俄罗斯方块游戏,使用Python实现,总共有350+行代码,实现了俄罗斯方块游戏的基本功能,同时会记录所花费时间,消去的总行数,所得的总分,还包括一个排行榜,可以查看最高记录。
排行榜中包含一系列的统计功能,如单位时间消去的行数,单位时间得分等。
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from Tkinter import *
from tkMessageBox import *
import random
import time
#俄罗斯方块界面的高度
HEIGHT = 18
#俄罗斯方块界面的宽度
WIDTH = 10
ACTIVE = 1
PASSIVE = 0
TRUE = 1
FALSE = 0
root = Tk();root.title( 'Russia' )
class App(Frame):
def __init__( self ,master):
Frame.__init__( self )
master.bind( '<Up>' , self .Up)
master.bind( '<Left>' , self .Left)
master.bind( '<Right>' , self .Right)
master.bind( '<Down>' , self .Down)
#master.bind('<Down>',self.Space)
master.bind( '<space>' , self .Space)
master.bind( '<Control-Shift-Key-F12>' , self .Play)
master.bind( '<Key-F6>' , self .Pause)
self .backg = "#%02x%02x%02x" % ( 120 , 150 , 30 )
self .frontg = "#%02x%02x%02x" % ( 40 , 120 , 150 )
self .nextg = "#%02x%02x%02x" % ( 150 , 100 , 100 )
self .flashg = "#%02x%02x%02x" % ( 210 , 130 , 100 )
self .LineDisplay = Label(master,text = 'Lines: ' ,bg = 'black' ,fg = 'red' )
self .Line = Label(master,text = '0' ,bg = 'black' ,fg = 'red' )
self .ScoreDisplay = Label(master,text = 'Score: ' ,bg = 'black' ,fg = 'red' )
self .Score = Label(master,text = '0' ,bg = 'black' ,fg = 'red' )
#Display time
self .SpendTimeDisplay = Label(master,text = 'Time: ' ,bg = 'black' ,fg = 'red' )
self .SpendTime = Label(master,text = '0.0' ,bg = 'black' ,fg = 'red' )
self .LineDisplay.grid(row = HEIGHT - 2 ,column = WIDTH,columnspan = 2 )
self .Line.grid(row = HEIGHT - 2 ,column = WIDTH + 2 ,columnspan = 3 )
self .ScoreDisplay.grid(row = HEIGHT - 1 ,column = WIDTH,columnspan = 2 )
self .Score.grid(row = HEIGHT - 1 ,column = WIDTH + 2 ,columnspan = 3 )
#Display time
self .SpendTimeDisplay.grid(row = HEIGHT - 4 ,column = WIDTH,columnspan = 2 )
self .SpendTime.grid(row = HEIGHT - 4 ,column = WIDTH + 2 ,columnspan = 3 )
self .TotalTime = 0.0
self .TotalLine = 0 ; self .TotalScore = 0
#Game over
self .isgameover = FALSE
#Pause
self .isPause = FALSE
#Start
self .isStart = FALSE
self .NextList = []; self .NextRowList = []
r = 0 ;c = 0
for k in range ( 4 * 4 ):
LN = Label(master,text = ' ' ,bg = str ( self .nextg),fg = 'white' ,relief = FLAT,bd = 4 )
LN.grid(row = r,column = WIDTH + c,sticky = N + E + S + W)
self .NextRowList.append(LN)
c = c + 1
if c> = 4 :
r = r + 1 ;c = 0
self .NextList.append( self .NextRowList)
self .NextRowList = []
self .BlockList = []; self .LabelList = []
self .BlockRowList = []; self .LabelRowList = []
row = 0 ;col = 0
for i in range (HEIGHT * WIDTH):
L = Label(master,text = ' ' ,bg = str ( self .backg),fg = 'white' ,relief = FLAT,bd = 4 )
L.grid(row = row,column = col,sticky = N + E + S + W)
L.row = row;L.col = col;L.isactive = PASSIVE
self .BlockRowList.append( 0 ); self .LabelRowList.append(L)
col = col + 1
if col> = WIDTH:
row = row + 1 ;col = 0
self .BlockList.append( self .BlockRowList)
self .LabelList.append( self .LabelRowList)
self .BlockRowList = []; self .LabelRowList = []
#file
fw = open ( 'text.txt' , 'a' )
fw.close()
hasHead = FALSE
f = open ( 'text.txt' , 'r' )
if f.read( 5 ) = = 'score' :
hasHead = TRUE
f.close()
self . file = open ( 'text.txt' , 'r+a' )
if hasHead = = FALSE:
self . file .write( 'score line time scorePtime linePtime scorePline date/n' )
self . file .flush()
self .time = 1000
self .OnTimer()
def __del__( self ):
#self.file.close()
pass
def Pause( self ,event):
self .isPause = 1 - self .isPause
def Up( self ,event):
BL = self .BlockList;LL = self .LabelList
Moveable = TRUE
xtotal = 0 ;ytotal = 0 ;count = 0
for i in range (HEIGHT):
for j in range (WIDTH):
if LL[i][j].isactive = = ACTIVE:
xtotal = xtotal + i;ytotal = ytotal + j;count = count + 1
SourceList = [];DestList = []
for i in range (HEIGHT):
for j in range (WIDTH):
if LL[i][j].isactive = = ACTIVE:
x0 = (xtotal + ytotal) / count;y0 = (ytotal - xtotal ) / count
xr = (xtotal + ytotal) % count;yr = (ytotal - xtotal) % count
x = x0 - j;y = y0 + i
if xr> = count / 2 :x = x + 1
if yr> = count / 2 :y = y + 1
SourceList.append([i,j]);DestList.append([x,y])
if x< 0 or x> = HEIGHT or y< 0 or y> = WIDTH:Moveable = FALSE
if x> = 0 and x<HEIGHT and y> = 0 and y<WIDTH and BL[x][y] = = 1 and LL[x][y].isactive = = PASSIVE:Moveable = FALSE
if Moveable = = TRUE:
for i in range ( len (SourceList)):
self .Empty(SourceList[i][ 0 ],SourceList[i][ 1 ])
for i in range ( len (DestList)):
self .Fill(DestList[i][ 0 ],DestList[i][ 1 ])
def Left( self ,event):
BL = self .BlockList;LL = self .LabelList
Moveable = TRUE
for i in range (HEIGHT):
for j in range (WIDTH):
if LL[i][j].isactive = = ACTIVE and j - 1 < 0 :Moveable = FALSE
if LL[i][j].isactive = = ACTIVE and j - 1 > = 0 and BL[i][j - 1 ] = = 1 and LL[i][j - 1 ].isactive = = PASSIVE:Moveable = FALSE
if Moveable = = TRUE:
for i in range (HEIGHT):
for j in range (WIDTH):
if j - 1 > = 0 and LL[i][j].isactive = = ACTIVE and BL[i][j - 1 ] = = 0 :
self .Fill(i,j - 1 ); self .Empty(i,j)
def Right( self ,event):
BL = self .BlockList;LL = self .LabelList
Moveable = TRUE
for i in range (HEIGHT):
for j in range (WIDTH):
if LL[i][j].isactive = = ACTIVE and j + 1 > = WIDTH:Moveable = FALSE
if LL[i][j].isactive = = ACTIVE and j + 1 <WIDTH and BL[i][j + 1 ] = = 1 and LL[i][j + 1 ].isactive = = PASSIVE:Moveable = FALSE
if Moveable = = TRUE:
for i in range (HEIGHT - 1 , - 1 , - 1 ):
for j in range (WIDTH - 1 , - 1 , - 1 ):
if j + 1 <WIDTH and LL[i][j].isactive = = ACTIVE and BL[i][j + 1 ] = = 0 :
self .Fill(i,j + 1 ); self .Empty(i,j)
def Space( self ,event):
while 1 :
if self .Down( 0 ) = = FALSE: break
def OnTimer( self ):
if self .isStart = = TRUE and self .isPause = = FALSE:
self .TotalTime = self .TotalTime + float ( self .time) / 1000
self .SpendTime.config(text = str ( self .TotalTime))
if self .isPause = = FALSE:
self .Down( 0 )
if self .TotalScore> = 1000 : self .time = 900
if self .TotalScore> = 2000 : self .time = 750
if self .TotalScore> = 3000 : self .time = 600
if self .TotalScore> = 4000 : self .time = 400
self .after( self .time, self .OnTimer)
def Down( self ,event):
BL = self .BlockList;LL = self .LabelList
Moveable = TRUE
for i in range (HEIGHT):
for j in range (WIDTH):
if LL[i][j].isactive = = ACTIVE and i + 1 > = HEIGHT:Moveable = FALSE
if LL[i][j].isactive = = ACTIVE and i + 1 <HEIGHT and BL[i + 1 ][j] = = 1 and LL[i + 1 ][j].isactive = = PASSIVE:Moveable = FALSE
if Moveable = = TRUE:
for i in range (HEIGHT - 1 , - 1 , - 1 ):
for j in range (WIDTH - 1 , - 1 , - 1 ):
if i + 1 <HEIGHT and LL[i][j].isactive = = ACTIVE and BL[i + 1 ][j] = = 0 :
self .Fill(i + 1 ,j); self .Empty(i,j)
if Moveable = = FALSE:
for i in range (HEIGHT):
for j in range (WIDTH):
LL[i][j].isactive = PASSIVE
self .JudgeLineFill()
self .Start()
if self .isgameover = = TRUE:showinfo( 'T_T' , 'The game is over!' ); self .Distroy(); return FALSE
for i in range ( 4 ):
for j in range ( 4 ):
self .NextEmpty(i,j)
self .Rnd()
return Moveable
def JudgeLineFill( self ):
BL = self .BlockList;LL = self .LabelList
count = 0 ;LineList = []
for i in range (WIDTH):LineList.append( 1 )
#display flash
for i in range (HEIGHT):
if BL[i] = = LineList:
count = count + 1
for k in range (WIDTH):
LL[i][k].config(bg = str ( self .flashg))
LL[i][k].update()
if count! = 0 : self .after( 100 )
#delete block
for i in range (HEIGHT):
if BL[i] = = LineList:
#count=count+1
for j in range (i, 0 , - 1 ):
for k in range (WIDTH):
BL[j][k] = BL[j - 1 ][k]
LL[j][k][ 'relief' ] = LL[j - 1 ][k].cget( 'relief' )
LL[j][k][ 'bg' ] = LL[j - 1 ][k].cget( 'bg' )
for l in range (WIDTH):
BL[ 0 ][l] = 0
LL[ 0 ][l].config(relief = FLAT,bg = str ( self .backg))
self .TotalLine = self .TotalLine + count
if count = = 1 : self .TotalScore = self .TotalScore + 1 * WIDTH
if count = = 2 : self .TotalScore = self .TotalScore + 3 * WIDTH
if count = = 3 : self .TotalScore = self .TotalScore + 6 * WIDTH
if count = = 4 : self .TotalScore = self .TotalScore + 10 * WIDTH
self .Line.config(text = str ( self .TotalLine))
self .Score.config(text = str ( self .TotalScore))
def Fill( self ,i,j):
if j< 0 : return
if self .BlockList[i][j] = = 1 : self .isgameover = TRUE
self .BlockList[i][j] = 1
self .LabelList[i][j].isactive = ACTIVE
self .LabelList[i][j].config(relief = RAISED,bg = str ( self .frontg))
def Empty( self ,i,j):
self .BlockList[i][j] = 0
self .LabelList[i][j].isactive = PASSIVE
self .LabelList[i][j].config(relief = FLAT,bg = str ( self .backg))
def Play( self ,event):
showinfo( 'Made in China' ,'^_< / font>< / p>
<p><span mce_name = "em" style = "font-style: italic;" class = "Apple-style-span" mce_style = "font-style: italic;" ><span style = "font-size: small; " id = " " mce_style=" font - size: small;"><br>< / span>< / span>< / p>
<p><span mce_name = "em" style = "font-style: italic;" class = "Apple-style-span" mce_style = "font-style: italic;" ><span style = "font-size: small; " id = " " mce_style=" font - size: small;"> < / span>< / span>< / p>
<p><br>< / p>)
def NextFill( self ,i,j):
self .NextList[i][j].config(relief = RAISED,bg = str ( self .frontg))
def NextEmpty( self ,i,j):
self .NextList[i][j].config(relief = FLAT,bg = str ( self .nextg))
def Distroy( self ):
#save
if self .TotalScore! = 0 :
savestr = '%-9u%-8u%-8.2f%-14.2f%-13.2f%-14.2f%s/n' % ( self .TotalScore, self .TotalLine, self .TotalTime
, self .TotalScore / self .TotalTime
, self .TotalLine / self .TotalTime
, float ( self .TotalScore) / self .TotalLine
,time.strftime( '%Y-%m-%d %H:%M:%S' ,time.localtime()))
self . file .seek( 0 , 2 )
self . file .write(savestr)
self . file .flush()
for i in range (HEIGHT):
for j in range (WIDTH):
self .Empty(i,j)
self .TotalLine = 0 ; self .TotalScore = 0 ; self .TotalTime = 0.0
self .Line.config(text = str ( self .TotalLine))
self .Score.config(text = str ( self .TotalScore))
self .SpendTime.config(text = str ( self .TotalTime))
self .isgameover = FALSE
self .isStart = FALSE
self .time = 1000
for i in range ( 4 ):
for j in range ( 4 ):
self .NextEmpty(i,j)
def Start( self ):
if self .x = = 1 : self .Fill( 0 ,WIDTH / 2 - 2 ); self .Fill( 0 ,WIDTH / 2 - 1 ); self .Fill( 0 ,WIDTH / 2 ); self .Fill( 0 ,WIDTH / 2 + 1 )
if self .x = = 2 : self .Fill( 0 ,WIDTH / 2 - 1 ); self .Fill( 0 ,WIDTH / 2 ); self .Fill( 1 ,WIDTH / 2 - 1 ); self .Fill( 1 ,WIDTH / 2 )
if self .x = = 3 : self .Fill( 0 ,WIDTH / 2 ); self .Fill( 1 ,WIDTH / 2 - 1 ); self .Fill( 1 ,WIDTH / 2 ); self .Fill( 1 ,WIDTH / 2 + 1 )
if self .x = = 4 : self .Fill( 0 ,WIDTH / 2 - 1 ); self .Fill( 1 ,WIDTH / 2 - 1 ); self .Fill( 1 ,WIDTH / 2 ); self .Fill( 1 ,WIDTH / 2 + 1 )
if self .x = = 5 : self .Fill( 0 ,WIDTH / 2 + 1 ); self .Fill( 1 ,WIDTH / 2 - 1 ); self .Fill( 1 ,WIDTH / 2 ); self .Fill( 1 ,WIDTH / 2 + 1 )
if self .x = = 6 : self .Fill( 0 ,WIDTH / 2 - 1 ); self .Fill( 0 ,WIDTH / 2 ); self .Fill( 1 ,WIDTH / 2 ); self .Fill( 1 ,WIDTH / 2 + 1 )
if self .x = = 7 : self .Fill( 0 ,WIDTH / 2 ); self .Fill( 0 ,WIDTH / 2 + 1 ); self .Fill( 1 ,WIDTH / 2 - 1 ); self .Fill( 1 ,WIDTH / 2 )
self .isStart = TRUE
def Rnd( self ):
self .x = random.randint( 1 , 7 )
if self .x = = 1 : self .NextFill( 0 , 0 ); self .NextFill( 0 , 1 ); self .NextFill( 0 , 2 ); self .NextFill( 0 , 3 )
if self .x = = 2 : self .NextFill( 0 , 1 ); self .NextFill( 0 , 2 ); self .NextFill( 1 , 1 ); self .NextFill( 1 , 2 )
if self .x = = 3 : self .NextFill( 0 , 2 ); self .NextFill( 1 , 1 ); self .NextFill( 1 , 2 ); self .NextFill( 1 , 3 )
if self .x = = 4 : self .NextFill( 0 , 1 ); self .NextFill( 1 , 1 ); self .NextFill( 1 , 2 ); self .NextFill( 1 , 3 )
if self .x = = 5 : self .NextFill( 0 , 3 ); self .NextFill( 1 , 1 ); self .NextFill( 1 , 2 ); self .NextFill( 1 , 3 )
if self .x = = 6 : self .NextFill( 0 , 1 ); self .NextFill( 0 , 2 ); self .NextFill( 1 , 2 ); self .NextFill( 1 , 3 )
if self .x = = 7 : self .NextFill( 0 , 2 ); self .NextFill( 0 , 3 ); self .NextFill( 1 , 1 ); self .NextFill( 1 , 2 )
def RndFirst( self ):
self .x = random.randint( 1 , 7 )
def Show( self ):
self . file .seek( 0 )
strHeadLine = self . file .readline()
dictLine = {}
strTotalLine = ''
for OneLine in self . file .readlines():
temp = int (OneLine[: 5 ])
dictLine[temp] = OneLine
list = sorted (dictLine.items(),key = lambda d:d[ 0 ])
ii = 0 for onerecord in reversed ( list ):
ii = ii + 1
if ii< 11 :
strTotalLine + = onerecord[ 1 ]
showinfo( 'Ranking' , strHeadLine + strTotalLine)
def Start():
app.RndFirst();app.Start();app.Rnd()
def End():
app.Distroy()
def Set ():
pass
def Show():
app.Show()
mainmenu = Menu(root)
root[ 'menu' ] = mainmenu
gamemenu = Menu(mainmenu)
mainmenu.add_cascade(label = 'game' ,menu = gamemenu)
gamemenu.add_command(label = 'start' ,command = Start)
gamemenu.add_command(label = 'end' ,command = End)
gamemenu.add_separator()
gamemenu.add_command(label = 'exit' ,command = root.quit)
setmenu = Menu(mainmenu)
mainmenu.add_cascade(label = 'set' ,menu = setmenu)
setmenu.add_command(label = 'set' ,command = Set )
showmenu = Menu(mainmenu)
mainmenu.add_cascade(label = 'show' ,menu = showmenu)
showmenu.add_command(label = 'show' ,command = Show)
app = App(root)
root.mainloop()
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