简单几何(直线与圆的交点) ZOJ Collision 3728

时间:2022-08-30 10:09:45

 

题目传送门

题意:有两个一大一小的同心圆,圆心在原点,大圆外有一小圆,其圆心有一个速度(vx, vy),如果碰到了小圆会反弹,问该圆在大圆内运动的时间

分析:将圆外的小圆看成一个点,判断该直线与同心圆的交点,根据交点个数计算时间。用到了直线的定义,圆的定义,直线与圆交点的个数。

 

/************************************************
* Author        :Running_Time
* Created Time  :2015/10/24 星期六 16:14:33
* File Name     :C.cpp
 ************************************************/

#include <cstdio>
#include <algorithm>
#include <iostream>
#include <sstream>
#include <cstring>
#include <cmath>
#include <string>
#include <vector>
#include <queue>
#include <deque>
#include <stack>
#include <list>
#include <map>
#include <set>
#include <bitset>
#include <cstdlib>
#include <ctime>
using namespace std;

#define lson l, mid, rt << 1
#define rson mid + 1, r, rt << 1 | 1
typedef long long ll;
const int N = 1e5 + 10;
const int INF = 0x3f3f3f3f;
const int MOD = 1e9 + 7;
const double EPS = 1e-10;
int dcmp(double x)  {       //三态函数,减少精度问题
    if (fabs (x) < EPS) return 0;
    else    return x < 0 ? -1 : 1;
}
struct Point    {       //点的定义
    double x, y;
    Point (double x=0, double y=0) : x (x), y (y) {}
    Point operator + (const Point &r) const {       //向量加法
        return Point (x + r.x, y + r.y);
    }
    Point operator - (const Point &r) const {       //向量减法
        return Point (x - r.x, y - r.y);
    }
    Point operator * (double p)  {       //向量乘以标量
        return Point (x * p, y * p);
    }
    Point operator / (double p)  {       //向量除以标量
        return Point (x / p, y / p);
    }
    bool operator < (const Point &r) const {       //点的坐标排序
        return x < r.x || (x == r.x && y < r.y);
    }
    bool operator == (const Point &r) const {       //判断同一个点
        return dcmp (x - r.x) == 0 && dcmp (y - r.y) == 0;
    }
};
typedef Point Vector;       //向量的定义
Point read_point(void)   {      //点的读入
    double x, y;
    scanf ("%lf%lf", &x, &y);
    return Point (x, y);
}
double polar_angle(Vector A)  {     //向量极角
    return atan2 (A.y, A.x);
}
double dot(Vector A, Vector B)  {       //向量点积
    return A.x * B.x + A.y * B.y;
}
double cross(Vector A, Vector B)    {       //向量叉积
    return A.x * B.y - A.y * B.x;
}
double length(Vector A) {       //向量长度,点积
    return sqrt (dot (A, A));
}
double angle(Vector A, Vector B)    {       //向量转角,逆时针,点积
    return acos (dot (A, B) / length (A) / length (B));
}
double area_triangle(Point a, Point b, Point c) {       //三角形面积,叉积
    return fabs (cross (b - a, c - a)) / 2.0;
}
Vector rotate(Vector A, double rad) {       //向量旋转,逆时针
    return Vector (A.x * cos (rad) - A.y * sin (rad), A.x * sin (rad) + A.y * cos (rad));
}
Vector nomal(Vector A)  {       //向量的单位法向量
    double len = length (A);
    return Vector (-A.y / len, A.x / len);
}
Point point_inter(Point p, Vector V, Point q, Vector W)    {        //两直线交点,参数方程
    Vector U = p - q;
    double t = cross (W, U) / cross (V, W);
    return p + V * t;
}
double dis_to_line(Point p, Point a, Point b)   {       //点到直线的距离,两点式
    Vector V1 = b - a, V2 = p - a;
    return fabs (cross (V1, V2)) / length (V1);
}
double dis_to_seg(Point p, Point a, Point b)    {       //点到线段的距离,两点式
  
    if (a == b) return length (p - a);
    Vector V1 = b - a, V2 = p - a, V3 = p - b;
    if (dcmp (dot (V1, V2)) < 0)    return length (V2);
    else if (dcmp (dot (V1, V3)) > 0)   return length (V3);
    else    return fabs (cross (V1, V2)) / length (V1);
}
Point point_proj(Point p, Point a, Point b)   {     //点在直线上的投影,两点式
    Vector V = b - a;
    return a + V * (dot (V, p - a) / dot (V, V));
}
bool inter(Point a1, Point a2, Point b1, Point b2)  {       //判断线段相交,两点式
    double c1 = cross (a2 - a1, b1 - a1), c2 = cross (a2 - a1, b2 - a1),
           c3 = cross (b2 - b1, a1 - b1), c4 = cross (b2 - b1, a2 - b1);
    return dcmp (c1) * dcmp (c2) < 0 && dcmp (c3) * dcmp (c4) < 0;
}
bool on_seg(Point p, Point a1, Point a2)    {       //判断点在线段上,两点式
    return dcmp (cross (a1 - p, a2 - p)) == 0 && dcmp (dot (a1 - p, a2 - p)) < 0;
}
double area_poly(Point *p, int n)   {       //多边形面积
    double ret = 0;
    for (int i=1; i<n-1; ++i)   {
        ret += fabs (cross (p[i] - p[0], p[i+1] - p[0]));
    }
    return ret / 2;
}
/*
    点集凸包,输入点集会被修改
*/
vector<Point> convex_hull(vector<Point> &P) {
    sort (P.begin (), P.end ());
    P.erase (unique (P.begin (), P.end ()), P.end ());      //预处理,删除重复点
    int n = P.size (), m = 0;
    vector<Point> ret (n + 1);
    for (int i=0; i<n; ++i) {
        while (m > 1 && cross (ret[m-1]-ret[m-2], P[i]-ret[m-2]) < 0)   m--;
        ret[m++] = P[i];
    }
    int k = m;
    for (int i=n-2; i>=0; --i)  {
        while (m > k && cross (ret[m-1]-ret[m-2], P[i]-ret[m-2]) < 0)   m--;
        ret[m++] = P[i];
    }
    if (n > 1)  m--;
    ret.resize (m);
    return ret;
}
 
struct Circle   {
    Point c;
    double r;
    Circle () {}
    Circle (Point c, double r) : c (c), r (r) {}
    Point point(double a)   {
        return Point (c.x + cos (a) * r, c.y + sin (a) * r);
    }
};

struct Line {
    Point p;
    Vector v;
    double r;
    Line () {}
    Line (const Point &p, const Vector &v) : p (p), v (v) {
        r = polar_angle (v);
    }
    Point point(double a)   {
        return p + v * a;
    }
};


/*
    直线相交求交点,返回交点个数,交点保存在P中
*/
int line_cir_inter(Line L, Circle C, double &t1, double &t2, vector<Point> &P)    {
    double a = L.v.x, b = L.p.x - C.c.x, c = L.v.y, d = L.p.y - C.c.y;
    double e = a * a + c * c, f = 2 * (a * b + c * d), g = b * b + d * d - C.r * C.r;
    double delta = f * f - 4 * e * g;
    if (dcmp (delta) < 0)   return 0;
    if (dcmp (delta) == 0)  {
        t1 = t2 = -f / (2 * e); P.push_back (L.point (t1));
        return -1;
    }
    t1 = (-f - sqrt (delta)) / (2 * e); P.push_back (L.point (t1));
    t2 = (-f + sqrt (delta)) / (2 * e); P.push_back (L.point (t2));
    if (dcmp (t1) < 0 || dcmp (t2) < 0) return 0;
    return 2;
}
 
/*
    两圆相交求交点,返回交点个数。交点保存在P中
*/
int cir_cir_inter(Circle C1, Circle C2, vector<Point> &P)    {
    double d = length (C1.c - C2.c);
    if (dcmp (d) == 0)  {
        if (dcmp (C1.r - C2.r) == 0)    return -1;      //两圆重叠
        else    return 0;
    }
    if (dcmp (C1.r + C2.r - d) < 0) return 0;
    if (dcmp (fabs (C1.r - C2.r) - d) < 0)  return 0;
    double a = polar_angle (C2.c - C1.c);
    double da = acos ((C1.r * C1.r + d * d - C2.r * C2.r) / (2 * C1.r * d));        //C1C2到C1P1的角?
    Point p1 = C1.point (a - da), p2 = C2.point (a + da);
    P.push_back (p1);
    if (p1 == p2)   return 1;
    else    P.push_back (p2);
    return 2;
}

int main(void)    {
    Circle C1, C2;  Point a, b;
    double Rm, R, r, x, y, vx, vy;
    while (scanf ("%lf%lf%lf%lf%lf%lf%lf", &Rm, &R, &r, &x, &y, &vx, &vy) == 7)    {
        Rm += r;    R += r;
        C1 = Circle (Point (0, 0), Rm);
        C2 = Circle (Point (0, 0), R);
        a = Point (x, y);   b = Point (vx, vy);
        vector<Point> P1, P2;   P1.clear ();    P2.clear ();
        double t1, t2, t3, t4, ans, speed = sqrt (vx * vx + vy * vy);
        int num1 = line_cir_inter (Line (a, b), C1, t1, t2, P1);
        int num2 = line_cir_inter (Line (a, b), C2, t3, t4, P2);
        if (num2 == 2)  {
            if (num1 == 2)   {
                double len = length (P2[0] - P2[1]) - length (P1[0] - P1[1]);
                ans = len / speed;
            }
            else    {
                ans = length (P2[0] - P2[1]) / speed;
            }
        }
        else    {
            ans = 0.0;
        }
        printf ("%.4f\n", ans);
    }

    return 0;
}