在我的文件里有这class NFDuration, NFDuration.h里是这样的:
// A Duration represents the elapsed time between two instants // as an int64 nanosecond count. The representation limits the // largest representable duration to approximately 290 years. class NFDuration { public: static const int64_t kNanosecond; // = 1LL static const int64_t kMicrosecond;// = 1000 static const int64_t kMillisecond;// = 1000 * kMicrosecond static const int64_t kSecond; // = 1000 * kMillisecond static const int64_t kMinute; // = 60 * kSecond static const int64_t kHour; // = 60 * kMinute public: NFDuration(); explicit NFDuration(const struct timeval& t); explicit NFDuration(int64_t nanoseconds); explicit NFDuration(int nanoseconds); explicit NFDuration(double seconds); // Nanoseconds returns the duration as an integer nanosecond count. int64_t Nanoseconds() const; // These methods return double because the dominant // use case is for printing a floating point number like 1.5s, and // a truncation to integer would make them not useful in those cases. // Seconds returns the duration as a floating point number of seconds. double Seconds() const; double Milliseconds() const; double Microseconds() const; double Minutes() const; double Hours() const; struct timeval TimeVal() const; void To(struct timeval* t) const; bool IsZero() const; bool operator<(const NFDuration& rhs) const; bool operator<=(const NFDuration& rhs) const; bool operator>(const NFDuration& rhs) const; bool operator>=(const NFDuration& rhs) const; bool operator==(const NFDuration& rhs) const; NFDuration operator+=(const NFDuration& rhs); NFDuration operator-=(const NFDuration& rhs); NFDuration operator*=(int ns); NFDuration operator/=(int ns); private: int64_t ns_; // nanoseconds };
#include "NFDuration.in.h"
在NFDuration.in.h里
#pragma once inline NFDuration::NFDuration() : ns_(0) { } inline NFDuration::NFDuration(const struct timeval& t) : ns_(t.tv_sec * kSecond + t.tv_usec * kMicrosecond) { } inline NFDuration::NFDuration(int64_t nanoseconds) : ns_(nanoseconds) { } inline NFDuration::NFDuration(int nanoseconds) : ns_(nanoseconds) { } inline NFDuration::NFDuration(double seconds) : ns_((int64_t)(seconds * kSecond)) { } inline int64_t NFDuration::Nanoseconds() const { return ns_; } inline double NFDuration::Seconds() const { return double(ns_) / kSecond; } inline double NFDuration::Milliseconds() const { return double(ns_) / kMillisecond; } inline double NFDuration::Microseconds() const { return double(ns_) / kMicrosecond; } inline double NFDuration::Minutes() const { return double(ns_) / kMinute; } inline double NFDuration::Hours() const { return double(ns_) / kHour; } inline bool NFDuration::IsZero() const { return ns_ == 0; } inline struct timeval NFDuration::TimeVal() const { struct timeval t; To(&t); return t; } inline void NFDuration::To(struct timeval* t) const { t->tv_sec = (long)(ns_ / kSecond); t->tv_usec = (long)(ns_ % kSecond) / (long)kMicrosecond; } inline bool NFDuration::operator<(const NFDuration& rhs) const { return ns_ < rhs.ns_; } inline bool NFDuration::operator<=(const NFDuration& rhs) const { return ns_ <= rhs.ns_; } inline bool NFDuration::operator>(const NFDuration& rhs) const { return ns_ > rhs.ns_; } inline bool NFDuration::operator>=(const NFDuration& rhs) const { return ns_ >= rhs.ns_; } inline bool NFDuration::operator==(const NFDuration& rhs) const { return ns_ == rhs.ns_; } inline NFDuration NFDuration::operator+=(const NFDuration& rhs) { ns_ += rhs.ns_; return *this; } inline NFDuration NFDuration::operator-=(const NFDuration& rhs) { ns_ -= rhs.ns_; return *this; } inline NFDuration NFDuration::operator*=(int n) { ns_ *= n; return *this; } inline NFDuration NFDuration::operator/=(int n) { ns_ /= n; return *this; }
在NFDuration.cpp里是这样初始化的:
#include "NFDuration.h" const int64_t NFDuration::kNanosecond = 1LL; const int64_t NFDuration::kMicrosecond = 1000 * kNanosecond; const int64_t NFDuration::kMillisecond = 1000 * kMicrosecond; const int64_t NFDuration::kSecond = 1000 * kMillisecond; const int64_t NFDuration::kMinute = 60 * kSecond; const int64_t NFDuration::kHour = 60 * kMinute;
3个文件这样写,在windows,linux系统上使用后,编译都没有问题,但是我觉得NFDuration.in.h这个文件麻烦,就把NFDuration.in.h里的东西移到了NFDuration.h里
class NFDuration { public: static const int64_t kNanosecond; // = 1LL static const int64_t kMicrosecond;// = 1000 static const int64_t kMillisecond;// = 1000 * kMicrosecond static const int64_t kSecond; // = 1000 * kMillisecond static const int64_t kMinute; // = 60 * kSecond static const int64_t kHour; // = 60 * kMinute public: NFDuration(); explicit NFDuration(const struct timeval& t); explicit NFDuration(int64_t nanoseconds); explicit NFDuration(int nanoseconds); explicit NFDuration(double seconds); // Nanoseconds returns the duration as an integer nanosecond count. int64_t Nanoseconds() const; // These methods return double because the dominant // use case is for printing a floating point number like 1.5s, and // a truncation to integer would make them not useful in those cases. // Seconds returns the duration as a floating point number of seconds. double Seconds() const; double Milliseconds() const; double Microseconds() const; double Minutes() const; double Hours() const; struct timeval TimeVal() const; void To(struct timeval* t) const; bool IsZero() const; bool operator<(const NFDuration& rhs) const; bool operator<=(const NFDuration& rhs) const; bool operator>(const NFDuration& rhs) const; bool operator>=(const NFDuration& rhs) const; bool operator==(const NFDuration& rhs) const; NFDuration operator+=(const NFDuration& rhs); NFDuration operator-=(const NFDuration& rhs); NFDuration operator*=(int ns); NFDuration operator/=(int ns); private: int64_t ns_; // nanoseconds }; inline NFDuration::NFDuration() : ns_(0) { } inline NFDuration::NFDuration(const struct timeval& t) : ns_(t.tv_sec * kSecond + t.tv_usec * kMicrosecond) { } inline NFDuration::NFDuration(int64_t nanoseconds) : ns_(nanoseconds) { } inline NFDuration::NFDuration(int nanoseconds) : ns_(nanoseconds) { } inline NFDuration::NFDuration(double seconds) : ns_((int64_t)(seconds * kSecond)) { } inline int64_t NFDuration::Nanoseconds() const { return ns_; } inline double NFDuration::Seconds() const { return double(ns_) / kSecond; } inline double NFDuration::Milliseconds() const { return double(ns_) / kMillisecond; } inline double NFDuration::Microseconds() const { return double(ns_) / kMicrosecond; } inline double NFDuration::Minutes() const { return double(ns_) / kMinute; } inline double NFDuration::Hours() const { return double(ns_) / kHour; } inline bool NFDuration::IsZero() const { return ns_ == 0; } inline struct timeval NFDuration::TimeVal() const { struct timeval t; To(&t); return t; } inline void NFDuration::To(struct timeval* t) const { t->tv_sec = (long)(ns_ / kSecond); t->tv_usec = (long)(ns_ % kSecond) / (long)kMicrosecond; } inline bool NFDuration::operator<(const NFDuration& rhs) const { return ns_ < rhs.ns_; } inline bool NFDuration::operator<=(const NFDuration& rhs) const { return ns_ <= rhs.ns_; } inline bool NFDuration::operator>(const NFDuration& rhs) const { return ns_ > rhs.ns_; } inline bool NFDuration::operator>=(const NFDuration& rhs) const { return ns_ >= rhs.ns_; } inline bool NFDuration::operator==(const NFDuration& rhs) const { return ns_ == rhs.ns_; } inline NFDuration NFDuration::operator+=(const NFDuration& rhs) { ns_ += rhs.ns_; return *this; } inline NFDuration NFDuration::operator-=(const NFDuration& rhs) { ns_ -= rhs.ns_; return *this; } inline NFDuration NFDuration::operator*=(int n) { ns_ *= n; return *this; } inline NFDuration NFDuration::operator/=(int n) { ns_ /= n; return *this; }
这个时候在wondows上使用后编译时没有问题的, 但是在Linux上老是报static const成员没有定义的错误, 于是我把初始化写的类里面, 把NFDuration.cpp里的东西删掉, NFDuration.h变成了这样
class NFDuration { public: static const int64_t kNanosecond = 1LL; static const int64_t kMicrosecond = 1000; static const int64_t kMillisecond = 1000 * kMicrosecond; static const int64_t kSecond = 1000 * kMillisecond; static const int64_t kMinute = 60 * kSecond; static const int64_t kHour = 60 * kMinute; ......................... 其余与上面一样
然后就发现,在Linux上是没有问题了,但是在windows上又报static const成员没有定义, 这是咋回事啊,网上搜索也没有找到答案,最后只好又恢复成文字刚开始3个文件的样子, 貌似只有这样才没有问题,两个系统都能编译,只是原因想不通
找了很久终于找到原因了,娘的啊。。。。。。。。。。。。。。。。。。。。。。。。
终于找到原因了,所有的问题都找错了,不管怎么样写其实都没有问题, 真正的问题是timeval这个数据结构的,没法支持跨平台,而linux系统的编译器老是误报, 没有吧问题真正的原因暴露出来,timeval我也不知道怎么做到快平台,最后只好加上libevent的头文件,
解决了这个问题。 本来想删掉这文章的,想想留住纪念吧!!