本文实例讲述了Python实现的简单hangman游戏。分享给大家供大家参考。具体如下:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
|
#!/usr/bin/env python
import random
import cPickle
class Hangman( object ):
'''A simple hangman game that tries to improve your vocabulary a bit '''
def __init__( self ):
# the variables used, this is not necessary
self .dumpfile = '' #the dictionary file
self .dictionary = {} #the pickled dict
self .words = [] #list of words used
self .secret_word = ' ' #the ' key'
self .length = 0 #length of the 'key'
self .keys = [] #inputs that match the 'key'
self .used_keys = [] #keys that are already used
self .guess = ' ' #player' s guess
self .mistakes = 0 #number of incorrect inputs
return self .load_dict()
#insert some random hints for the player
def insert_random( self , length):
randint = random.randint
# 3 hints
if length > = 7 : hint = 3
else : hint = 1
for x in xrange (hint):
a = randint( 1 , length - 1 )
self .keys[a - 1 ] = self .secret_word[a - 1 ]
def test_input( self ):
#if the guessed letter matches
if self .guess in self .secret_word:
indexes = [i for i, item in enumerate ( self .secret_word) if item = = self .guess]
for index in indexes:
self .keys[index] = self .guess
self .used_keys.append( self .guess)
print "used letters " , set ( self .used_keys), '\n'
#if the guessed letter didn't match
else :
self .used_keys.append( self .guess)
self .mistakes + = 1
print "used letters " , set ( self .used_keys), '\n'
# load the pickled word dictionary and unpickle them
def load_dict( self ):
try :
self .dumpfile = open ( "~/python/hangman/wordsdict.pkl" , "r" )
except IOError:
print "Couldn't find the file 'wordsdict.pkl'"
quit()
self .dictionary = cPickle.load( self .dumpfile)
self .words = self .dictionary.keys()
self .dumpfile.close()
return self .prepare_word()
#randomly choose a word for the challenge
def prepare_word( self ):
self .secret_word = random.choice( self .words)
#don't count trailing spaces
self .length = len ( self .secret_word.rstrip())
self .keys = [ '_' for x in xrange ( self .length)]
self .insert_random( self .length)
return self .ask()
#display the challenge
def ask( self ):
print ' ' .join( self .keys), ":" , self .dictionary[ self .secret_word]
print
return self .input_loop()
#take input from the player
def input_loop( self ):
#four self.mistakes are allowed
chances = len ( set ( self .secret_word)) + 4 while chances ! = 0 and self .mistakes < 5 :
try :
self .guess = raw_input ( "> " )
except EOFError:
exit( 1 )
self .test_input()
print ' ' .join( self .keys)
if '_' not in self .keys:
print 'well done!'
break
chances - = 1
if self .mistakes > 4 : print 'the word was' , ''.join( self .secret_word).upper()
return self .quit_message()
def quit_message( self ):
print "\n"
print "Press 'c' to continue, or any other key to quit the game. "
print "You can always quit the game by pressing 'Ctrl+D'"
try :
command = raw_input ( '> ' )
if command = = 'c' : return self .__init__() #loopback
else : exit( 0 )
except EOFError: exit( 1 )
if __name__ = = '__main__' :
game = Hangman()
game.__init__()
|
希望本文所述对大家的Python程序设计有所帮助。