static void Main(string[] args) { #region 具体类型可传递。 Personal specifiedPersonal = new Personal(); Employee<Personal> employee = new Employee<Personal>(); employee.Create(specifiedPersonal); #endregion #region 动态类型传递到TModel。 //假设传递一个a进来 Personal a = new Personal(); var type = typeof(Employee<>).MakeGenericType(a.GetType()); dynamic a_Context = Activator.CreateInstance(type); var q = a_Context.Create(a); Console.WriteLine(q); #endregion Console.ReadLine(); } public class Personal { public string FirstName { get; internal set; } public string LastName { get; internal set; } } public interface IEmployee<TModel> { Guid Create(TModel model); bool Update(TModel model); } public class Employee<TModel> : IEmployee<TModel> { public Guid Create(TModel model) { // TODO : return Guid.NewGuid(); } public bool Update(TModel model) { // TODO : return true; } } --------------------- 作者:正怒月神 来源:CSDN 原文:https://blog.csdn.net/hanjun0612/article/details/84954340 版权声明:本文为博主原创文章,转载请附上博文链接!