编写飞行物类
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package com.tarena.shoot;
import java.awt.image.bufferedimage;
/**
* 飞行物(敌机,蜜蜂,子弹,英雄机)
*/
public abstract class flyingobject {
protected int x;
protected int y;
protected int width;
protected int height;
protected bufferedimage image;
protected bufferedimage[] ember;
public int getx() {
return x;
}
public void setx( int x) {
this .x = x;
}
public int gety() {
return y;
}
public void sety( int y) {
this .y = y;
}
public int getwidth() {
return width;
}
public void setwidth( int width) {
this .width = width;
}
public int getheight() {
return height;
}
public void setheight( int height) {
this .height = height;
}
public bufferedimage getimage() {
return image;
}
public void setimage(bufferedimage image) {
this .image = image;
}
/**
* 检查是否出界
* @param width 边界宽
* @param height 边界高
* @return true 出界与否
*/
public abstract boolean outofbounds();
/**
* 飞行物移动一步
*/
public abstract void step();
/**
* 检查当前飞行物体是否被子弹(x,y)击(shoot)中,
* true表示击中,飞行物可以被击中
* @param bullet 子弹对象
* @return true表示被击中了
*/
public boolean shootby(bullet bullet){
if (bullet.isbomb()){
return false ;
}
int x = bullet.x; //子弹横坐标
int y = bullet.y; //子弹纵坐标
boolean shoot = this .x<x && x< this .x+width && this .y<y && y< this .y+height;
if (shoot){
bullet.setbomb( true );
}
return shoot;
}
}
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编写飞机类
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package com.tarena.shoot;
/**
* 敌飞机: 是飞行物,也是敌人
*/
public class airplane extends flyingobject implements enemy {
int speed = 2 ; //移动步骤
public airplane(){
this .image = shootgame.airplane;
this .ember = shootgame.airplaneember;
width = image.getwidth();
height = image.getheight();
y = -height;
x = ( int )(math.random()*(shootgame.width - width));
}
@override
public int getscore() { //获取分数
return 5 ;
}
@override
public boolean outofbounds() { //越界处理
return y>shootgame.height;
}
@override
public void step() { //移动
y += speed;
}
}
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编写奖励接口
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package com.tarena.shoot;
/**
* 奖励
*/
public interface award {
int double_fire = 0 ; //双倍火力
int life = 1 ; //1条命
/** 获得奖励类型(上面的0或1) */
int gettype();
}
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编写蜜蜂类
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package com.tarena.shoot;
import java.util.random;
public class bee extends flyingobject implements award{
private int xspeed = 1 ;
private int yspeed = 2 ;
private int awardtype;
public bee(){
this .image = shootgame.bee;
this .ember = shootgame.beeember;
width = image.getwidth();
height = image.getheight();
y = -height;
random rand = new random();
x = rand.nextint(shootgame.width - width);
awardtype = rand.nextint( 2 ); //初始化时给奖励
}
public int gettype(){
return awardtype;
}
@override
public boolean outofbounds() {
return y>shootgame.height;
}
@override
public void step() { //可斜飞
x += xspeed;
y += yspeed;
if (x > shootgame.width-width){
xspeed = - 1 ;
}
if (x < 0 ){
xspeed = 1 ;
}
}
}
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编写大飞机类
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package com.tarena.shoot;
import java.util.random;
public class bigplane extends flyingobject
implements enemy, award{
private int xspeed= 1 ;
private int yspeed= 1 ;
private int life;
private int awardtype;
public bigplane() {
life = 4 ;
this .image = shootgame.bigplane;
this .ember = shootgame.bigplaneember;
width = image.getwidth();
height = image.getheight();
y = -height;
random rand = new random();
x = rand.nextint(shootgame.width - width);
awardtype = rand.nextint( 2 );
}
public int gettype() {
return awardtype;
}
@override
public int getscore() {
return 50 ;
}
@override
public boolean outofbounds() {
return false ;
}
// @override
// public bufferedimage getimage() {
// graphics g = image.getgraphics();
// g.setcolor(color.white);
// g.fillrect(0, 0, 40, 30);
// g.setcolor(color.black);
// g.drawstring("l:"+life, 10, 20);
// return image;
// }
public enemybullet[] shoot() { // 发射子弹
int xstep = width / 4 ; // 子弹步分为飞机宽度4半
int ystep = 20 ;
enemybullet[] bullets2 = new enemybullet[ 1 ];
bullets2[ 0 ] = new enemybullet(x + 2 * xstep, y - ystep);
return bullets2;
}
@override
public void step() { //移动
x += xspeed;
y += yspeed;
if (x > shootgame.width-width){
xspeed = - 1 ;
}
if (x < 0 ){
xspeed = 1 ;
}
}
public boolean shootby(bullet bullet) {
if ( super .shootby(bullet)){
life--;
}
return life== 0 ;
}
}
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编写子弹类
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package com.tarena.shoot;
/**
* 子弹类
*/
public class bullet extends flyingobject {
private int speed = 3 ; //移动的速度
private boolean bomb;
public bullet( int x, int y){
this .x = x;
this .y = y;
this .image = shootgame.bullet;
}
public void setbomb( boolean bomb) {
this .bomb = bomb;
}
public boolean isbomb() {
return bomb;
}
@override
public void step(){ //移动方法
y-=speed;
}
@override
public boolean outofbounds() {
return y<-height;
}
}
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编写飞机爆炸效果
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package com.tarena.shoot;
import java.awt.image.bufferedimage;
/**
* 灰烬 飞机被打掉以后的残影
* @author robin
*/
public class ember {
private bufferedimage[] images={};
private int index;
private int i;
private bufferedimage image;
private int intevel = 10 ;
private int x,y;
public ember(flyingobject object) {
images = object.ember;
image = object.image;
x = object.x;
y = object.y;
index = 0 ;
i = 0 ;
}
public boolean burndown(){
i++;
if (i%intevel== 0 ){
if (index == images.length){
return true ;
}
image = images[index++];
}
return false ;
}
public int getx() {
return x;
}
public int gety() {
return y;
}
public bufferedimage getimage() {
return image;
}
}
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编写敌人类
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package com.tarena.shoot;
/**
* 敌人,可以有分数
*/
public interface enemy {
//敌人的分数
int getscore();
}
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编写敌机子弹类
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package com.tarena.shoot;
public class enemybullet extends flyingobject {
private int speed = 2 ; //移动的速度
private boolean bomb;
public enemybullet( int x, int y){
this .x = x;
this .y = y;
this .image = shootgame.enemybullet;
}
public void setbomb( boolean bomb) {
this .bomb = bomb;
}
public boolean isbomb() {
return bomb;
}
@override
public void step(){ //移动方法
y+=speed;
}
@override
public boolean outofbounds() {
return y<-height;
}
}
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编写英雄机类
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package com.tarena.shoot;
import java.awt.image.bufferedimage;
/**
* 英雄机
*
* @author administrator
*
*/
public class hero extends flyingobject {
protected bufferedimage[] images = {};
protected int index = 0 ;
//private boolean doublefire;
private int doublefire;
private int life;
public hero() {
life = 3 ;
doublefire = 0 ;
this .image = shootgame.hero0;
this .ember = shootgame.heroember;
images = new bufferedimage[]{shootgame.hero0, shootgame.hero1};
width = image.getwidth();
height = image.getheight();
x = 150 ;
y = 400 ;
}
public int isdoublefire() {
return doublefire;
}
public void adddoublefire(){
doublefire = 40 ;
}
public void setdoublefire( int doublefire) {
this .doublefire = doublefire;
}
public void addlife() { // 增命
life++;
}
public void subtractlife() { // 减命
life--;
}
public int getlife() {
return life;
}
/**
* 当前物体移动了一下,相对距离, x,y鼠标位置
*/
public void moveto( int x, int y) {
this .x = x - width / 2 ;
this .y = y - height / 2 ;
}
@override
public boolean outofbounds() {
return x < 0 || x > shootgame.width - width || y < 0
|| y > shootgame.height - height;
}
public bullet[] shoot() { // 发射子弹
int xstep = width / 4 ; // 子弹步分为飞机宽度4半
int ystep = 20 ;
if (doublefire> 0 ) {
bullet[] bullets = new bullet[ 2 ];
bullets[ 0 ] = new bullet(x + xstep, y - ystep);
bullets[ 1 ] = new bullet(x + 3 * xstep, y - ystep);
doublefire -= 2 ;
return bullets;
} else { // 单倍
bullet[] bullets = new bullet[ 1 ];
bullets[ 0 ] = new bullet(x + 2 * xstep, y - ystep); // y-ystep(子弹距飞机的位置)
return bullets;
}
}
@override
public void step() {
if (images.length> 0 ){
image = images[index++/ 10 %images.length];
}
}
public boolean hit(flyingobject other) { // 碰撞算法
int x1 = other.x - this .width / 2 ;
int x2 = other.x + other.width + this .width / 2 ;
int y1 = other.y - this .height / 2 ;
int y2 = other.y + other.height + this .height / 2 ;
return this .x + this .width / 2 > x1 && this .x + this .width / 2 < x2
&& this .y + this .height / 2 > y1
&& this .y + this .width / 2 < y2;
}
public boolean hit2(enemybullet bb1) {
int x1 = bb1.x - this .width / 2 ;
int x2 = bb1.x + bb1.width + this .width / 2 ;
int y1 = bb1.y - this .height / 2 ;
int y2 = bb1.y + bb1.height + this .height / 2 ;
int hx = this .x + this .width / 2 ;
int hy = this .y + this .height / 2 ;
return hx > x1 && hx < x2 && hy > y1 && hy < y2;
}
}
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编写bgm类
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package com.tarena.shoot;
import java.applet.applet;
import java.applet.audioclip;
import java.io.file;
import java.net.uri;
import java.net.url;
import javax.swing.jframe;
public class sound extends jframe{
file f;
uri uri;
url url;
sound(){
try {
f = new file( "c:\\users\\姜涛\\desktop\\dddd\\studioeim - maplestory.wav" );
uri = f.touri();
url = uri.tourl(); //解析地址
audioclip aau;
aau = applet.newaudioclip(url);
aau.loop(); //循环播放
} catch (exception e)
{ e.printstacktrace();
}
}
}
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编写主类
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package com.tarena.shoot;
import java.awt.color;
import java.awt.font;
import java.awt.graphics;
import java.awt.event.mouseadapter;
import java.awt.event.mouseevent;
import java.awt.image.bufferedimage;
import java.util.arrays;
import java.util.random;
import java.util.timer;
import java.util.timertask;
import javax.imageio.imageio;
import javax.swing.imageicon;
import javax.swing.jframe;
import javax.swing.jpanel;
import dao.dao;
public class shootgame extends jpanel {
public static final int width = 400 ; // 面板宽
public static final int height = 654 ; // 面板高
/** 游戏的当前状态: start running pause game_over */
private int state;
public static final int start = 0 ;
public static final int running = 1 ;
public static final int pause = 2 ;
public static final int game_over = 3 ;
private int score = 0 ; // 得分
private timer timer; // 定时器
private int intervel = 1000 / 100 ; // 时间间隔(毫秒)
public static bufferedimage background;
public static bufferedimage start;
public static bufferedimage pause;
public static bufferedimage gameover;
public static bufferedimage bullet;
public static bufferedimage airplane;
public static bufferedimage enemybullet;
public static bufferedimage[] airplaneember= new bufferedimage[ 4 ];
public static bufferedimage bee;
public static bufferedimage[] beeember= new bufferedimage[ 4 ];;
public static bufferedimage hero0;
public static bufferedimage hero1;
public static bufferedimage[] heroember= new bufferedimage[ 4 ];;
public static bufferedimage bigplane;
public static bufferedimage[] bigplaneember= new bufferedimage[ 4 ];;
private flyingobject[] flyings = {}; // 敌机数组
private bullet[] bullets = {}; // 子弹数组
private enemybullet[] bullets2 = {}; //敌机子弹数组
private hero hero = new hero(); // 英雄机
private ember[] embers = {}; // 灰烬
private bigplane bigplane= new bigplane();
static { // 静态代码块
try {
background = imageio.read(shootgame. class
.getresource( "background.png" ));
bigplane = imageio
.read(shootgame. class .getresource( "bigplane.png" ));
airplane = imageio
.read(shootgame. class .getresource( "airplane.png" ));
bee = imageio.read(shootgame. class .getresource( "bee.png" ));
bullet = imageio.read(shootgame. class .getresource( "bullet.png" ));
hero0 = imageio.read(shootgame. class .getresource( "hero0.png" ));
hero1 = imageio.read(shootgame. class .getresource( "hero1.png" ));
pause = imageio.read(shootgame. class .getresource( "pause.png" ));
enemybullet= imageio.read(shootgame. class .getresource( "enemybullet.png" ));
gameover = imageio
.read(shootgame. class .getresource( "gameover.png" ));
start = imageio
.read(shootgame. class .getresource( "start.png" ));
for ( int i= 0 ; i< 4 ; i++){
beeember[i] = imageio.read(
shootgame. class .getresource( "bee_ember" +i+ ".png" ));
airplaneember[i] = imageio.read(
shootgame. class .getresource( "airplane_ember" +i+ ".png" ));
bigplaneember[i] = imageio.read(
shootgame. class .getresource( "bigplane_ember" +i+ ".png" ));
heroember[i] = imageio.read(
shootgame. class .getresource( "hero_ember" +i+ ".png" ));
}
} catch (exception e) {
e.printstacktrace();
}
}
@override
public void paint(graphics g) {
g.drawimage(background, 0 , 0 , null ); // 画背景图
paintember(g);
painthero(g); // 画英雄机
paintbullets(g); // 画子弹
paintflyingobjects(g); // 画飞行物
paintscore(g); // 画分数
paintstate(g); // 画游戏状态
paintenemybullets(g); //画敌机子弹
}
/** 画英雄机 */
public void painthero(graphics g) {
g.drawimage(hero.getimage(), hero.getx(), hero.gety(), null );
}
public void paintember(graphics g) {
for ( int i = 0 ; i < embers.length; i++) {
ember e = embers[i];
g.drawimage(e.getimage(), e.getx(), e.gety(), null );
}
}
/** 画子弹 */
public void paintbullets(graphics g) {
for ( int i = 0 ; i < bullets.length; i++) {
bullet b = bullets[i];
if (! b.isbomb())
g.drawimage(b.getimage(), b.getx() - b.getwidth() / 2 , b.gety(),
null );
}
}
public void paintenemybullets(graphics g) {
for ( int i= 0 ;i<bullets2.length;i++) {
enemybullet e=bullets2[i];
if (! e.isbomb()) {
g.drawimage(e.getimage(),e.getx() - e.getwidth() / 2 , e.gety(), null );
}
}
}
/** 画飞行物 */
public void paintflyingobjects(graphics g) {
for ( int i = 0 ; i < flyings.length; i++) {
flyingobject f = flyings[i];
g.drawimage(f.getimage(), f.getx(), f.gety(), null );
}
}
/** 画分数 */
public void paintscore(graphics g) {
int x = 10 ;
int y = 25 ;
font font = new font(font.sans_serif,font.bold, 14 );
g.setcolor( new color( 0xffffff ));
g.setfont(font); // 设置字体
g.drawstring( "score:" + score, x, y); // 画分数
y+= 20 ;
g.drawstring( "life:" + hero.getlife(), x, y);
}
/** 画游戏状态 */
public void paintstate(graphics g) {
switch (state) {
case start:
g.drawimage(start, 0 , 0 , null );
break ;
case pause:
g.drawimage(pause, 0 , 0 , null );
break ;
case game_over:
g.drawimage(gameover, 0 , 0 , null );
break ;
}
}
public static void main(string[] args) {
new sound();
jframe frame = new jframe( "shoot game" );
shootgame game = new shootgame(); // 面板对象
frame.add(game); // 将面板添加到jframe中
frame.setsize(width, height); // 大小
frame.setalwaysontop( true ); // 其总在最上
frame.setdefaultcloseoperation(jframe.exit_on_close); // 默认关闭操作
frame.seticonimage( new imageicon( "images/icon.jpg" ).getimage()); // 设置窗体的图标
frame.setlocationrelativeto( null ); // 设置窗体初始位置
frame.setvisible( true ); // 尽快调用paint
game.action(); // 启动执行
}
public void action() { // 启动执行代码
// 鼠标监听事件
mouseadapter l = new mouseadapter() {
@override
public void mousemoved(mouseevent e) { // 鼠标移动
if (state == running) { // 运行时移动英雄机
int x = e.getx();
int y = e.gety();
hero.moveto(x, y);
}
}
@override
public void mouseentered(mouseevent e) { // 鼠标进入
if (state == pause) { // 暂停时运行
state = running;
}
}
@override
public void mouseexited(mouseevent e) { // 鼠标退出
if (state != game_over) {
state = pause; // 游戏未结束,则设置其为暂停
}
}
@override
public void mouseclicked(mouseevent e) { // 鼠标点击
switch (state) {
case start:
state = running;
break ;
case game_over: // 游戏结束,清理现场
flyings = new flyingobject[ 0 ];
bullets = new bullet[ 0 ];
hero = new hero();
score = 0 ;
state = start;
break ;
}
}
};
this .addmouselistener(l); // 处理鼠标点击操作
this .addmousemotionlistener(l); // 处理鼠标滑动操作
timer = new timer(); // 主流程控制
timer.schedule( new timertask() {
@override
public void run() {
if (state == running) {
enteraction(); // 飞行物入场
stepaction(); // 走一步
shootaction(); // 射击
bangaction(); // 子弹打飞行物
outofboundsaction(); // 删除越界飞行物及子弹
checkgameoveraction(); // 检查游戏结束
emberaction();
}
repaint(); // 重绘,调用paint()方法
}
}, intervel, intervel);
}
private void emberaction() {
ember[] live = new ember[embers.length];
int index = 0 ;
for ( int i = 0 ; i < embers.length; i++) {
ember ember = embers[i];
if (! ember.burndown()){
live[index++]=ember;
}
}
embers = arrays.copyof(live, index);
}
int flyenteredindex = 0 ; // 飞行物入场计数
/** 飞行物入场 */
public void enteraction() {
flyenteredindex++;
if (flyenteredindex % 40 == 0 ) { // 300毫秒--10*30
flyingobject obj = nextone(); // 随机生成一个飞行物
flyings = arrays.copyof(flyings, flyings.length + 1 );
flyings[flyings.length - 1 ] = obj;
}
}
public void stepaction() {
/** 飞行物走一步 */
for ( int i = 0 ; i < flyings.length; i++) { // 飞行物走一步
flyingobject f = flyings[i];
f.step();
}
/** 子弹走一步 */
for ( int i = 0 ; i < bullets.length; i++) {
bullet b = bullets[i];
b.step();
}
hero.step();
for ( int i = 0 ; i < bullets2.length; i++) {
enemybullet c = bullets2[i];
c.step();
}
}
int shootindex = 0 ; // 射击计数
/** 射击 */
public void shootaction() {
shootindex++;
if (shootindex % 30 == 0 ) { // 100毫秒发一颗
bullet[] bs = hero.shoot(); // 英雄打出子弹
bullets = arrays.copyof(bullets, bullets.length + bs.length); // 扩容
system.arraycopy(bs, 0 , bullets, bullets.length - bs.length,bs.length); // 追加数组
}
if (shootindex % 100 == 0 ) { // 大boss发射子弹
for ( int i = 0 ; i < flyings.length; i++) {
if (flyings[i] instanceof bigplane) { // 大boss发射子弹
bigplane boss = (bigplane) flyings[i];
enemybullet[] b = boss.shoot();
bullets2 = arrays.copyof(bullets2, bullets2.length + b.length);
system.arraycopy(b, 0 , bullets2, bullets2.length - b.length, b.length);
}
}
}
}
// if (shootindex % 30 == 0) { // 100毫秒发一颗
//
// enemybullet[] bs2 =big.shoot();
// bullets = arrays.copyof(bullets, bullets.length + bs2.length); // 扩容
// system.arraycopy(bs2, 0, bullets, bullets.length - bs2.length,
// bs2.length); // 追加数组
// }
//}
/** 子弹与飞行物碰撞检测 */
public void bangaction() {
for ( int i = 0 ; i < bullets.length; i++) { // 遍历所有子弹
bullet b = bullets[i];
bang(b);
}
}
/** 删除越界飞行物及子弹 */
public void outofboundsaction() {
int index = 0 ;
flyingobject[] flyinglives = new flyingobject[flyings.length]; // 活着的飞行物
for ( int i = 0 ; i < flyings.length; i++) {
flyingobject f = flyings[i];
if (!f.outofbounds()) {
flyinglives[index++] = f; // 不越界的留着
}
}
flyings = arrays.copyof(flyinglives, index); // 将不越界的飞行物都留着
index = 0 ; // 重置为0
bullet[] bulletlives = new bullet[bullets.length];
for ( int i = 0 ; i < bullets.length; i++) {
bullet b = bullets[i];
if (!b.outofbounds()) {
bulletlives[index++] = b;
}
}
bullets = arrays.copyof(bulletlives, index); // 将不越界的子弹留着
}
/** 检查游戏结束 */
public void checkgameoveraction() {
if (isgameover()) {
try {
dao.save(score);
} catch (exception e) {
// todo auto-generated catch block
e.printstacktrace();
}
state = game_over; // 改变状态
}
}
/** 检查游戏是否结束 */
public boolean isgameover() {
int index = - 1 ;
for ( int i = 0 ; i < flyings.length; i++) {
flyingobject obj = flyings[i];
if (hero.hit(obj)) { // 检查英雄机与飞行物是否碰撞
hero.subtractlife();
hero.setdoublefire( 0 );
index = i;
ember ember = new ember(hero);
embers = arrays.copyof(embers, embers.length+ 1 );
embers[embers.length- 1 ]=ember;
}
}
if (index!=- 1 ){
flyingobject t = flyings[index];
flyings[index] = flyings[flyings.length- 1 ];
flyings[flyings.length- 1 ] = t;
flyings = arrays.copyof(flyings, flyings.length- 1 );
ember ember = new ember(t);
embers = arrays.copyof(embers, embers.length+ 1 );
embers[embers.length- 1 ]=ember;
}
for ( int i = 0 ; i < bullets2.length; i++) {
enemybullet bb = bullets2[i]; // 获取每一个敌人对象
if (hero.hit2(bb)) { // 返回true,英雄机与敌人相撞了
hero.subtractlife(); // 英雄机减命
hero.setdoublefire( 0 ); // 英雄机火力值为0,单倍火力
// 碰撞后敌人的后果是消失
enemybullet bb1 = bullets2[i];
bullets2[i] = bullets2[bullets2.length - 1 ];
bullets2[bullets2.length - 1 ] = bb1;
bullets2 = arrays.copyof(bullets2, bullets2.length - 1 );
}
}
return hero.getlife() <= 0 ;
}
/** 子弹和飞行物之间的碰撞检查 */
public void bang(bullet bullet) {
int index = - 1 ; // 击中的飞行物索引
for ( int i = 0 ; i < flyings.length; i++) {
flyingobject obj = flyings[i];
if (obj.shootby(bullet)) { // 判断是否击中
index = i; // 记录被击中的飞行物的索引
break ;
}
}
if (index != - 1 ) { // 有击中的飞行物
flyingobject one = flyings[index]; // 记录被击中的飞行物
flyingobject temp = flyings[index]; // 被击中的飞行物与最后一个飞行物交换
flyings[index] = flyings[flyings.length - 1 ];
flyings[flyings.length - 1 ] = temp;
flyings = arrays.copyof(flyings, flyings.length - 1 ); // 删除最后一个飞行物(即被击中的)
// 检查one的类型 如果是敌人, 就算分
if (one instanceof enemy) { // 检查类型,是敌人,则加分
enemy e = (enemy) one; // 强制类型转换
score += e.getscore(); // 加分
}
if (one instanceof award) { // 若为奖励,设置奖励
award a = (award) one;
int type = a.gettype(); // 获取奖励类型
switch (type) {
case award.double_fire:
hero.adddoublefire(); // 设置双倍火力
break ;
case award.life:
hero.addlife(); // 设置加命
break ;
}
}
//飞行物变成灰烬
ember ember = new ember(one);
embers = arrays.copyof(embers, embers.length+ 1 );
embers[embers.length- 1 ]=ember;
}
}
/**
* 随机生成飞行物
*
* @return 飞行物对象
*/
public static flyingobject nextone() {
random random = new random();
int type = random.nextint( 20 ); // [0,4)
if (type== 0 ) {
return new bee();
} else if (type<= 2 ){
return new bigplane();
} else {
return new airplane();
}
}
}
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下面实现数据库的连接,首先编写将分数写入数据库的方法,在src重新建一个包,包里写写入分数的方法。
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<code class = "language-java" > package dao;
import java.sql.connection;
import java.sql.preparedstatement;
import java.sql.sqlexception;
import util.dbutil;
public class dao {
/*
* 增加分数的方法
*/
public static void save( int score) throws exception{
preparedstatement ps= null ;
connection conn = null ;
try {
conn = dbutil.getconnection();
string sql = "insert into mydb2(score) values(?)" ;
ps = conn.preparestatement(sql);
ps.setint( 1 ,score);
ps.executeupdate();
} catch (sqlexception e){
e.printstacktrace();
} finally {
dbutil.close(conn);
}
}
}</code>
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然后连接数据库
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package util;
import java.sql.connection;
import java.sql.drivermanager;
import java.sql.sqlexception;
public class dbutil {
public static void main(string[]args) throws exception{
connection conn = dbutil.getconnection();
system.out.println(conn);
dbutil.close(conn);
}
public static void close(connection conn){
try {
if (conn != null ){
conn.close();
}
} catch (sqlexception e){
e.printstacktrace();
}
}
public static connection getconnection() throws exception{
//system.out.println("112");
connection conn = null ;
//1.注册驱动(加载驱动)
class .forname( "com.microsoft.sqlserver.jdbc.sqlserverdriver" );
conn = drivermanager.getconnection( "jdbc:sqlserver://localhost:1433;databasename=数据库名字" , "sa" , "********" );
//system.out.println("123");
// try{
// class.forname("com.microsoft.sqlserver.jdbc.driver");
// system.out.println("111");
// //2.建立连接
// conn = drivermanager.getconnection("jdbc:sqlserver://localhost:1443/mydb2","sa","the1012secret");
// system.out.println("111");
// }catch(classnotfoundexception e){
// //system.out.println("注册驱动");
// }catch(sqlexception e){
// e.printstacktrace();
// }
return conn;
}
}
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原文链接:https://blog.csdn.net/qq_41530545/article/details/81024279