画出背景图片,和上面的刻度线了。
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// gauge.m
// gaugedemo
//
// created by 海锋 周 on 12-3-27.
// copyright (c) 2012年 cjlu. all rights reserved.
//
#import "gauge.h"
#import <quartzcore/quartzcore.h>
#define maxoffsetangle 120.0f
#define pointeroffset 90.0f
#define maxvalue 120.0f
#define cellmarknum 5
#define cellnum 12
#define gaugestring @"单位:km/h"
#define defluatsize 300
/************************************************
仪表盘的大小不建议设置的太小。
长宽都是300是最适合的
如果要更小的需要自行修改刻度长度和文字大小
---powered by 周海锋
2012-3-29
***********************************************/
@implementation gauge
@interface gauge ( private )
- (cgfloat) parsetox:(cgfloat) radius angle:(cgfloat)angle;
- (cgfloat) parsetoy:(cgfloat) radius angle:(cgfloat)angle;
- (cgfloat) transtoradian:(cgfloat)angel;
- (cgfloat) parsetoangle:(cgfloat) val;
- (cgfloat) parsetovalue:(cgfloat) val;
- ( void )settextlabel:(nsinteger)labelnum;
- ( void )setlinemark:(nsinteger)labelnum;
- ( void ) pointtoangle:(cgfloat) angle duration:(cgfloat) duration;
@end
@synthesize gaugeview,pointer,context;
@synthesize labelarray;
- (id)initwithframe:(cgrect)frame
{
self = [super initwithframe:frame];
if (self) {
//设置背景透明
[self setbackgroundcolor:[uicolor clearcolor]];
scolenum = defluatsize/frame.size.width;
maxnum = maxvalue;
minnum = 0.0f;
minangle = -maxoffsetangle;
maxangle = maxoffsetangle;
gaugevalue = 0.0f;
gaugeangle = -maxoffsetangle;
anglepervalue = (maxangle - minangle)/(maxnum - minnum);
gaugeview= [uiimage imagenamed:@ "gaugeback.png" ];
//添加指针
uiimage *_pointer = [uiimage imagenamed:@ "pointer2.png" ];
pointer = [[uiimageview alloc] initwithimage:_pointer];
pointer.layer.anchorpoint = cgpointmake(0.5, 0.78);
pointer.center = self.center;
pointer.transform = cgaffinetransformmakescale(scolenum, scolenum);
[self addsubview:pointer];
//设置文字标签
[self settextlabel:cellnum];
//设置指针到0位置
pointer.layer.transform = catransform3dmakerotation([self transtoradian:-maxoffsetangle], 0, 0, 1);
}
return self;
}
/*
* settextlabel 绘制刻度值
* @labelnum nsinteger 刻度值的数目
*/
-( void )settextlabel:(nsinteger)labelnum
{
labelarray = [nsmutablearray arraywithcapacity:labelnum];
cgfloat textdis = (maxnum - minnum)/labelnum;
cgfloat angeldis = (maxangle - minangle)/labelnum;
cgfloat radius = (self.center.x - 75)*scolenum;
cgfloat currentangle;
cgfloat currenttext = 0.0f;
cgpoint centerpoint = self.center;
for ( int i=0;i<=labelnum;i++)
{
currentangle = minangle + i * angeldis - pointeroffset;
currenttext = minnum + i * textdis;
uilabel *label = [[uilabel alloc]initwithframe:cgrectmake(0 , 0 , 30, 50)];
label.autoresizessubviews = yes;
label.textcolor = [uicolor whitecolor];
label.backgroundcolor = [uicolor clearcolor];
//设置刻度的文字的格式
if (i<labelnum/2){
label.textalignment = uitextalignmentleft;
} else if (i==labelnum/2){
label.textalignment = uitextalignmentcenter;
} else {
label.textalignment = uitextalignmentright;
}
label.text = [nsstring stringwithformat:@ "%d" ,( int )currenttext];
label.center = cgpointmake(centerpoint.x+[self parsetox:radius angle:currentangle],centerpoint.y+[self parsetoy:radius angle:currentangle]);
[labelarray addobject:label];
[self addsubview:label];
}
// 设置刻度表的名称
uilabel *label = [[uilabel alloc]initwithframe:cgrectmake(0 , 0 ,100, 40)];
label.autoresizessubviews = yes;
label.textcolor = [uicolor whitecolor];
label.backgroundcolor = [uicolor clearcolor];
label.textalignment = uitextalignmentcenter;
label.text = gaugestring;
label.center = cgpointmake(centerpoint.x,centerpoint.y*3/2);
[self addsubview:label];
}
/*
* setlinemark 绘制刻度的标记
* @labelnum nsinteger 刻度是数目
*/
-( void )setlinemark:(nsinteger)labelnum
{
cgfloat angeldis = (maxangle - minangle)/labelnum;
cgfloat radius = self.center.x;
cgfloat currentangle;
cgpoint centerpoint = cgpointmake(self.frame.size.width/2, self.frame.size.height/2);
for ( int i=0;i<=labelnum;i++)
{
currentangle = minangle + i * angeldis - pointeroffset;
//给刻度标记绘制不同的颜色
if (i>labelnum*2/3)
{
cgcontextsetstrokecolorwithcolor(context, [[uicolor colorwithred:1 green:0 blue:0 alpha:0.8] cgcolor]);
} else if (i>labelnum*1/3){
cgcontextsetstrokecolorwithcolor(context, [[uicolor colorwithred:1 green:1 blue:0 alpha:0.8] cgcolor]);
} else {
cgcontextsetstrokecolorwithcolor(context, [[uicolor colorwithred:0 green:1 blue:0 alpha:0.8] cgcolor]);
}
//绘制不同的长短的刻度
if (i%5==0)
{
cgcontextsetlinecap(context, kcglinecapsquare);
cgcontextsetlinewidth(context, 3);
cgcontextstrokepath(context);
cgcontextmovetopoint(context,centerpoint.x+[self parsetox:radius-25*scolenum angle:currentangle], centerpoint.y+[self parsetoy:radius-25*scolenum angle:currentangle]);
cgcontextaddlinetopoint(context,centerpoint.x+[self parsetox:radius-65*scolenum angle:currentangle], centerpoint.y+[self parsetoy:radius-65*scolenum angle:currentangle]);
} else {
cgcontextsetlinewidth(context, 2);
cgcontextsetlinecap(context, kcglinecapsquare);
cgcontextstrokepath(context);
cgcontextmovetopoint(context,centerpoint.x+[self parsetox:radius-25*scolenum angle:currentangle], centerpoint.y+[self parsetoy:radius-25*scolenum angle:currentangle]);
cgcontextaddlinetopoint(context,centerpoint.x+[self parsetox:radius-40*scolenum angle:currentangle], centerpoint.y+[self parsetoy:radius-40*scolenum angle:currentangle]);
}
}
}
/*
* setgaugevalue 移动到某个数值
* @value cgfloat 移动到的数值
* @isanim bool 是否执行动画
*/
-( void )setgaugevalue:(cgfloat)value animation:( bool )isanim
{
cgfloat tempangle = [self parsetoangle:value];
gaugevalue = value;
//设置转动时间和转动动画
if (isanim){
[self pointtoangle:tempangle duration:0.6f];
} else
{
[self pointtoangle:tempangle duration:0.0f];
}
}
/*
* pointtoangle 按角度旋转
* @angel cgfloat 角度
* @duration cgfloat 动画执行时间
*/
- ( void ) pointtoangle:(cgfloat) angle duration:(cgfloat) duration
{
cakeyframeanimation *anim=[cakeyframeanimation animationwithkeypath:@ "transform" ];
nsmutablearray *values=[nsmutablearray array];
anim.duration = duration;
anim.autoreverses = no;
anim.fillmode = kcafillmodeforwards;
anim.removedoncompletion= no;
cgfloat distance = angle/10;
//设置转动路径,不能直接用 cabaseanimation 的tovalue,那样是按最短路径的,转动超过180度时无法控制方向
int i = 1;
for (;i<=10;i++){
[values addobject:[nsvalue valuewithcatransform3d:catransform3drotate(catransform3didentity, [self transtoradian:(gaugeangle+distance*i)], 0, 0, 1)]];
}
//添加缓动效果
[values addobject:[nsvalue valuewithcatransform3d:catransform3drotate(catransform3didentity, [self transtoradian:(gaugeangle+distance*(i))], 0, 0, 1)]];
[values addobject:[nsvalue valuewithcatransform3d:catransform3drotate(catransform3didentity, [self transtoradian:(gaugeangle+distance*(i-2))], 0, 0, 1)]];
[values addobject:[nsvalue valuewithcatransform3d:catransform3drotate(catransform3didentity, [self transtoradian:(gaugeangle+distance*(i-1))], 0, 0, 1)]];
anim.values=values; ;
[pointer.layer addanimation:anim forkey:@ "cubein" ];
gaugeangle = gaugeangle+angle;
}
/*
* parsetox 角度转弧度
* @angel cgfloat 角度
*/
-(cgfloat)transtoradian:(cgfloat)angel
{
return angel*m_pi/180;
}
/*
* parsetox 根据角度,半径计算x坐标
* @radius cgfloat 半径
* @angle cgfloat 角度
*/
- (cgfloat) parsetox:(cgfloat) radius angle:(cgfloat)angle
{
cgfloat tempradian = [self transtoradian:angle];
return radius* cos (tempradian);
}
/*
* parsetoy 根据角度,半径计算y坐标
* @radius cgfloat 半径
* @angle cgfloat 角度
*/
- (cgfloat) parsetoy:(cgfloat) radius angle:(cgfloat)angle
{
cgfloat tempradian = [self transtoradian:angle];
return radius* sin (tempradian);
}
/*
* parsetoangle 根据数据计算需要转动的角度
* @val cgfloat 要移动到的数值
*/
-(cgfloat) parsetoangle:(cgfloat) val
{
//异常的数据
if (val<minnum){
return minnum;
} else if (val>maxnum){
return maxnum;
}
cgfloat temp =(val-gaugevalue)*anglepervalue;
return temp;
}
/*
* parsetovalue 根据角度计算数值
* @val cgfloat 要移动到的角度
*/
-(cgfloat) parsetovalue:(cgfloat) val
{
cgfloat temp=val/anglepervalue;
cgfloat temp2=maxnum/2+temp;
if (temp2>maxnum){
return maxnum;
} else if (temp2<maxnum){
return maxnum;
}
return temp2;
}
- ( void )drawrect:(cgrect)rect
{
//获取上下文
context = uigraphicsgetcurrentcontext();
//设置背景透明
cgcontextsetfillcolorwithcolor(context,self.backgroundcolor.cgcolor);
cgcontextfillrect(context, rect);
//绘制仪表背景
[[self gaugeview ]drawinrect:self.bounds];
//绘制刻度
[self setlinemark:cellnum*cellmarknum];
cgcontextstrokepath(context);
}
@end
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demo的下载地址:gaugedemo.rar
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持服务器之家。
原文链接:http://blog.csdn.net/toss156/article/details/7407770