android仿iPhone滚轮控件实现及源码分析(二)

时间:2022-08-30 14:52:51

         在上一篇android仿iPhone滚轮控件实现及源码分析(一)简单的说了下架构还有效果图,但是关于图形的绘制各方面的代码在532行到940行,如果写在一篇文章里面,可能会导致文章太长,效果不好,所以自作聪明的分成了两篇android仿iPhone滚轮控件实现及源码分析(二)。闲言碎语不要讲,下面开始正事。

       首先,先把代码贴出来:

/**
* Calculates control width and creates text layouts
* @param widthSize the input layout width
* @param mode the layout mode
* @return the calculated control width
*/
private int calculateLayoutWidth(int widthSize, int mode) {
initResourcesIfNecessary();

int width = widthSize;
int maxLength = getMaxTextLength();
if (maxLength > 0) {
float textWidth = FloatMath.ceil(Layout.getDesiredWidth("0", itemsPaint));
itemsWidth = (int) (maxLength * textWidth);
} else {
itemsWidth = 0;
}
itemsWidth += ADDITIONAL_ITEMS_SPACE; // make it some more

labelWidth = 0;
if (label != null && label.length() > 0) {
labelWidth = (int) FloatMath.ceil(Layout.getDesiredWidth(label, valuePaint));
}

boolean recalculate = false;
if (mode == MeasureSpec.EXACTLY) {
width = widthSize;
recalculate = true;
} else {
width = itemsWidth + labelWidth + 2 * PADDING;
if (labelWidth > 0) {
width += LABEL_OFFSET;
}

// Check against our minimum width
width = Math.max(width, getSuggestedMinimumWidth());

if (mode == MeasureSpec.AT_MOST && widthSize < width) {
width = widthSize;
recalculate = true;
}
}

if (recalculate) {
// recalculate width
int pureWidth = width - LABEL_OFFSET - 2 * PADDING;
if (pureWidth <= 0) {
itemsWidth = labelWidth = 0;
}
if (labelWidth > 0) {
double newWidthItems = (double) itemsWidth * pureWidth
/ (itemsWidth + labelWidth);
itemsWidth = (int) newWidthItems;
labelWidth = pureWidth - itemsWidth;
} else {
itemsWidth = pureWidth + LABEL_OFFSET; // no label
}
}

if (itemsWidth > 0) {
createLayouts(itemsWidth, labelWidth);
}

return width;
}

/**
* Creates layouts
* @param widthItems width of items layout
* @param widthLabel width of label layout
*/
private void createLayouts(int widthItems, int widthLabel) {
if (itemsLayout == null || itemsLayout.getWidth() > widthItems) {
itemsLayout = new StaticLayout(buildText(isScrollingPerformed), itemsPaint, widthItems,
widthLabel > 0 ? Layout.Alignment.ALIGN_OPPOSITE : Layout.Alignment.ALIGN_CENTER,
1, ADDITIONAL_ITEM_HEIGHT, false);
} else {
itemsLayout.increaseWidthTo(widthItems);
}

if (!isScrollingPerformed && (valueLayout == null || valueLayout.getWidth() > widthItems)) {
String text = getAdapter() != null ? getAdapter().getItem(currentItem) : null;
valueLayout = new StaticLayout(text != null ? text : "",
valuePaint, widthItems, widthLabel > 0 ?
Layout.Alignment.ALIGN_OPPOSITE : Layout.Alignment.ALIGN_CENTER,
1, ADDITIONAL_ITEM_HEIGHT, false);
} else if (isScrollingPerformed) {
valueLayout = null;
} else {
valueLayout.increaseWidthTo(widthItems);
}

if (widthLabel > 0) {
if (labelLayout == null || labelLayout.getWidth() > widthLabel) {
labelLayout = new StaticLayout(label, valuePaint,
widthLabel, Layout.Alignment.ALIGN_NORMAL, 1,
ADDITIONAL_ITEM_HEIGHT, false);
} else {
labelLayout.increaseWidthTo(widthLabel);
}
}
}

@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
int widthMode = MeasureSpec.getMode(widthMeasureSpec);
int heightMode = MeasureSpec.getMode(heightMeasureSpec);
int widthSize = MeasureSpec.getSize(widthMeasureSpec);
int heightSize = MeasureSpec.getSize(heightMeasureSpec);

int width = calculateLayoutWidth(widthSize, widthMode);

int height;
if (heightMode == MeasureSpec.EXACTLY) {
height = heightSize;
} else {
height = getDesiredHeight(itemsLayout);

if (heightMode == MeasureSpec.AT_MOST) {
height = Math.min(height, heightSize);
}
}

setMeasuredDimension(width, height);
}

@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);

if (itemsLayout == null) {
if (itemsWidth == 0) {
calculateLayoutWidth(getWidth(), MeasureSpec.EXACTLY);
} else {
createLayouts(itemsWidth, labelWidth);
}
}

if (itemsWidth > 0) {
canvas.save();
// Skip padding space and hide a part of top and bottom items
canvas.translate(PADDING, -ITEM_OFFSET);
drawItems(canvas);
drawValue(canvas);
canvas.restore();
}

drawCenterRect(canvas);
drawShadows(canvas);
}

/**
* Draws shadows on top and bottom of control
* @param canvas the canvas for drawing
*/
private void drawShadows(Canvas canvas) {
topShadow.setBounds(0, 0, getWidth(), getHeight() / visibleItems);
topShadow.draw(canvas);

bottomShadow.setBounds(0, getHeight() - getHeight() / visibleItems,
getWidth(), getHeight());
bottomShadow.draw(canvas);
}

/**
* Draws value and label layout
* @param canvas the canvas for drawing
*/
private void drawValue(Canvas canvas) {
valuePaint.setColor(VALUE_TEXT_COLOR);
valuePaint.drawableState = getDrawableState();

Rect bounds = new Rect();
itemsLayout.getLineBounds(visibleItems / 2, bounds);

// draw label
if (labelLayout != null) {
canvas.save();
canvas.translate(itemsLayout.getWidth() + LABEL_OFFSET, bounds.top);
labelLayout.draw(canvas);
canvas.restore();
}

// draw current value
if (valueLayout != null) {
canvas.save();
canvas.translate(0, bounds.top + scrollingOffset);
valueLayout.draw(canvas);
canvas.restore();
}
}

/**
* Draws items
* @param canvas the canvas for drawing
*/
private void drawItems(Canvas canvas) {
canvas.save();

int top = itemsLayout.getLineTop(1);
canvas.translate(0, - top + scrollingOffset);

itemsPaint.setColor(ITEMS_TEXT_COLOR);
itemsPaint.drawableState = getDrawableState();
itemsLayout.draw(canvas);

canvas.restore();
}

/**
* Draws rect for current value
* @param canvas the canvas for drawing
*/
private void drawCenterRect(Canvas canvas) {
int center = getHeight() / 2;
int offset = getItemHeight() / 2;
centerDrawable.setBounds(0, center - offset, getWidth(), center + offset);
centerDrawable.draw(canvas);
}

@Override
public boolean onTouchEvent(MotionEvent event) {
WheelAdapter adapter = getAdapter();
if (adapter == null) {
return true;
}

if (!gestureDetector.onTouchEvent(event) && event.getAction() == MotionEvent.ACTION_UP) {
justify();
}
return true;
}

/**
* Scrolls the wheel
* @param delta the scrolling value
*/
private void doScroll(int delta) {
scrollingOffset += delta;

int count = scrollingOffset / getItemHeight();
int pos = currentItem - count;
if (isCyclic && adapter.getItemsCount() > 0) {
// fix position by rotating
while (pos < 0) {
pos += adapter.getItemsCount();
}
pos %= adapter.getItemsCount();
} else if (isScrollingPerformed) {
//
if (pos < 0) {
count = currentItem;
pos = 0;
} else if (pos >= adapter.getItemsCount()) {
count = currentItem - adapter.getItemsCount() + 1;
pos = adapter.getItemsCount() - 1;
}
} else {
// fix position
pos = Math.max(pos, 0);
pos = Math.min(pos, adapter.getItemsCount() - 1);
}

int offset = scrollingOffset;
if (pos != currentItem) {
setCurrentItem(pos, false);
} else {
invalidate();
}

// update offset
scrollingOffset = offset - count * getItemHeight();
if (scrollingOffset > getHeight()) {
scrollingOffset = scrollingOffset % getHeight() + getHeight();
}
}

// gesture listener
private SimpleOnGestureListener gestureListener = new SimpleOnGestureListener() {
public boolean onDown(MotionEvent e) {
if (isScrollingPerformed) {
scroller.forceFinished(true);
clearMessages();
return true;
}
return false;
}

public boolean onScroll(MotionEvent e1, MotionEvent e2, float distanceX, float distanceY) {
startScrolling();
doScroll((int)-distanceY);
return true;
}

public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX, float velocityY) {
lastScrollY = currentItem * getItemHeight() + scrollingOffset;
int maxY = isCyclic ? 0x7FFFFFFF : adapter.getItemsCount() * getItemHeight();
int minY = isCyclic ? -maxY : 0;
scroller.fling(0, lastScrollY, 0, (int) -velocityY / 2, 0, 0, minY, maxY);
setNextMessage(MESSAGE_SCROLL);
return true;
}
};

// Messages
private final int MESSAGE_SCROLL = 0;
private final int MESSAGE_JUSTIFY = 1;

/**
* Set next message to queue. Clears queue before.
*
* @param message the message to set
*/
private void setNextMessage(int message) {
clearMessages();
animationHandler.sendEmptyMessage(message);
}

/**
* Clears messages from queue
*/
private void clearMessages() {
animationHandler.removeMessages(MESSAGE_SCROLL);
animationHandler.removeMessages(MESSAGE_JUSTIFY);
}

// animation handler
private Handler animationHandler = new Handler() {
public void handleMessage(Message msg) {
scroller.computeScrollOffset();
int currY = scroller.getCurrY();
int delta = lastScrollY - currY;
lastScrollY = currY;
if (delta != 0) {
doScroll(delta);
}

// scrolling is not finished when it comes to final Y
// so, finish it manually
if (Math.abs(currY - scroller.getFinalY()) < MIN_DELTA_FOR_SCROLLING) {
currY = scroller.getFinalY();
scroller.forceFinished(true);
}
if (!scroller.isFinished()) {
animationHandler.sendEmptyMessage(msg.what);
} else if (msg.what == MESSAGE_SCROLL) {
justify();
} else {
finishScrolling();
}
}
};

/**
* Justifies wheel
*/
private void justify() {
if (adapter == null) {
return;
}

lastScrollY = 0;
int offset = scrollingOffset;
int itemHeight = getItemHeight();
boolean needToIncrease = offset > 0 ? currentItem < adapter.getItemsCount() : currentItem > 0;
if ((isCyclic || needToIncrease) && Math.abs((float) offset) > (float) itemHeight / 2) {
if (offset < 0)
offset += itemHeight + MIN_DELTA_FOR_SCROLLING;
else
offset -= itemHeight + MIN_DELTA_FOR_SCROLLING;
}
if (Math.abs(offset) > MIN_DELTA_FOR_SCROLLING) {
scroller.startScroll(0, 0, 0, offset, SCROLLING_DURATION);
setNextMessage(MESSAGE_JUSTIFY);
} else {
finishScrolling();
}
}

/**
* Starts scrolling
*/
private void startScrolling() {
if (!isScrollingPerformed) {
isScrollingPerformed = true;
notifyScrollingListenersAboutStart();
}
}

/**
* Finishes scrolling
*/
void finishScrolling() {
if (isScrollingPerformed) {
notifyScrollingListenersAboutEnd();
isScrollingPerformed = false;
}
invalidateLayouts();
invalidate();
}

/**
* Scroll the wheel
* @param itemsToSkip items to scroll
* @param time scrolling duration
*/
public void scroll(int itemsToScroll, int time) {
scroller.forceFinished(true);
lastScrollY = scrollingOffset;
int offset = itemsToScroll * getItemHeight();
scroller.startScroll(0, lastScrollY, 0, offset - lastScrollY, time);
setNextMessage(MESSAGE_SCROLL);
startScrolling();
}

        在629行到744行的代码是绘制图形,747行onTouchEvent()里面主要是调用了882行的justify()方法,用于调整画面,

@Overridepublic boolean onTouchEvent(MotionEvent event) {WheelAdapter adapter = getAdapter();if (adapter == null) {return true;}if (!gestureDetector.onTouchEvent(event) && event.getAction() == MotionEvent.ACTION_UP) {justify();}return true;}


/** * Justifies wheel */private void justify() {if (adapter == null) {return;}lastScrollY = 0;int offset = scrollingOffset;int itemHeight = getItemHeight();boolean needToIncrease = offset > 0 ? currentItem < adapter.getItemsCount() : currentItem > 0; if ((isCyclic || needToIncrease) && Math.abs((float) offset) > (float) itemHeight / 2) {if (offset < 0)offset += itemHeight + MIN_DELTA_FOR_SCROLLING;elseoffset -= itemHeight + MIN_DELTA_FOR_SCROLLING;}if (Math.abs(offset) > MIN_DELTA_FOR_SCROLLING) {scroller.startScroll(0, 0, 0, offset, SCROLLING_DURATION);setNextMessage(MESSAGE_JUSTIFY);} else {finishScrolling();}}

        我们看下重写的系统回调函数onMeasure()(用于测量各个控件距离,父子控件空间大小等):

@Overrideprotected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {int widthMode = MeasureSpec.getMode(widthMeasureSpec);int heightMode = MeasureSpec.getMode(heightMeasureSpec);int widthSize = MeasureSpec.getSize(widthMeasureSpec);int heightSize = MeasureSpec.getSize(heightMeasureSpec);int width = calculateLayoutWidth(widthSize, widthMode);int height;if (heightMode == MeasureSpec.EXACTLY) {height = heightSize;} else {height = getDesiredHeight(itemsLayout);if (heightMode == MeasureSpec.AT_MOST) {height = Math.min(height, heightSize);}}setMeasuredDimension(width, height);}

里面用到了532行calculateLayoutWidth()的方法,就是计算Layout的宽度,在calculateLayoutWidth()这个方法里面调用了

/** * Creates layouts * @param widthItems width of items layout * @param widthLabel width of label layout */private void createLayouts(int widthItems, int widthLabel) {if (itemsLayout == null || itemsLayout.getWidth() > widthItems) {itemsLayout = new StaticLayout(buildText(isScrollingPerformed), itemsPaint, widthItems,widthLabel > 0 ? Layout.Alignment.ALIGN_OPPOSITE : Layout.Alignment.ALIGN_CENTER,1, ADDITIONAL_ITEM_HEIGHT, false);} else {itemsLayout.increaseWidthTo(widthItems);}if (!isScrollingPerformed && (valueLayout == null || valueLayout.getWidth() > widthItems)) {String text = getAdapter() != null ? getAdapter().getItem(currentItem) : null;valueLayout = new StaticLayout(text != null ? text : "",valuePaint, widthItems, widthLabel > 0 ?Layout.Alignment.ALIGN_OPPOSITE : Layout.Alignment.ALIGN_CENTER,1, ADDITIONAL_ITEM_HEIGHT, false);} else if (isScrollingPerformed) {valueLayout = null;} else {valueLayout.increaseWidthTo(widthItems);}if (widthLabel > 0) {if (labelLayout == null || labelLayout.getWidth() > widthLabel) {labelLayout = new StaticLayout(label, valuePaint,widthLabel, Layout.Alignment.ALIGN_NORMAL, 1,ADDITIONAL_ITEM_HEIGHT, false);} else {labelLayout.increaseWidthTo(widthLabel);}}}

然后我们接着看onDraw()方法:

@Overrideprotected void onDraw(Canvas canvas) {super.onDraw(canvas);if (itemsLayout == null) {if (itemsWidth == 0) {calculateLayoutWidth(getWidth(), MeasureSpec.EXACTLY);} else {createLayouts(itemsWidth, labelWidth);}}if (itemsWidth > 0) {canvas.save();// Skip padding space and hide a part of top and bottom itemscanvas.translate(PADDING, -ITEM_OFFSET);drawItems(canvas);drawValue(canvas);canvas.restore();}drawCenterRect(canvas);drawShadows(canvas);}

在onDraw方法中,也调用了CreateLayout()方法,然后在后面调用drawCenterRect()、drawItems()、drawValue()、绘制阴影drawShadows()两个方法:

/** * Draws shadows on top and bottom of control * @param canvas the canvas for drawing */private void drawShadows(Canvas canvas) {topShadow.setBounds(0, 0, getWidth(), getHeight() / visibleItems);topShadow.draw(canvas);bottomShadow.setBounds(0, getHeight() - getHeight() / visibleItems,getWidth(), getHeight());bottomShadow.draw(canvas);}/** * Draws value and label layout * @param canvas the canvas for drawing */private void drawValue(Canvas canvas) {valuePaint.setColor(VALUE_TEXT_COLOR);valuePaint.drawableState = getDrawableState();Rect bounds = new Rect();itemsLayout.getLineBounds(visibleItems / 2, bounds);// draw labelif (labelLayout != null) {canvas.save();canvas.translate(itemsLayout.getWidth() + LABEL_OFFSET, bounds.top);labelLayout.draw(canvas);canvas.restore();}// draw current valueif (valueLayout != null) {canvas.save();canvas.translate(0, bounds.top + scrollingOffset);valueLayout.draw(canvas);canvas.restore();}}/** * Draws items * @param canvas the canvas for drawing */private void drawItems(Canvas canvas) {canvas.save();int top = itemsLayout.getLineTop(1);canvas.translate(0, - top + scrollingOffset);itemsPaint.setColor(ITEMS_TEXT_COLOR);itemsPaint.drawableState = getDrawableState();itemsLayout.draw(canvas);canvas.restore();}/** * Draws rect for current value * @param canvas the canvas for drawing */private void drawCenterRect(Canvas canvas) {int center = getHeight() / 2;int offset = getItemHeight() / 2;centerDrawable.setBounds(0, center - offset, getWidth(), center + offset);centerDrawable.draw(canvas);}


主要就是通过canvas类进行图形的绘制。


       最后,我们看下840行定义的手势监听:

// gesture listenerprivate SimpleOnGestureListener gestureListener = new SimpleOnGestureListener() {public boolean onDown(MotionEvent e) {if (isScrollingPerformed) {scroller.forceFinished(true);clearMessages();return true;}return false;}public boolean onScroll(MotionEvent e1, MotionEvent e2, float distanceX, float distanceY) {startScrolling();doScroll((int)-distanceY);return true;}public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX, float velocityY) {lastScrollY = currentItem * getItemHeight() + scrollingOffset;int maxY = isCyclic ? 0x7FFFFFFF : adapter.getItemsCount() * getItemHeight();int minY = isCyclic ? -maxY : 0;scroller.fling(0, lastScrollY, 0, (int) -velocityY / 2, 0, 0, minY, maxY);setNextMessage(MESSAGE_SCROLL);return true;}};

        里面主要调用的方法:clearMessages()、startScrolling()、doScroll()、setNextMessage(),先看下中间的两个方法开始滑动和滑动

/** * Scrolls the wheel * @param delta the scrolling value */private void doScroll(int delta) {scrollingOffset += delta;int count = scrollingOffset / getItemHeight();int pos = currentItem - count;if (isCyclic && adapter.getItemsCount() > 0) {// fix position by rotatingwhile (pos < 0) {pos += adapter.getItemsCount();}pos %= adapter.getItemsCount();} else if (isScrollingPerformed) {// if (pos < 0) {count = currentItem;pos = 0;} else if (pos >= adapter.getItemsCount()) {count = currentItem - adapter.getItemsCount() + 1;pos = adapter.getItemsCount() - 1;}} else {// fix positionpos = Math.max(pos, 0);pos = Math.min(pos, adapter.getItemsCount() - 1);}int offset = scrollingOffset;if (pos != currentItem) {setCurrentItem(pos, false);} else {invalidate();}// update offsetscrollingOffset = offset - count * getItemHeight();if (scrollingOffset > getHeight()) {scrollingOffset = scrollingOffset % getHeight() + getHeight();}}

/** * Starts scrolling */private void startScrolling() {if (!isScrollingPerformed) {isScrollingPerformed = true;notifyScrollingListenersAboutStart();}}

在startScrolling方法里面有287行的notifyScrollingListenersAboutStart函数。

再看clearMessages()、setMessageNext()

private void setNextMessage(int message) {clearMessages();animationHandler.sendEmptyMessage(message);}/** * Clears messages from queue */private void clearMessages() {animationHandler.removeMessages(MESSAGE_SCROLL);animationHandler.removeMessages(MESSAGE_JUSTIFY);}

里面使用到了animationHandler,用来传递动画有段的操作:

// animation handlerprivate Handler animationHandler = new Handler() {public void handleMessage(Message msg) {scroller.computeScrollOffset();int currY = scroller.getCurrY();int delta = lastScrollY - currY;lastScrollY = currY;if (delta != 0) {doScroll(delta);}// scrolling is not finished when it comes to final Y// so, finish it manually if (Math.abs(currY - scroller.getFinalY()) < MIN_DELTA_FOR_SCROLLING) {currY = scroller.getFinalY();scroller.forceFinished(true);}if (!scroller.isFinished()) {animationHandler.sendEmptyMessage(msg.what);} else if (msg.what == MESSAGE_SCROLL) {justify();} else {finishScrolling();}}};

里面调用了finishScrolling()

/** * Finishes scrolling */void finishScrolling() {if (isScrollingPerformed) {notifyScrollingListenersAboutEnd();isScrollingPerformed = false;}invalidateLayouts();invalidate();}

                                                                                           


ps:天热烦躁,说明较少,如有问题,敬请留言探讨,很多不足之处,望多多指教。