本文实例讲述了Python加pyGame实现的简单拼图游戏。分享给大家供大家参考。具体实现方法如下:
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import pygame, sys, random
from pygame. locals import *
# 一些常量
WINDOWWIDTH = 500
WINDOWHEIGHT = 500
BACKGROUNDCOLOR = ( 255 , 255 , 255 )
BLUE = ( 0 , 0 , 255 )
BLACK = ( 0 , 0 , 0 )
FPS = 40
VHNUMS = 3
CELLNUMS = VHNUMS * VHNUMS
MAXRANDTIME = 100
# 退出
def terminate():
pygame.quit()
sys.exit()
# 随机生成游戏盘面
def newGameBoard():
board = []
for i in range (CELLNUMS):
board.append(i)
blackCell = CELLNUMS - 1
board[blackCell] = - 1
for i in range (MAXRANDTIME):
direction = random.randint( 0 , 3 )
if (direction = = 0 ):
blackCell = moveLeft(board, blackCell)
elif (direction = = 1 ):
blackCell = moveRight(board, blackCell)
elif (direction = = 2 ):
blackCell = moveUp(board, blackCell)
elif (direction = = 3 ):
blackCell = moveDown(board, blackCell)
return board, blackCell
# 若空白图像块不在最左边,则将空白块左边的块移动到空白块位置
def moveRight(board, blackCell):
if blackCell % VHNUMS = = 0 :
return blackCell
board[blackCell - 1 ], board[blackCell] = board[blackCell], board[blackCell - 1 ]
return blackCell - 1
# 若空白图像块不在最右边,则将空白块右边的块移动到空白块位置
def moveLeft(board, blackCell):
if blackCell % VHNUMS = = VHNUMS - 1 :
return blackCell
board[blackCell + 1 ], board[blackCell] = board[blackCell], board[blackCell + 1 ]
return blackCell + 1
# 若空白图像块不在最上边,则将空白块上边的块移动到空白块位置
def moveDown(board, blackCell):
if blackCell < VHNUMS:
return blackCell
board[blackCell - VHNUMS], board[blackCell] = board[blackCell], board[blackCell - VHNUMS]
return blackCell - VHNUMS
# 若空白图像块不在最下边,则将空白块下边的块移动到空白块位置
def moveUp(board, blackCell):
if blackCell > = CELLNUMS - VHNUMS:
return blackCell
board[blackCell + VHNUMS], board[blackCell] = board[blackCell], board[blackCell + VHNUMS]
return blackCell + VHNUMS
# 是否完成
def isFinished(board, blackCell):
for i in range (CELLNUMS - 1 ):
if board[i] ! = i:
return False
return True
# 初始化
pygame.init()
mainClock = pygame.time.Clock()
# 加载图片
gameImage = pygame.image.load( 'pic.bmp' )
gameRect = gameImage.get_rect()
# 设置窗口
windowSurface = pygame.display.set_mode((gameRect.width, gameRect.height))
pygame.display.set_caption( '拼图' )
cellWidth = int (gameRect.width / VHNUMS)
cellHeight = int (gameRect.height / VHNUMS)
finish = False
gameBoard, blackCell = newGameBoard()
# 游戏主循环
while True :
for event in pygame.event.get():
if event. type = = QUIT:
terminate()
if finish:
continue
if event. type = = KEYDOWN:
if event.key = = K_LEFT or event.key = = ord ( 'a' ):
blackCell = moveLeft(gameBoard, blackCell)
if event.key = = K_RIGHT or event.key = = ord ( 'd' ):
blackCell = moveRight(gameBoard, blackCell)
if event.key = = K_UP or event.key = = ord ( 'w' ):
blackCell = moveUp(gameBoard, blackCell)
if event.key = = K_DOWN or event.key = = ord ( 's' ):
blackCell = moveDown(gameBoard, blackCell)
if event. type = = MOUSEBUTTONDOWN and event.button = = 1 :
x, y = pygame.mouse.get_pos()
col = int (x / cellWidth)
row = int (y / cellHeight)
index = col + row * VHNUMS
if (index = = blackCell - 1 or index = = blackCell + 1 or index = = blackCell - VHNUMS or index = = blackCell + VHNUMS):
gameBoard[blackCell], gameBoard[index] = gameBoard[index], gameBoard[blackCell]
blackCell = index
if (isFinished(gameBoard, blackCell)):
gameBoard[blackCell] = CELLNUMS - 1
finish = True
windowSurface.fill(BACKGROUNDCOLOR)
for i in range (CELLNUMS):
rowDst = int (i / VHNUMS)
colDst = int (i % VHNUMS)
rectDst = pygame.Rect(colDst * cellWidth, rowDst * cellHeight, cellWidth, cellHeight)
if gameBoard[i] = = - 1 :
continue
rowArea = int (gameBoard[i] / VHNUMS)
colArea = int (gameBoard[i] % VHNUMS)
rectArea = pygame.Rect(colArea * cellWidth, rowArea * cellHeight, cellWidth, cellHeight)
windowSurface.blit(gameImage, rectDst, rectArea)
for i in range (VHNUMS + 1 ):
pygame.draw.line(windowSurface, BLACK, (i * cellWidth, 0 ), (i * cellWidth, gameRect.height))
for i in range (VHNUMS + 1 ):
pygame.draw.line(windowSurface, BLACK, ( 0 , i * cellHeight), (gameRect.width, i * cellHeight))
pygame.display.update()
mainClock.tick(FPS)
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希望本文所述对大家的Python程序设计有所帮助。