本文实例讲述了Python实现的井字棋(Tic Tac Toe)游戏。分享给大家供大家参考,具体如下:
说明
用python实现了井字棋,整个框架是本人自己构思的,自认为比较满意。另外,90%+的代码也是本人逐字逐句敲的。
minimax算法还没完全理解,所以参考了这里的代码,并作了修改。
特点
可以选择人人、人机、机人、机机四种对战模式之一
电脑玩家的AI使用了minimax算法,带apha-beta剪枝
电脑玩家在思考时,时时刻刻都有一个“假想敌”。以便使得minimax算法运转起来
代码
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#作者:hhh5460
#时间:2017年6月26日
# 棋盘
class Board( object ):
def __init__( self ):
#self._board = '-'*9 # 坑!!
self ._board = [ '-' for _ in range ( 9 )]
self ._history = [] # 棋谱
# 按指定动作,放入棋子
def _move( self , action, take):
if self ._board[action] = = '-' :
self ._board[action] = take
self ._history.append((action, take)) # 加入棋谱
# 撤销动作,拿走棋子
def _unmove( self , action):
self ._board[action] = '-'
self ._history.pop()
# 棋盘快照
def get_board_snapshot( self ):
return self ._board[:]
# 取棋盘上的合法走法
def get_legal_actions( self ):
actions = []
for i in range ( 9 ):
if self ._board[i] = = '-' :
actions.append(i)
return actions
# 判断走法是否合法
def is_legal_action( self , action):
return self ._board[action] = = '-'
# 终止检测
def teminate( self ):
board = self ._board
lines = [board[ 0 : 3 ], board[ 3 : 6 ], board[ 6 : 9 ], board[ 0 :: 3 ], board[ 1 :: 3 ], board[ 2 :: 3 ], board[ 0 :: 4 ], board[ 2 : 7 : 2 ]]
if [ 'X' ] * 3 in lines or [ 'O' ] * 3 in lines or '-' not in board:
return True
else :
return False
# 胜负检查
def get_winner( self ):
board = self ._board
lines = [board[ 0 : 3 ], board[ 3 : 6 ], board[ 6 : 9 ], board[ 0 :: 3 ], board[ 1 :: 3 ], board[ 2 :: 3 ], board[ 0 :: 4 ], board[ 2 : 7 : 2 ]]
if [ 'X' ] * 3 in lines:
return 0
elif [ 'O' ] * 3 in lines:
return 1
else :
return 2
# 打印棋盘
def print_b( self ):
board = self ._board
for i in range ( len (board)):
print (board[i], end = '')
if (i + 1 ) % 3 = = 0 :
print ()
# 打印棋谱
def print_history( self ):
print ( self ._history)
# 玩家
class Player( object ):
'''
玩家只做两件事:思考、落子
1. 思考 --> 得到走法
2. 落子 --> 执行走法,改变棋盘
'''
def __init__( self , take = 'X' ): # 默认执的棋子为 take = 'X'
self .take = take
def think( self , board):
pass
def move( self , board, action):
board._move(action, self .take)
# 人类玩家
class HumanPlayer(Player):
def __init__( self , take):
super ().__init__(take)
def think( self , board):
while True :
action = input ( 'Please input a num in 0-8:' )
if len (action) = = 1 and action in '012345678' and board.is_legal_action( int (action)):
return int (action)
# 电脑玩家
class AIPlayer(Player):
def __init__( self , take):
super ().__init__(take)
def think( self , board):
print ( 'AI is thinking ...' )
take = [ 'X' , 'O' ][ self .take = = 'X' ]
player = AIPlayer(take) # 假想敌!!!
_, action = self .minimax(board, player)
#print('OK')
return action
# 极大极小法搜索,α-β剪枝
def minimax( self , board, player, depth = 0 ) :
'''参考:https://*.com/questions/44089757/minimax-algorithm-for-tic-tac-toe-python'''
if self .take = = "O" :
bestVal = - 10
else :
bestVal = 10
if board.teminate() :
if board.get_winner() = = 0 :
return - 10 + depth, None
elif board.get_winner() = = 1 :
return 10 - depth, None
elif board.get_winner() = = 2 :
return 0 , None
for action in board.get_legal_actions() : # 遍历合法走法
board._move(action, self .take)
val, _ = player.minimax(board, self , depth + 1 ) # 切换到 假想敌!!!
board._unmove(action) # 撤销走法,回溯
if self .take = = "O" :
if val > bestVal:
bestVal, bestAction = val, action
else :
if val < bestVal:
bestVal, bestAction = val, action
return bestVal, bestAction
# 游戏
class Game( object ):
def __init__( self ):
self .board = Board()
self .current_player = None
# 生成玩家
def mk_player( self , p, take = 'X' ): # p in [0,1]
if p = = 0 :
return HumanPlayer(take)
else :
return AIPlayer(take)
# 切换玩家
def switch_player( self , player1, player2):
if self .current_player is None :
return player1
else :
return [player1, player2][ self .current_player = = player1]
# 打印赢家
def print_winner( self , winner): # winner in [0,1,2]
print ([ 'Winner is player1' , 'Winner is player2' , 'Draw' ][winner])
# 运行游戏
def run( self ):
ps = input ( "Please select two player's type:\n\t0.Human\n\t1.AI\nSuch as:0 0\n" )
p1, p2 = [ int (p) for p in ps.split( ' ' )]
player1, player2 = self .mk_player(p1, 'X' ), self .mk_player(p2, 'O' ) # 先手执X,后手执O
print ( '\nGame start!\n' )
self .board.print_b() # 显示棋盘
while True :
self .current_player = self .switch_player(player1, player2) # 切换当前玩家
action = self .current_player.think( self .board) # 当前玩家对棋盘进行思考后,得到招法
self .current_player.move( self .board, action) # 当前玩家执行招法,改变棋盘
self .board.print_b() # 显示当前棋盘
if self .board.teminate(): # 根据当前棋盘,判断棋局是否终止
winner = self .board.get_winner() # 得到赢家 0,1,2
break
self .print_winner(winner)
print ( 'Game over!' )
self .board.print_history()
if __name__ = = '__main__' :
Game().run()
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下图是人人对战的结果
希望本文所述对大家Python程序设计有所帮助。
原文链接:http://www.cnblogs.com/hhh5460/p/7082112.html