我们可以在手机adb shell中,使用input来模拟按键,和之前的sm类似,input也是一个进程,在framework/base/cmds目录下。
一、Input源码
下面我们先看下input的源码:
private void run(String[] args) {
if (args.length < 1) {
showUsage();
return;
}
int index = 0;
String command = args[index];
int inputSource = InputDevice.SOURCE_UNKNOWN;
if (SOURCES.containsKey(command)) {
inputSource = SOURCES.get(command);
index++;
command = args[index];
}
final int length = args.length - index;
try {
if (command.equals("text")) {
if (length == 2) {
inputSource = getSource(inputSource, InputDevice.SOURCE_KEYBOARD);
sendText(inputSource, args[index+1]);
return;
}
} else if (command.equals("keyevent")) {
if (length >= 2) {
final boolean longpress = "--longpress".equals(args[index + 1]);
final int start = longpress ? index + 2 : index + 1;
inputSource = getSource(inputSource, InputDevice.SOURCE_KEYBOARD);
if (length > start) {
for (int i = start; i < length; i++) {
int keyCode = KeyEvent.keyCodeFromString(args[i]);
if (keyCode == KeyEvent.KEYCODE_UNKNOWN) {
keyCode = KeyEvent.keyCodeFromString("KEYCODE_" + args[i]);
}
sendKeyEvent(inputSource, keyCode, longpress);
}
return;
}
}
}.............
我们再来看看sendKeyEvent函数
private void sendKeyEvent(int inputSource, int keyCode, boolean longpress) {
long now = SystemClock.uptimeMillis();
injectKeyEvent(new KeyEvent(now, now, KeyEvent.ACTION_DOWN, keyCode, 0, 0,
KeyCharacterMap.VIRTUAL_KEYBOARD, 0, 0, inputSource));
if (longpress) {
injectKeyEvent(new KeyEvent(now, now, KeyEvent.ACTION_DOWN, keyCode, 1, 0,
KeyCharacterMap.VIRTUAL_KEYBOARD, 0, KeyEvent.FLAG_LONG_PRESS,
inputSource));
}
injectKeyEvent(new KeyEvent(now, now, KeyEvent.ACTION_UP, keyCode, 0, 0,
KeyCharacterMap.VIRTUAL_KEYBOARD, 0, 0, inputSource));
}
最后再来看看injectKeyEvent函数,其主要还是调用了,InputManager中的injectInputEvent函数。
private void injectKeyEvent(KeyEvent event) {
Log.i(TAG, "injectKeyEvent: " + event);
InputManager.getInstance().injectInputEvent(event,
InputManager.INJECT_INPUT_EVENT_MODE_WAIT_FOR_FINISH);
}
二、InputManager相关代码
我们再来看看InputManager的injectInputEvent函数,最后还是调用了InputManagerService的injectInputEvent函数。
public boolean injectInputEvent(InputEvent event, int mode) {
if (event == null) {
throw new IllegalArgumentException("event must not be null");
}
if (mode != INJECT_INPUT_EVENT_MODE_ASYNC
&& mode != INJECT_INPUT_EVENT_MODE_WAIT_FOR_FINISH
&& mode != INJECT_INPUT_EVENT_MODE_WAIT_FOR_RESULT) {
throw new IllegalArgumentException("mode is invalid");
}
try {
return mIm.injectInputEvent(event, mode);//调用了InputManagerService的injectInputEvent函数
} catch (RemoteException ex) {
return false;
}
}
我们再来看看InputManagerService的injectInputEvent函数
@Override // Binder call
public boolean injectInputEvent(InputEvent event, int mode) {
return injectInputEventInternal(event, Display.DEFAULT_DISPLAY, mode);
}
我们再来看injectInputEventInternal函数
private boolean injectInputEventInternal(InputEvent event, int displayId, int mode) {
if (event == null) {
throw new IllegalArgumentException("event must not be null");
}
if (mode != InputManager.INJECT_INPUT_EVENT_MODE_ASYNC
&& mode != InputManager.INJECT_INPUT_EVENT_MODE_WAIT_FOR_FINISH
&& mode != InputManager.INJECT_INPUT_EVENT_MODE_WAIT_FOR_RESULT) {
throw new IllegalArgumentException("mode is invalid");
}
final int pid = Binder.getCallingPid();
final int uid = Binder.getCallingUid();
final long ident = Binder.clearCallingIdentity();
final int result;
try {
result = nativeInjectInputEvent(mPtr, event, displayId, pid, uid, mode,//主要看这个jni函数
INJECTION_TIMEOUT_MILLIS, WindowManagerPolicy.FLAG_DISABLE_KEY_REPEAT);
} finally {
Binder.restoreCallingIdentity(ident);
}
switch (result) {
case INPUT_EVENT_INJECTION_PERMISSION_DENIED:
Slog.w(TAG, "Input event injection from pid " + pid + " permission denied.");
throw new SecurityException(
"Injecting to another application requires INJECT_EVENTS permission");
case INPUT_EVENT_INJECTION_SUCCEEDED:
return true;
case INPUT_EVENT_INJECTION_TIMED_OUT:
Slog.w(TAG, "Input event injection from pid " + pid + " timed out.");
return false;
case INPUT_EVENT_INJECTION_FAILED:
default:
Slog.w(TAG, "Input event injection from pid " + pid + " failed.");
return false;
}
}
三、native层代码
上面这个函数主要调用了nativeInjectInputEvent这个native函数。
static jint nativeInjectInputEvent(JNIEnv* env, jclass /* clazz */,
jlong ptr, jobject inputEventObj, jint displayId, jint injectorPid, jint injectorUid,
jint syncMode, jint timeoutMillis, jint policyFlags) {
NativeInputManager* im = reinterpret_cast<NativeInputManager*>(ptr);
if (env->IsInstanceOf(inputEventObj, gKeyEventClassInfo.clazz)) {
KeyEvent keyEvent;
status_t status = android_view_KeyEvent_toNative(env, inputEventObj, & keyEvent);
if (status) {
jniThrowRuntimeException(env, "Could not read contents of KeyEvent object.");
return INPUT_EVENT_INJECTION_FAILED;
}
return (jint) im->getInputManager()->getDispatcher()->injectInputEvent(
& keyEvent, displayId, injectorPid, injectorUid, syncMode, timeoutMillis,
uint32_t(policyFlags));
} else if (env->IsInstanceOf(inputEventObj, gMotionEventClassInfo.clazz)) {
const MotionEvent* motionEvent = android_view_MotionEvent_getNativePtr(env, inputEventObj);
if (!motionEvent) {
jniThrowRuntimeException(env, "Could not read contents of MotionEvent object.");
return INPUT_EVENT_INJECTION_FAILED;
}
return (jint) im->getInputManager()->getDispatcher()->injectInputEvent(
motionEvent, displayId, injectorPid, injectorUid, syncMode, timeoutMillis,
uint32_t(policyFlags));
} else {
jniThrowRuntimeException(env, "Invalid input event type.");
return INPUT_EVENT_INJECTION_FAILED;
}
}
这个函数先根据event的种类,有KeyEvent,MoveEvent来调用相关函数。我们再来看看InputDispatcher::injectInputEvent函数
int32_t InputDispatcher::injectInputEvent(const InputEvent* event, int32_t displayId,
int32_t injectorPid, int32_t injectorUid, int32_t syncMode, int32_t timeoutMillis,
uint32_t policyFlags) {
nsecs_t endTime = now() + milliseconds_to_nanoseconds(timeoutMillis);
policyFlags |= POLICY_FLAG_INJECTED;
if (hasInjectionPermission(injectorPid, injectorUid)) {
policyFlags |= POLICY_FLAG_TRUSTED;
}
EventEntry* firstInjectedEntry;
EventEntry* lastInjectedEntry;
switch (event->getType()) {
case AINPUT_EVENT_TYPE_KEY: {
const KeyEvent* keyEvent = static_cast<const KeyEvent*>(event);
int32_t action = keyEvent->getAction();
if (! validateKeyEvent(action)) {
return INPUT_EVENT_INJECTION_FAILED;
}
int32_t flags = keyEvent->getFlags();
if (flags & AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY) {
policyFlags |= POLICY_FLAG_VIRTUAL;
}
if (!(policyFlags & POLICY_FLAG_FILTERED)) {
mPolicy->interceptKeyBeforeQueueing(keyEvent, /*byref*/ policyFlags);
}
mLock.lock();
firstInjectedEntry = new KeyEntry(keyEvent->getEventTime(),
keyEvent->getDeviceId(), keyEvent->getSource(),
policyFlags, action, flags,
keyEvent->getKeyCode(), keyEvent->getScanCode(), keyEvent->getMetaState(),
keyEvent->getRepeatCount(), keyEvent->getDownTime());
lastInjectedEntry = firstInjectedEntry;
break;
......
}
InjectionState* injectionState = new InjectionState(injectorPid, injectorUid);
if (syncMode == INPUT_EVENT_INJECTION_SYNC_NONE) {
injectionState->injectionIsAsync = true;
}
injectionState->refCount += 1;
lastInjectedEntry->injectionState = injectionState;
bool needWake = false;
for (EventEntry* entry = firstInjectedEntry; entry != NULL; ) {
EventEntry* nextEntry = entry->next;
needWake |= enqueueInboundEventLocked(entry);
entry = nextEntry;
}
......
这个函数和notifyKey函数很像,notifyKey函数是正常走按键流程在dispatchReader中调用的函数。这里也会想notifyKey一样,先调用PhoneWindowManager的interceptKeyBeforeQueueing函数,然后根据不同类型的Event,然后创建EventEntry,最后调用了enqueueInboundEventLocked函数,这个函数之前在按键流程中分析过了。最后也会调用mLooper->wake函数,把InputDispatcherThread线程唤醒,然后执行dispatchOnce函数:
bool InputDispatcherThread::threadLoop() {dispatchOnce函数会调用dispatchOnceInnerLocked函数,最终发送按键消息到应用。当执行到mLooper->pollOnce函数时,会阻塞。这个在之前的消息机制中介绍过。
mDispatcher->dispatchOnce();
return true;
}
void InputDispatcher::dispatchOnce() { nsecs_t nextWakeupTime = LONG_LONG_MAX; { // acquire lock AutoMutex _l(mLock); mDispatcherIsAliveCondition.broadcast(); // Run a dispatch loop if there are no pending commands. // The dispatch loop might enqueue commands to run afterwards. if (!haveCommandsLocked()) { dispatchOnceInnerLocked(&nextWakeupTime); } // Run all pending commands if there are any. // If any commands were run then force the next poll to wake up immediately. if (runCommandsLockedInterruptible()) { nextWakeupTime = LONG_LONG_MIN; } } // release lock // Wait for callback or timeout or wake. (make sure we round up, not down) nsecs_t currentTime = now(); int timeoutMillis = toMillisecondTimeoutDelay(currentTime, nextWakeupTime); mLooper->pollOnce(timeoutMillis);}
这样整个adb input命令模拟按键的过程就比较清楚了。