本文实例为大家分享了js实现飞机大战游戏的具体代码,供大家参考,具体内容如下
1.html代码
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< html >
< head >
< title ></ title >
< meta http-equiv = "content" content = "text/html" charset = "utf-8" />
< link rel = "stylesheet" type = "text/css" href = "css/main.css" />
</ head >
< body >
< div id = "contentdiv" >
< div id = "startdiv" >
< button ο nclick = "begin()" >开始游戏</ button >
</ div >
< div id = "maindiv" >
< div id = "scorediv" >
< label >分数:</ label >
< label id = "label" >0</ label >
</ div >
< div id = "suspenddiv" >
< button >继续</ button >< br />
< button >重新开始</ button >< br />
< button >回到主页</ button >
</ div >
< div id = "enddiv" >
< p >飞机大战分数</ p >
< p id = "planscore" >0</ p >
< div >< button ο nclick = "jixu()" >继续</ button ></ div >
</ div >
</ div >
</ div >
< script type = "text/javascript" src = "js/main.js" ></ script >
</ body >
</ html >
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2.js主要代码
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//获得主界面
var mainDiv=document.getElementById( "maindiv" );
//获得开始界面
var startdiv=document.getElementById( "startdiv" );
//获得游戏中分数显示界面
var scorediv=document.getElementById( "scorediv" );
//获得分数界面
var scorelabel=document.getElementById( "label" );
//获得暂停界面
var suspenddiv=document.getElementById( "suspenddiv" );
//获得游戏结束界面
var enddiv=document.getElementById( "enddiv" );
//获得游戏结束后分数统计界面
var planscore=document.getElementById( "planscore" );
//初始化分数
var scores=0;
/*
创建飞机类
*/
function plan(hp,X,Y,sizeX,sizeY,score,dietime,sudu,boomimage,imagesrc){
this .planX=X;
this .planY=Y;
this .imagenode= null ;
this .planhp=hp;
this .planscore=score;
this .plansizeX=sizeX;
this .plansizeY=sizeY;
this .planboomimage=boomimage;
this .planisdie= false ;
this .plandietimes=0;
this .plandietime=dietime;
this .plansudu=sudu;
//行为
/*
移动行为
*/
this .planmove= function (){
if (scores<=50000){
this .imagenode.style.top= this .imagenode.offsetTop+ this .plansudu+ "px" ;
}
else if (scores>50000&&scores<=100000){
this .imagenode.style.top= this .imagenode.offsetTop+ this .plansudu+1+ "px" ;
}
else if (scores>100000&&scores<=150000){
this .imagenode.style.top= this .imagenode.offsetTop+ this .plansudu+2+ "px" ;
}
else if (scores>150000&&scores<=200000){
this .imagenode.style.top= this .imagenode.offsetTop+ this .plansudu+3+ "px" ;
}
else if (scores>200000&&scores<=300000){
this .imagenode.style.top= this .imagenode.offsetTop+ this .plansudu+4+ "px" ;
}
else {
this .imagenode.style.top= this .imagenode.offsetTop+ this .plansudu+5+ "px" ;
}
}
this .init= function (){
this .imagenode=document.createElement( "img" );
this .imagenode.style.left= this .planX+ "px" ;
this .imagenode.style.top= this .planY+ "px" ;
this .imagenode.src=imagesrc;
mainDiv.appendChild( this .imagenode);
}
this .init();
}
/*
创建子弹类
*/
function bullet(X,Y,sizeX,sizeY,imagesrc){
this .bulletX=X;
this .bulletY=Y;
this .bulletimage= null ;
this .bulletattach=1;
this .bulletsizeX=sizeX;
this .bulletsizeY=sizeY;
//行为
/*
移动行为
*/
this .bulletmove= function (){
this .bulletimage.style.top= this .bulletimage.offsetTop-20+ "px" ;
}
this .init= function (){
this .bulletimage=document.createElement( "img" );
this .bulletimage.style.left= this .bulletX+ "px" ;
this .bulletimage.style.top= this .bulletY+ "px" ;
this .bulletimage.src=imagesrc;
mainDiv.appendChild( this .bulletimage);
}
this .init();
}
/*
创建单行子弹类
*/
function oddbullet(X,Y){
bullet.call( this ,X,Y,6,14, "image/bullet1.png" );
}
/*
创建敌机类
*/
function enemy(hp,a,b,sizeX,sizeY,score,dietime,sudu,boomimage,imagesrc){
plan.call( this ,hp,random(a,b),-100,sizeX,sizeY,score,dietime,sudu,boomimage,imagesrc);
}
//产生min到max之间的随机数
function random(min,max){
return Math.floor(min+Math.random()*(max-min));
}
/*
创建本方飞机类
*/
function ourplan(X,Y){
var imagesrc= "image/我的飞机.gif" ;
plan.call( this ,1,X,Y,66,80,0,660,0, "image/本方飞机爆炸.gif" ,imagesrc);
this .imagenode.setAttribute( 'id' , 'ourplan' );
}
/*
创建本方飞机
*/
var selfplan= new ourplan(120,485);
//移动事件
var ourPlan=document.getElementById( 'ourplan' );
var yidong= function (){
var oevent=window.event||arguments[0];
var chufa=oevent.srcElement||oevent.target;
var selfplanX=oevent.clientX-500;
var selfplanY=oevent.clientY;
ourPlan.style.left=selfplanX-selfplan.plansizeX/2+ "px" ;
ourPlan.style.top=selfplanY-selfplan.plansizeY/2+ "px" ;
// document.getElementsByTagName('img')[0].style.left=selfplanX-selfplan.plansizeX/2+"px";
// document.getElementsByTagName('img')[0]..style.top=selfplanY-selfplan.plansizeY/2+"px";
}
/*
暂停事件
*/
var number=0;
var zanting= function (){
if (number==0){
suspenddiv.style.display= "block" ;
if (document.removeEventListener){
mainDiv.removeEventListener( "mousemove" ,yidong, true );
bodyobj.removeEventListener( "mousemove" ,bianjie, true );
}
else if (document.detachEvent){
mainDiv.detachEvent( "onmousemove" ,yidong);
bodyobj.detachEvent( "onmousemove" ,bianjie);
}
clearInterval(set);
number=1;
}
else {
suspenddiv.style.display= "none" ;
if (document.addEventListener){
mainDiv.addEventListener( "mousemove" ,yidong, true );
bodyobj.addEventListener( "mousemove" ,bianjie, true );
}
else if (document.attachEvent){
mainDiv.attachEvent( "onmousemove" ,yidong);
bodyobj.attachEvent( "onmousemove" ,bianjie);
}
set=setInterval(start,20);
number=0;
}
}
//判断本方飞机是否移出边界,如果移出边界,则取消mousemove事件,反之加上mousemove事件
var bianjie= function (){
var oevent=window.event||arguments[0];
var bodyobjX=oevent.clientX;
var bodyobjY=oevent.clientY;
if (bodyobjX<505||bodyobjX>815||bodyobjY<0||bodyobjY>568){
if (document.removeEventListener){
mainDiv.removeEventListener( "mousemove" ,yidong, true );
}
else if (document.detachEvent){
mainDiv.detachEvent( "onmousemove" ,yidong);
}
}
else {
if (document.addEventListener){
mainDiv.addEventListener( "mousemove" ,yidong, true );
}
else if (document.attachEvent){
mainDiv.attachEvent( "nomousemove" ,yidong);
}
}
}
//暂停界面重新开始事件
//function chongxinkaishi(){
// location.reload(true);
// startdiv.style.display="none";
// maindiv.style.display="block";
//}
var bodyobj=document.getElementsByTagName( "body" )[0];
if (document.addEventListener){
//为本方飞机添加移动和暂停
mainDiv.addEventListener( "mousemove" ,yidong, true );
//为本方飞机添加暂停事件
selfplan.imagenode.addEventListener( "click" ,zanting, true );
//为body添加判断本方飞机移出边界事件
bodyobj.addEventListener( "mousemove" ,bianjie, true );
//为暂停界面的继续按钮添加暂停事件
suspenddiv.getElementsByTagName( "button" )[0].addEventListener( "click" ,zanting, true );
// suspenddiv.getElementsByTagName("button")[1].addEventListener("click",chongxinkaishi,true);
//为暂停界面的返回主页按钮添加事件
suspenddiv.getElementsByTagName( "button" )[2].addEventListener( "click" ,jixu, true );
}
else if (document.attachEvent){
//为本方飞机添加移动
mainDiv.attachEvent( "onmousemove" ,yidong);
//为本方飞机添加暂停事件
selfplan.imagenode.attachEvent( "onclick" ,zanting);
//为body添加判断本方飞机移出边界事件
bodyobj.attachEvent( "onmousemove" ,bianjie);
//为暂停界面的继续按钮添加暂停事件
suspenddiv.getElementsByTagName( "button" )[0].attachEvent( "onclick" ,zanting);
// suspenddiv.getElementsByTagName("button")[1].attachEvent("click",chongxinkaishi,true);
//为暂停界面的返回主页按钮添加事件
suspenddiv.getElementsByTagName( "button" )[2].attachEvent( "click" ,jixu, true );
}
//初始化隐藏本方飞机
selfplan.imagenode.style.display= "none" ;
/*
敌机对象数组
*/
var enemys=[];
/*
子弹对象数组
*/
var bullets=[];
var mark=0;
var mark1=0;
var backgroundPositionY=0;
/*
开始函数
*/
function start(){
mainDiv.style.backgroundPositionY=backgroundPositionY+ "px" ;
backgroundPositionY+=0.5;
if (backgroundPositionY==568){
backgroundPositionY=0;
}
mark++;
/*
创建敌方飞机
*/
if (mark==20){
mark1++;
//中飞机
if (mark1%5==0){
enemys.push( new enemy(6,25,274,46,60,5000,360,random(1,3), "image/中飞机爆炸.gif" , "image/enemy3_fly_1.png" ));
}
//大飞机
if (mark1==20){
enemys.push( new enemy(12,57,210,110,164,30000,540,1, "image/大飞机爆炸.gif" , "image/enemy2_fly_1.png" ));
mark1=0;
}
//小飞机
else {
enemys.push( new enemy(1,19,286,34,24,1000,360,random(1,4), "image/小飞机爆炸.gif" , "image/enemy1_fly_1.png" ));
}
mark=0;
}
/*
移动敌方飞机
*/
var enemyslen=enemys.length;
for ( var i=0;i<enemyslen;i++){
if (enemys[i].planisdie!= true ){
enemys[i].planmove();
}
/*
如果敌机超出边界,删除敌机
*/
if (enemys[i].imagenode.offsetTop>568){
mainDiv.removeChild(enemys[i].imagenode);
enemys.splice(i,1);
enemyslen--;
}
//当敌机死亡标记为true时,经过一段时间后清除敌机
if (enemys[i].planisdie== true ){
enemys[i].plandietimes+=20;
if (enemys[i].plandietimes==enemys[i].plandietime){
mainDiv.removeChild(enemys[i].imagenode);
enemys.splice(i,1);
enemyslen--;
}
}
}
/*
创建子弹
*/
if (mark%5==0){
bullets.push( new oddbullet(parseInt(selfplan.imagenode.style.left)+31,parseInt(selfplan.imagenode.style.top)-10));
}
/*
移动子弹
*/
var bulletslen=bullets.length;
for ( var i=0;i<bulletslen;i++){
bullets[i].bulletmove();
/*
如果子弹超出边界,删除子弹
*/
if (bullets[i].bulletimage.offsetTop<0){
mainDiv.removeChild(bullets[i].bulletimage);
bullets.splice(i,1);
bulletslen--;
}
}
/*
碰撞判断
*/
for ( var k=0;k<bulletslen;k++){
for ( var j=0;j<enemyslen;j++){
//判断碰撞本方飞机
if (enemys[j].planisdie== false ){
if (enemys[j].imagenode.offsetLeft+enemys[j].plansizeX>=selfplan.imagenode.offsetLeft&&enemys[j].imagenode.offsetLeft<=selfplan.imagenode.offsetLeft+selfplan.plansizeX){
if (enemys[j].imagenode.offsetTop+enemys[j].plansizeY>=selfplan.imagenode.offsetTop+40&&enemys[j].imagenode.offsetTop<=selfplan.imagenode.offsetTop-20+selfplan.plansizeY){
//碰撞本方飞机,游戏结束,统计分数
selfplan.imagenode.src= "image/本方飞机爆炸.gif" ;
enddiv.style.display= "block" ;
planscore.innerHTML=scores;
if (document.removeEventListener){
mainDiv.removeEventListener( "mousemove" ,yidong, true );
bodyobj.removeEventListener( "mousemove" ,bianjie, true );
}
else if (document.detachEvent){
mainDiv.detachEvent( "onmousemove" ,yidong);
bodyobj.removeEventListener( "mousemove" ,bianjie, true );
}
clearInterval(set);
}
}
//判断子弹与敌机碰撞
if ((bullets[k].bulletimage.offsetLeft+bullets[k].bulletsizeX>enemys[j].imagenode.offsetLeft)&&(bullets[k].bulletimage.offsetLeft<enemys[j].imagenode.offsetLeft+enemys[j].plansizeX)){
if (bullets[k].bulletimage.offsetTop<=enemys[j].imagenode.offsetTop+enemys[j].plansizeY&&bullets[k].bulletimage.offsetTop+bullets[k].bulletsizeY>=enemys[j].imagenode.offsetTop){
//敌机血量减子弹攻击力
enemys[j].planhp=enemys[j].planhp-bullets[k].bulletattach;
//敌机血量为0,敌机图片换为爆炸图片,死亡标记为true,计分
if (enemys[j].planhp==0){
scores=scores+enemys[j].planscore;
scorelabel.innerHTML=scores;
enemys[j].imagenode.src=enemys[j].planboomimage;
enemys[j].planisdie= true ;
}
//删除子弹
mainDiv.removeChild(bullets[k].bulletimage);
bullets.splice(k,1);
bulletslen--;
break ;
}
}
}
}
}
}
/*
开始游戏按钮点击事件
*/
var set;
function begin(){
startdiv.style.display= "none" ;
mainDiv.style.display= "block" ;
selfplan.imagenode.style.display= "block" ;
scorediv.style.display= "block" ;
/*
调用开始函数
*/
set=setInterval(start,20);
}
//游戏结束后点击继续按钮事件
function jixu(){
location.reload( true );
}
/*
完成界面的初始化
敌方小飞机一个
我方飞机一个
*/
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3.css样式
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*{
margin : 0 ;
padding : 0 ;
}
#contentdiv{
position : absolute ;
left : 500px ;
}
#startdiv{
width : 320px ;
height : 568px ;
background-image : url (../image/开始背景.png);
}
button{
outline : none ;
}
#startdiv button{
position : absolute ;
top : 500px ;
left : 82px ;
width : 150px ;
height : 30px ;
border : 1px solid black ;
border-radius: 30px ;
background-color : #c4c9ca ;
}
#maindiv{
width : 320px ;
height : 568px ;
background-image : url (../image/background_ 1 .png) ;
display : none ;
}
#maindiv img{
position : absolute ;
z-index : 1 ;
}
#scorediv{
font-size : 16px ;
font-weight : bold ;
position : absolute ;
top : 10px ;
left : 10px ;
display : none ;
}
#scorediv{
font-size : 18px ;
font-weight : bold ;
}
#suspenddiv{
position : absolute ;
top : 210px ;
left : 82px ;
display : none ;
z-index : 2 ;
}
#suspenddiv button{
width : 150px ;
height : 30px ;
margin-bottom : 20px ;
border : 1px solid black ;
border-radius: 30px ;
background-color : #c4c9ca ;
}
#enddiv{
position : absolute ;
top : 210px ;
left : 75px ;
border : 1px solid gray ;
border-radius: 5px ;
text-align : center ;
background-color : #d7ddde ;
display : none ;
z-index : 2 ;
}
.plantext{
width : 160px ;
height : 30px ;
line-height : 30px ;
font-size : 16px ;
font-weight : bold ;
}
#planscore{
width : 160px ;
height : 80px ;
line-height : 80px ;
border-top : 1px solid gray ;
border-bottom : 1px solid gray ;
font-size : 16px ;
font-weight : bold ;
}
#enddiv div{
width : 160px ;
height : 50px ;
}
#enddiv div button{
margin-top : 10px ;
width : 90px ;
height : 30px ;
border : 1px solid gray ;
border-radius: 30px ;
}
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以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持服务器之家。
原文链接:https://blog.csdn.net/qq_28292937/article/details/52038006