本文实例为大家分享了java实现flappy bird游戏的具体代码,供大家参考,具体内容如下
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/*
2017/7/23
*/
import java.awt.graphics;
//import java.util.timer;
import java.awt.event.actionevent;
import java.awt.event.actionlistener;
import java.awt.event.mouselistener;
import java.awt.event.mouseevent;
import java.awt.event.keylistener;
import java.awt.event.keyevent;
import java.awt.rectangle;
import java.awt.*;
import java.util.*;
import javax.swing.jframe;
import javax.swing.timer;
import javax.swing.*;
import javax.swing.jpanel;
class renderer extends jpanel
{
private static final long serialversionuid = 1l;
protected void paintcomponent(graphics g)
{
super .paintcomponent(g);
flappybird.flappybird.repaint(g);
}
}
public class flappybird implements actionlistener, mouselistener, keylistener
{
public static flappybird flappybird;
public final int width = 900 , height = 800 ;
public renderer renderer;
public rectangle bird;
public arraylist<rectangle> columns;
public int ticks, ymotion, score;
public boolean gameover, started;
public random rand;
public flappybird()
{
jframe jframe = new jframe();
timer timer = new timer( 20 , this );
renderer = new renderer();
rand = new random();
jframe.add(renderer);
jframe.settitle( "flappy bird" );
jframe.setdefaultcloseoperation(jframe.exit_on_close);
jframe.setsize(width,height);
jframe.addmouselistener( this );
jframe.addkeylistener( this );
jframe.setresizable( false );
jframe.setvisible( true );
bird = new rectangle(width / 2 - 10 , height / 2 - 10 , 20 , 20 );
columns = new arraylist<rectangle>();
addcolumn( true );
addcolumn( true );
addcolumn( true );
addcolumn( true );
timer.start();
}
public void addcolumn( boolean start)
{
int space = 300 ;
int width = 100 ;
int height = 50 + rand.nextint( 300 );
if (start)
{
columns.add( new rectangle(width + width + columns.size() * 300 , height - height - 120 , width, height));
columns.add( new rectangle(width + width + (columns.size()- 1 )* 300 , 0 , width, height - height - space));
}
else
{
columns.add( new rectangle(columns.get(columns.size() - 1 ).x + 600 , height - height - 120 , width, height));
columns.add( new rectangle(columns.get(columns.size() - 1 ).x , 0 , width, height - height - space));
}
}
public void paintcolumn(graphics g, rectangle column)
{
g.setcolor(color.green.darker());
g.fillrect(column.x, column.y, column.width, column.height);
}
public void jump()
{
if (gameover)
{
bird = new rectangle(width / 2 - 10 , height / 2 - 10 , 20 , 20 );
columns.clear();
ymotion = 0 ;
score = 0 ;
addcolumn( true );
addcolumn( true );
addcolumn( true );
addcolumn( true );
gameover = false ;
}
if (!started)
{
started = true ;
}
else if (!gameover)
{
if (ymotion > 0 )
{
ymotion = 0 ;
}
ymotion -= 10 ;
}
}
public void actionperformed(actionevent e)
{
int speed = 10 ;
ticks++;
if (started )
{
for ( int i = 0 ; i < columns.size(); i++)
{
rectangle column = columns.get(i);
column.x -= speed;
}
if (ticks % 2 == 0 && ymotion < 15 )
{
ymotion += 2 ;
}
for ( int i = 0 ; i < columns.size(); i++)
{
rectangle column = columns.get(i);
if (column.x + column.width < 0 )
{
columns.remove(column);
if (column.y == 0 )
{
addcolumn( false );
}
}
}
bird.y += ymotion;
for (rectangle column : columns)
{
if (bird.x + bird.width / 2 > column.x + column.width / 2 - 5
&& bird.x + bird.width / 2 < column.x + column.width / 2 + 5
&& column.y == 0 )
{
score++;
}
if (column.intersects(bird))
{
gameover = true ;
if (bird.x <= column.x)
{
bird.x = column.x - bird.width;
}
else
{
if (column.y != 0 )
{
bird.y = column.y - bird.height;
}
else if (bird.y < column.height)
{
bird.y = column.height;
}
}
}
}
if (bird.y > height - 120 || bird.y < 0 )
{
gameover = true ;
}
if (bird.y + ymotion >= height - 120 ) //(gameover)
{
bird.y = height - 120 - bird.height;
}
}
renderer.repaint();
}
public void repaint(graphics g)
{
//system.out.println("hello");
g.setcolor(color.cyan);
g.fillrect( 0 , 0 ,width,height);
g.setcolor(color.orange);
g.fillrect( 0 , height - 120 , width, 150 );
g.setcolor(color.green);
g.fillrect( 0 , height - 120 , width, 20 );
g.setcolor(color.red);
g.fillrect(bird.x, bird.y, bird.width, bird.height);
for ( rectangle column : columns )
{
paintcolumn(g,column);
}
g.setcolor(color.white);
g.setfont( new font( "arial" , 1 , 70 ));
if (!started)
{
g.drawstring( "click to start!" , 90 ,height / 2 - 50 );
}
if (gameover)
{
g.drawstring( "game over! you suck!" , 40 ,height / 2 - 50 );
}
if (!gameover && started)
{
g.drawstring(string.valueof(score), width / 2 , 100 );
}
}
public static void main(string[]args)
{
flappybird = new flappybird();
}
public void mouseclicked(mouseevent e)
{
jump();
}
public void mousepressed(mouseevent e){}
public void mousereleased(mouseevent e){}
public void mouseentered(mouseevent e){}
public void mouseexited(mouseevent e){}
public void keypressed(keyevent e){}
public void keytyped(keyevent e){}
public void keyreleased(keyevent e)
{
if (e.getkeycode() == keyevent.vk_space)
{
jump();
}
}
}
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效果图:
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持服务器之家。
原文链接:https://blog.csdn.net/Rong_Toa/article/details/78118064