1.Use Touch to Perform Scaling
As discussed in Detecting Common Gestures, GestureDetector
helps you detect common gestures used by Android such as scrolling, flinging, and long press. For scaling, Android provides ScaleGestureDetector
. GestureDetector
and ScaleGestureDetector
can be used together when you want a view to recognize additional gestures.
ScaleGestureDetector 是用来识别缩放手势的。它可以和GestureDetector同时使用,来识别额外的手势.
To report detected gesture events, gesture detectors use listener objects passed to their constructors.ScaleGestureDetector
uses ScaleGestureDetector.OnScaleGestureListener
. Android provides ScaleGestureDetector.SimpleOnScaleGestureListener
as a helper class that you can extend if you don’t care about all of the reported events.
ScaleGestureDetector.SimpleOnScaleGestureListener 是一个封装好的缩放手势类.用来接收探测到的手势,构造手势探测器 ScaleGestureDetector 的时候要用到它.
2.Basic scaling example
Here is a snippet that illustrates the basic ingredients involved in scaling.
1 private ScaleGestureDetector mScaleDetector;
2 private float mScaleFactor = 1.f;
3
4 public MyCustomView(Context mContext){
5 ...
6 // View code goes here
7 ...
8 mScaleDetector = new ScaleGestureDetector(context, new ScaleListener());
9 }
10
11 @Override
12 public boolean onTouchEvent(MotionEvent ev) {
13 // Let the ScaleGestureDetector inspect all events.
14 mScaleDetector.onTouchEvent(ev);
15 return true;
16 }
17
18 @Override
19 public void onDraw(Canvas canvas) {
20 super.onDraw(canvas);
21
22 canvas.save();
23 canvas.scale(mScaleFactor, mScaleFactor);
24 ...
25 // onDraw() code goes here
26 ...
27 canvas.restore();
28 }
29
30 private class ScaleListener
31 extends ScaleGestureDetector.SimpleOnScaleGestureListener {
32 @Override
33 public boolean onScale(ScaleGestureDetector detector) {
34 mScaleFactor *= detector.getScaleFactor();
35
36 // Don't let the object get too small or too large.
37 mScaleFactor = Math.max(0.1f, Math.min(mScaleFactor, 5.0f));
38
39 invalidate();
40 return true;
41 }
42 }
3.More complex scaling example
Here is a more complex example from the InteractiveChart
sample provided with this class. TheInteractiveChart
sample supports both scrolling (panning) and scaling with multiple fingers, using the ScaleGestureDetector
"span" (getCurrentSpanX/Y
) and "focus" (getFocusX/Y
) features:
下面是一个复杂的手势识别示例的片段,使用了两个识别器.完整示例下载地址 InteractiveChart
@Override
private RectF mCurrentViewport =
new RectF(AXIS_X_MIN, AXIS_Y_MIN, AXIS_X_MAX, AXIS_Y_MAX);
private Rect mContentRect;
private ScaleGestureDetector mScaleGestureDetector;
...
public boolean onTouchEvent(MotionEvent event) {
boolean retVal = mScaleGestureDetector.onTouchEvent(event);
retVal = mGestureDetector.onTouchEvent(event) || retVal;
return retVal || super.onTouchEvent(event);
} /**
* The scale listener, used for handling multi-finger scale gestures.
*/
private final ScaleGestureDetector.OnScaleGestureListener mScaleGestureListener
= new ScaleGestureDetector.SimpleOnScaleGestureListener() {
/**
* This is the active focal point in terms of the viewport. Could be a local
* variable but kept here to minimize per-frame allocations.
*/
private PointF viewportFocus = new PointF();
private float lastSpanX;
private float lastSpanY; // Detects that new pointers are going down.
@Override
public boolean onScaleBegin(ScaleGestureDetector scaleGestureDetector) {
lastSpanX = ScaleGestureDetectorCompat.
getCurrentSpanX(scaleGestureDetector);
lastSpanY = ScaleGestureDetectorCompat.
getCurrentSpanY(scaleGestureDetector);
return true;
} @Override
public boolean onScale(ScaleGestureDetector scaleGestureDetector) { float spanX = ScaleGestureDetectorCompat.
getCurrentSpanX(scaleGestureDetector);
float spanY = ScaleGestureDetectorCompat.
getCurrentSpanY(scaleGestureDetector); float newWidth = lastSpanX / spanX * mCurrentViewport.width();
float newHeight = lastSpanY / spanY * mCurrentViewport.height(); float focusX = scaleGestureDetector.getFocusX();
float focusY = scaleGestureDetector.getFocusY();
// Makes sure that the chart point is within the chart region.
// See the sample for the implementation of hitTest().
hitTest(scaleGestureDetector.getFocusX(),
scaleGestureDetector.getFocusY(),
viewportFocus); mCurrentViewport.set(
viewportFocus.x
- newWidth * (focusX - mContentRect.left)
/ mContentRect.width(),
viewportFocus.y
- newHeight * (mContentRect.bottom - focusY)
/ mContentRect.height(),
,
);
mCurrentViewport.right = mCurrentViewport.left + newWidth;
mCurrentViewport.bottom = mCurrentViewport.top + newHeight;
...
// Invalidates the View to update the display.
ViewCompat.postInvalidateOnAnimation(InteractiveLineGraphView.this); lastSpanX = spanX;
lastSpanY = spanY;
return true;
}
};
手势识别官方教程(7)识别缩放手势用ScaleGestureDetector.GestureDetector和ScaleGestureDetector.SimpleOnScaleGestureListener的更多相关文章
-
手势识别官方教程(7)识别缩放手势用ScaleGestureDetector和SimpleOnScaleGestureListener
1.Use Touch to Perform Scaling As discussed in Detecting Common Gestures, GestureDetector helps you ...
-
手势识别官方教程(2)识别常见手势用GestureDetector+手势回调接口/手势抽象类
简介 GestureDetector识别手势. GestureDetector.OnGestureListener是识别手势后的回调接口.GestureDetector.SimpleOnGesture ...
-
手势识别官方教程(6)识别拖拽手势用GestureDetector.SimpleOnGestureListener和onTouchEvent
三种现实drag方式 1,在3.0以后可以直接用 View.OnDragListener (在onTouchEvent中调用某个view的startDrag()) 2,onTouchEvent() ...
-
手势识别官方教程(3)识别移动手势(识别速度用VelocityTracker)
moving手势在onTouchEvent()或onTouch()中就可识别,编程时主要是识别积云的速度用VelocityTracker等, Tracking Movement This lesson ...
-
手势识别官方教程(8)拦截触摸事件,得到触摸的属性如速度,距离等,控制view展开
onInterceptTouchEvent可在onTouchEvent()前拦截触摸事件, ViewConfiguration得到触摸的属性如速度,距离等, TouchDelegate控制view展开 ...
-
手势识别官方教程(4)在挑划或拖动手势后view的滚动用ScrollView和 HorizontalScrollView,自定义用Scroller或OverScroller
简单滚动用ScrollView和 HorizontalScrollView就够.自定义view时可能要自定义滚动效果,可以使用 Scroller或 OverScroller Animating a S ...
-
Unity性能优化(2)-官方教程Diagnosing performance problems using the Profiler window翻译
本文是Unity官方教程,性能优化系列的第二篇<Diagnosing performance problems using the Profiler window>的简单翻译. 相关文章: ...
-
Unity性能优化(3)-官方教程Optimizing garbage collection in Unity games翻译
本文是Unity官方教程,性能优化系列的第三篇<Optimizing garbage collection in Unity games>的翻译. 相关文章: Unity性能优化(1)-官 ...
-
[爬虫] 学Scrapy,顺便把它的官方教程给爬下来
想学爬虫主要是因为算法和数据是密切相关的,有数据之后可以玩更多有意思的事情,数据量大可以挖掘挖掘到更多的信息. 之前只会通过python中的request库来下载网页内容,再用BeautifulSou ...
随机推荐
-
【C语言学习】-02 分支结构
本文目录: 一.BOOL布尔类型 二.关系运算符 三.逻辑运算符 四.if语句 五.枚举类型 六.switch语句 一.BOOL布尔类型 BOOL数据类型,是一种表示非真即假的数据类型,布尔类型的变量 ...
-
升级Flash Builder 4.7中的AIR SDK
原文地址:http://helpx.adobe.com/flash-builder/kb/overlay-air-sdk-flash-builder.html本文并没有“忠于”原文翻译. Flash ...
-
利用webBrowser获取框架内Html页面内容
原文:利用webBrowser获取框架内Html页面内容 利用webBrowser获取页面比较简单,MSDN下有示例,在这里不必多说. 可是一些 HTML 文档由“框架”构成,或可以存放它们自己独特 ...
-
MAC本如何优雅的创建定时任务
在MACOS上设置定时任务大体有两种方案.一种是使用crontab,一种是使用Schedule,今天结合我的使用简单介绍一下. 先说一下背景,为什么MAC可以用crontab.如果使用过Linux的同 ...
-
java常量池中基本数据类型包装类的小陷阱
想必大部分学过java的人都应该做过这种题目: public class Test { public static void main(String[] args) { //第一个字符串 String ...
-
TypeScript装饰器(decorators)
装饰器是一种特殊类型的声明,它能够被附加到类声明,方法, 访问符,属性或参数上,可以修改类的行为. 装饰器使用 @expression这种形式,expression求值后必须为一个函数,它会在运行时被 ...
-
Jetty入门(1-1)Jetty入门教程
一.Jetty是什么? 1.Jetty 是一个Java语言编写的,开源的Servlet容器和应用服务器. Jetty 极度轻量级.高便携性.功能强大.灵活和扩展性好,而且支持各种技术如SPDY.Web ...
-
Chart:Amcharts
ylbtech-Chart:Amcharts Amcharts ,是一个致力于图表组件开发的公司,公司地址在立陶宛首都维尔纽斯,2004年开始推出图表和地图组件. 1. 简介返回顶部 截至目前,amC ...
-
ReactiveX 学习笔记(3)转换数据流
Transforming Observables 本文的主题为转换 Observable 的操作符. 这里的 Observable 实质上是可观察的数据流. RxJava操作符(二)Transform ...
-
C#阿里云 移动推送 接入
接入阿里云的 移动推送 SDK,实现在后台直接 发送消息给APP的功能. ----------------OpenAPI进行推送 2.0高级接口 阿里云配置准备:1.移动app配置:打开 ...