定义Point(点)类,由Point类派生出Circle(圆)类,再由Circle类派生出Cylinder(圆柱体)类。将类的定义部分分别作为3个头文件,对它们的成员函数的声明部分分别作为3个源文件(.cpp文件),在主函数中用#include命令把它们包含进来,形成一个完整的程序,并上机运行。
头文件1:
#ifndef POINT_H #define POINT_H #include <iostream> using namespace std; class Point { public: Point(float =0,float =0); void setPoint(float,float); float getX() const{return x;} float getY() const{return y;} friend ostream &operator<<(ostream &,const Point &); protected: float x,y; }; #endif头文件2:
#ifndef CIRCLE_H #define CIRCLE_H #include"point.h" using namespace std; class Circle:public Point { public: Circle(float x=0,float y=0,float r=0); void setRadius(float); float getRadius() const; float area() const; friend ostream &operator<<(ostream &,const Circle &); protected: float radius; }; #endif头文件3:
#ifndef CYLINDER_H #define CYLINDER_H #include<iostream> #include"circle.h" using namespace std; class Cylinder:public Circle { public: Cylinder(float x=0,float y=0,float r=0,float h=0); void setHeight(float); float getHeight() const; float area() const; float volume() const; friend ostream&operator<<(ostream&,const Cylinder&); protected: float height; }; #endif
源文件1:
#include"point.h" Point::Point(float a,float b) { x=a; y=b; } void Point::setPoint(float a,float b) { x=a; y=b; } ostream &operator<<(ostream &output,const Point &p) { output<<"["<<p.x<<","<<p.y<<"]"<<endl; return output; }源文件2
#include"circle.h" #include<iostream> using namespace std; Circle::Circle(float a,float b,float r):Point(a,b),radius(r){ } void Circle::setRadius(float r) { radius=r; } float Circle::getRadius() const{return radius;} float Circle::area() const { return 3.14159*radius*radius; } ostream &operator<<(ostream &output,const Circle &c) { output<<"Center=["<<c.x<<","<<c.y<<"],r="<<c.radius<<",area="<<c.area()<<endl; return output; }源文件3:
#include"cylinder.h" #include<iostream> Cylinder::Cylinder(float a,float b,float r,float h) :Circle(a,b,r),height(h){ } void Cylinder::setHeight(float h) { height=h; } float Cylinder:: getHeight() const{return height;} float Cylinder::area() const{ return 2*Circle::area()+2*3.14159*radius*height;}; float Cylinder::volume() const { return Circle::area()*height; }; ostream&operator<<(ostream&output,const Cylinder&cy) { output<<"Center=["<<cy.x<<","<<cy.y<<"],r="<<cy.radius<<",h="<<cy.height <<"\narea="<<cy.area()<<",volume="<<cy.volume()<<endl; return output; }主函数:
#include <iostream> #include"point.h" #include"circle.h" #include"cylinder.h" using namespace std; int main() { Cylinder cy1(3.5,6.4,5.2,10); cout<<"original cylinder:\nx="<<cy1.getX()<<",y="<<cy1.getY()<<",r="<<cy1.getRadius()<<",h=" <<cy1.getHeight()<<"\narea="<<cy1.area()<<",volume="<<cy1.volume()<<endl; cy1.setHeight(15); cy1.setRadius(7.5); cy1.setPoint(5.5,6.4); cout<<"\nnew cylinder:\n"<<cy1; Point &pRef=cy1; cout<<"\npRef as a point:"<<pRef; Circle &cRef=cy1; cout<<"\ncRef as a Circle:"<<cRef; return 0; }
original cylinder: x=3.5,y=6.4,r=5.2,h=10 area=496.623,volume=849.486 new cylinder: Center=[5.5,6.4],r=7.5,h=15 area=1060.29,volume=2650.72 pRef as a point:[5.5,6.4] cRef as a Circle:Center=[5.5,6.4],r=7.5,area=176.714 -------------------------------- Process exited after 0.1994 seconds with return value 0 请按任意键继续. . .