python实现网络五子棋

时间:2022-09-05 10:20:20

本文实例为大家分享了python实现网络五子棋的具体代码,供大家参考,具体内容如下

服务器端:

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import os
import socket
import threading
 
from tkinter import *
from tkinter.messagebox import *
 
 
def drawqipan():
    for i in range(0, 15):
        cv.create_line(20, 20 + 40 * i, 580, 20 + 40 * i, width=2)
    for i in range(0, 15):
        cv.create_line(20 + 40 * i, 20, 20 + 40 * i, 580, width=2)
    cv.pack()
 
 
# 走棋函数
def callpos(event):
    global turn
    global myturn
    if myturn == -1# 第一次确认自己的角色
        myturn = turn
    else:
        if myturn != turn:
            showinfo(title="提示", message="还没轮到自己下棋")
            return
    # print("clicked at",event.x,event.y,true)
    x = event.x // 40
    y = event.y // 40
    print("clicked at", x, y, turn)
    if maps[x][y] != " ":
        showinfo(title="提示", message="已有棋子")
    else:
        img1 = images[turn]
        cv.create_image((x * 40 + 20, y * 40 + 20), image=img1)
        cv.pack()
        maps[x][y] = str(turn)
        pos = str(x) + "," + str(y)
        sendmessage("move|" + pos)
        print("服务器走的位置", pos)
        label1["text"] = "服务器走的位置" + pos
        # 输出输赢信息
        if win_lose():
            if turn == 0:
                showinfo(title="提示", message="黑方你赢了")
                sendmessage("over|黑方你赢了")
            else:
                showinfo(title="提示", message="白方你赢了")
                sendmessage("over|白方你赢了")
        # 换下一方走棋
        if turn == 0:
            turn = 1
        else:
            turn = 0
 
 
# 发送消息
def sendmessage(pos):
    global s
    global addr
    s.sendto(pos.encode(), addr)
 
 
# 退出函数
def callexit(event):
    pos = "exit|"
    sendmessage(pos)
    os.exit()
 
 
# 画对方棋子
def drawotherchess(x, y):
    global turn
    img1 = images[turn]
    cv.create_image((x * 40 + 20, y * 40 + 20), image=img1)
    cv.pack()
    maps[x][y] = str(turn)
    # 换下一方走棋
    if turn == 0:
        turn = 1
    else:
        turn = 0
 
 
# 判断整个棋盘的输赢
def win_lose():
    a = str(turn)
    print("a=", a)
    for i in range(0, 11):
        for j in range(0, 11):
            if maps[i][j] == a and maps[i + 1][j + 1] == a and maps[i + 2][j + 2] == a and maps[i + 3][j + 3] == a and \
                    maps[i + 4][j + 4] == a:
                print("x=y轴上形成五子连珠")
                return true
    for i in range(4, 15):
        for j in range(0, 11):
            if maps[i][j] == a and maps[i - 1][j + 1] == a and maps[i - 2][j + 2] == a and maps[i - 3][j + 3] == a and \
                    maps[i - 4][j + 4] == a:
                print("x=-y轴上形成五子连珠")
                return true
    for i in range(0, 15):
        for j in range(4, 15):
            if maps[i][j] == a and maps[i][j - 1] == a and maps[i][j - 2] == a and maps[i][j - 2] == a and maps[i][
                j - 4] == a:
                print("y轴上形成了五子连珠")
                return true
    for i in range(0, 11):
        for j in range(0, 15):
            if maps[i][j] == a and maps[i + 1][j] == a and maps[i + 2][j] == a and maps[i + 3][j] == a and maps[i + 4][
                j] == a:
                print("x轴形成五子连珠")
                return true
    return false
 
 
# 输出map地图
def print_map():
    for j in range(0, 15):
        for i in range(0, 15):
            print(maps[i][j], end=' ')
        print('w')
 
 
# 接受消息
def receivemessage():
    global s
    while true:  # 接受客户端发送的消息
        global addr
        data, addr = s.recvfrom(1024)
        data = data.decode('utf-8')
        a = data.split("|")
        if not data:
            print('client has exited!')
            break
        elif a[0] == 'join'# 连接服务器的请求
            print('client 连接服务器!')
            label1["text"] = 'client连接服务器成功,请你走棋!'
        elif a[0] == 'exit':
            print('client对方退出!')
            label1["text"] = 'client对方退出,游戏结束!'
        elif a[0] == 'over':
            print('对方赢信息!')
            label1["text"] = data.split("|")[0]
            showinfo(title="提示", message=data.split("1")[1])
        elif a[0] == 'move':
            print('received:', data, 'from', addr)
            p = a[1].split(",")
            x = int(p[0])
            y = int(p[1])
            print(p[0], p[1])
            label1["text"] = "客户端走的位置" + p[0] + p[1]
            drawotherchess(x, y)
    s.close()
 
 
def startnewthread():  # 启动新线程来接受客户端消息
    thread = threading.thread(target=receivemessage, args=())
    thread.setdaemon(true)
    thread.start()
 
 
if __name__ == '__main__':
    root = tk()
    root.title("网络五子棋v2.0-服务器端")
    images = [photoimage(file='./images/blackstone.png'), photoimage(file='./images/whitestone.png')]
    turn = 0
    myturn = -1
    maps = [[" ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " "] for y in range(15)]
    cv = canvas(root, bg='green', width=610, height=610)
    drawqipan()
    cv.bind("<button-1>", callpos)
    cv.pack()
    label1 = label(root, text="服务器端...")
    label1.pack()
    button1 = button(root, text="退出游戏")
    button1.bind("<button-1>", callexit)
    button1.pack()
    # 创建udp socket
    s = socket.socket(socket.af_inet, socket.sock_dgram)
    s.bind(('localhost', 8000))
    addr = ('localhost', 8000)
    startnewthread()
    root.mainloop()

客户端:

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from tkinter import *
from tkinter.messagebox import *
import socket
import threading
import os
 
# 主程序
root = tk()
root.title("网络五子棋v2.0--udp客户端")
imgs = [photoimage(file='./images/blackstone.png'), photoimage(file='./images/whitestone.png')]
turn = 0
myturn = -1
 
 
# 画对方棋子
def drawotherchess(x, y):
    global turn
    img1 = imgs[turn]
    cv.create_image((x * 40 + 20, y * 40 + 20), image=img1)
    cv.pack()
    maps[x][y] = str(turn)
    # 换下一方走棋
    if turn == 0:
        turn = 1
    else:
        turn = 0
 
 
# 发送消息
def sendmessage(position):
    global s
    s.sendto(position.encode(), (host, port))
 
 
# 退出函数
def callexit(event):
    position = "exit|"
    sendmessage(position)
    os.exit()
 
 
# 走棋函数
def callback(event):
    global turn
    global myturn
    if myturn == -1:
        myturn = turn
    else:
        if myturn != turn:
            showinfo(title="提示", message="还没轮到自己走棋")
            return
    # print("clicked at",event.x,event.y)
    x = event.x // 40
    y = event.y // 40
    print("clicked at", x, y, turn)
    if maps[x][y] != " ":
        showinfo(title="提示", message="已有棋子")
    else:
        img1 = imgs[turn]
        cv.create_image((x * 40 + 20, y * 40 + 20), image=img1)
        cv.pack()
        maps[x][y] = str(turn)
        position = str(x) + ',' + str(y)
        sendmessage("move|" + position)
        print("客户端走的位置", position)
        label1["text"] = "客户端走的位置" + position
        # 输出输赢信息
        if win_lose():
            if turn == 0:
                showinfo(title="提示", message="黑方你赢了")
                sendmessage("over|黑方你赢了!")
            else:
                showinfo(title="提示", message="白方你赢了!")
                sendmessage("over|白方你赢了!")
        # 换下一方走棋:
        if turn == 0:
            turn = 1
        else:
            turn = 0
 
 
# 画棋盘
def drawqipan():  # 画棋盘
    for i in range(0, 15):
        cv.create_line(20, 20 + 40 * i, 580, 20 + 40 * i, width=2)
    for i in range(0, 15):
        cv.create_line(20 + 40 * i, 20, 20 + 40 * i, 580, width=2)
    cv.pack()
 
 
# 输赢判断
def win_lose():
    a = str(turn)
    print("a=", a)
    for i in range(0, 11):
        for j in range(0, 11):
            if maps[i][j] == a and maps[i + 1][j + 1] == a and maps[i + 2][j + 2] == a and maps[i + 3][j + 3] == a and \
                    maps[i + 4][j + 4] == a:
                print("x=y轴上形成五子连珠")
                return true
    for i in range(4, 15):
        for j in range(0, 11):
            if maps[i][j] == a and maps[i - 1][j + 1] == a and maps[i - 2][j + 2] == a and maps[i - 3][j + 3] == a and \
                    maps[i - 4][j + 4] == a:
                print("x=-y轴上形成五子连珠")
                return true
    for i in range(0, 15):
        for j in range(4, 15):
            if maps[i][j] == a and maps[i][j - 1] == a and maps[i][j - 2] == a and maps[i][j - 2] == a and maps[i][
                j - 4] == a:
                print("y轴上形成了五子连珠")
                return true
    for i in range(0, 11):
        for j in range(0, 15):
            if maps[i][j] == a and maps[i + 1][j] == a and maps[i + 2][j] == a and maps[i + 3][j] == a and maps[i + 4][
                j] == a:
                print("x轴形成五子连珠")
                return true
    return false
 
 
# 接受消息
def receivemessage():  # 接受消息
    global s
    while true:
        data = s.recv(1024).decode('utf-8')
        a = data.split("|")
        if not data:
            print('server has exited!')
            break
        elif a[0] == 'exit':
            print('对方退出!')
            label1["text"] = '对方退出!游戏结束!'
        elif a[0] == 'over':
            print('对方赢信息!')
            label1["text"] = data.split("|")[0]
            showinfo(title="提示", message=data.split("|")[1])
        elif a[0] == 'move':
            print('received:', data)
            p = a[1].split(",")
            x = int(p[0])
            y = int(p[1])
            print(p[0], p[1])
            label1["text"] = "服务器走的位置" + p[0] + p[1]
            drawotherchess(x, y)
    s.close()
 
 
# 启动线程接受客户端消息
def startnewthread():
    thread = threading.thread(target=receivemessage, args=())
    thread.setdaemon(true)
    thread.start()
 
 
if __name__ == '__main__':
    # 主程序
    maps = [[" ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " "] for y in range(15)]
    cv = canvas(root, bg='green', width=610, height=610)
    drawqipan()
    cv.bind("<button-1>", callback)
    cv.pack()
    label1 = label(root, text="客户端...")
    label1.pack()
    button1 = button(root, text="退出游戏")
    button1.bind("<button-1>", callexit)
    button1.pack()
    # 创建udp
    s = socket.socket(socket.af_inet, socket.sock_dgram)
    port = 8000
    host = 'localhost'
    pos = 'join|'
    sendmessage(pos)
    startnewthread()
    root.mainloop()

游戏执行页面:

python实现网络五子棋

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持服务器之家。

原文链接:https://blog.csdn.net/weixin_53776140/article/details/115548090