本文实例为大家分享了Qt实现可拖动按钮的具体代码,供大家参考,具体内容如下
直接上代码
self-contained.h
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#ifndef SELFCONTAINED_H
#define SELFCONTAINED_H
#include <QWidget>
#include <QPainter>
#include <QTimer>
#include <QImage>
#include <QMouseEvent>
#include <QVector>
#endif // SELFCONTAINED_H
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按钮控件
drawbutton.h:
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#ifndef DRAGBUTTON_H
#define DRAGBUTTON_H
#include "self-contained.h"
class DragButton : public QWidget
{
Q_OBJECT
public :
DragButton(QWidget *parent = 0);
void setInitialScaling( double scaling);
void setPixmap(QString pixmap);
void setText(QString str);
void setIsHold( bool flag);
protected :
int isPress;
int isHold;
QTimer *m_aniTimer;
QTimer *m_holdTimer;
double m_scaling;
double m_InitialScaling; //当前缩放比例
QPoint m_mouseSrcPos; //最小缩放比例
QPixmap m_pixmap;
QString m_text;
void paintEvent(QPaintEvent *);
void enterEvent(QEvent *);
void leaveEvent(QEvent *);
void mousePressEvent(QMouseEvent *);
void mouseReleaseEvent(QMouseEvent *);
void mouseMoveEvent(QMouseEvent *);
signals:
void release_signal();
void drag_signal(); //拖动时发出信号
void clicked();
public slots:
void zoomIn(); //放大
void zoomOut(); //缩小
void hold_slot();
};
#endif // DRAGBUTTON_H
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drawbutton.cpp
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#include "dragbutton.h"
DragButton::DragButton(QWidget *parent) :
QWidget(parent),isPress(0),isHold(0),m_scaling(0.5),m_InitialScaling(0.5),m_mouseSrcPos(0,0)
{
m_aniTimer = new QTimer( this );
m_aniTimer->setInterval(7);
m_holdTimer = new QTimer( this );
m_holdTimer->setInterval(1000);
m_holdTimer->setSingleShot( true );
connect(m_holdTimer,SIGNAL(timeout()), this ,SLOT(hold_slot()));
}
void DragButton::setInitialScaling( double scaling)
{
if (scaling <= 1 && scaling > 0)
{
m_InitialScaling = scaling;
m_scaling = scaling;
}
}
void DragButton::setPixmap(QString pixmap)
{
m_pixmap.load(pixmap);
update();
}
void DragButton::setText(QString str)
{
m_text = str;
update();
}
void DragButton::setIsHold( bool flag)
{
isHold = flag;
update();
}
void DragButton::paintEvent(QPaintEvent *)
{
if (m_pixmap.isNull())
return ;
QPainter painter( this );
painter.setRenderHint(QPainter::Antialiasing);
if (isPress)
{
painter.setPen(Qt::NoPen);
painter.setBrush(QColor(0,0,0,130));
painter.drawRoundedRect(rect(),20,20);
}
m_pixmap = m_pixmap.scaled(width(),height() - 20,Qt::KeepAspectRatio,Qt::SmoothTransformation);
int w = m_pixmap.width()*m_scaling;
int h = m_pixmap.height()*m_scaling;
painter.drawPixmap(QRect((width() - w)/2,(height() - h)/2 - 20,w,h),
m_pixmap,m_pixmap.rect());
painter.setPen(QColor(0,0,0));
painter.drawText(QRect(0,height() - 40,width(),40),Qt::AlignCenter,m_text);
}
void DragButton::enterEvent(QEvent *)
{
disconnect(m_aniTimer,SIGNAL(timeout()), this ,SLOT(zoomOut()));
connect(m_aniTimer,SIGNAL(timeout()), this ,SLOT(zoomIn()));
m_aniTimer->start();
}
void DragButton::leaveEvent(QEvent *)
{
disconnect(m_aniTimer,SIGNAL(timeout()), this ,SLOT(zoomIn()));
connect(m_aniTimer,SIGNAL(timeout()), this ,SLOT(zoomOut()));
m_aniTimer->start();
}
void DragButton::mousePressEvent(QMouseEvent *e)
{
if (!isHold)
isPress = 1;
m_holdTimer->start();
m_mouseSrcPos = e->pos();
update();
}
void DragButton::mouseReleaseEvent(QMouseEvent *e)
{
m_holdTimer->stop();
isPress = 0;
isHold = 0;
if (rect().contains(e->pos()))
emit clicked();
emit release_signal();
update();
}
void DragButton::mouseMoveEvent(QMouseEvent *e)
{
if (isHold)
{
move(pos() - m_mouseSrcPos + e->pos());
emit drag_signal();
}
else
m_mouseSrcPos = e->pos();
}
void DragButton::zoomIn()
{
m_scaling += 0.01;
if (m_scaling >= 1)
{
m_scaling = 1;
m_aniTimer->stop();
}
update();
}
void DragButton::zoomOut()
{
m_scaling -= 0.01;
if (m_scaling <= m_InitialScaling)
{
m_scaling = m_InitialScaling;
m_aniTimer->stop();
}
update();
}
void DragButton::hold_slot()
{
isHold = 1;
isPress = 0;
m_aniTimer->stop();
m_scaling = m_InitialScaling;
update();
}
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整合按钮的控件
drawwidget.h
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#include "dragbutton.h"
class DragWidget : public QWidget
{
Q_OBJECT
public :
DragWidget(QWidget *parent = 0);
~DragWidget();
void addButton(DragButton*);
protected :
QVector<DragButton*> BtnVector;
QPoint m_mouseSrcPos; //记录坐标点
void resetInterface(); //复位
signals:
public slots:
void BtnMove_slots();
void BtnRelease_slots();
};
#endif // DRAGWIDGET_H
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drawwidget.cpp
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#include "dragwidget.h"
DragWidget::DragWidget(QWidget *parent)
: QWidget(parent),m_mouseSrcPos(0,0)
{
}
DragWidget::~DragWidget()
{
}
void DragWidget::addButton(DragButton* btn)
{
connect(btn,SIGNAL(drag_signal()), this ,SLOT(BtnMove_slots()));
connect(btn,SIGNAL(release_signal()), this ,SLOT(BtnRelease_slots()));
BtnVector.push_back(btn);
btn->show();
resetInterface();
}
void DragWidget::resetInterface()
{
for ( int i = 0;i < BtnVector.length();++i)
{
BtnVector[i]->setGeometry(i * width()/BtnVector.length(),0,width()/BtnVector.length(),height());
}
}
void DragWidget::BtnMove_slots()
{
for ( int i = 0;i < BtnVector.length();++i) //找到鼠标所在的按钮
if (BtnVector[i] == sender())
{
int flag = (BtnVector[i]->pos().x() + BtnVector[i]->width()/2)/(width()/BtnVector.length());
for ( int l = 0;l < BtnVector.length();++l) //这里也可以做动画,但这次主要实现拖动的功能
{
if (l < i && l <flag)
BtnVector[l]->setGeometry(l * width()/BtnVector.length(),0,width()/BtnVector.length(),height());
else if ((l > i && l <= flag)||(l >= flag && l < i))
BtnVector[l]->setGeometry((l + ((i-flag)>0?1:-1))* width()/BtnVector.length(),0,width()/BtnVector.length(),height());
else if (l > flag && l > i)
BtnVector[l]->setGeometry(l * width()/BtnVector.length(),0,width()/BtnVector.length(),height());
}
//注释部分合为上面的循环
// if(flag >= i)//往后拖
// for(int l = 0;l < BtnVector.length();++l)
// {
// if(l < i)
// BtnVector[l]->setGeometry(l * width()/BtnVector.length(),0,width()/BtnVector.length(),height());
// else if(l > i && l <= flag)
// BtnVector[l]->setGeometry((l - 1)* width()/BtnVector.length(),0,width()/BtnVector.length(),height());
// else if(l > flag)
// BtnVector[l]->setGeometry(l * width()/BtnVector.length(),0,width()/BtnVector.length(),height());
// }
// else if(flag < i)//往前拖
// for(int l = 0;l < BtnVector.length();++l)
// {
// if(l < flag)
// BtnVector[l]->setGeometry(l * width()/BtnVector.length(),0,width()/BtnVector.length(),height());
// else if(l >= flag && l < i)
// BtnVector[l]->setGeometry((l + 1)* width()/BtnVector.length(),0,width()/BtnVector.length(),height());
// else if(l > i)
// BtnVector[l]->setGeometry(l * width()/BtnVector.length(),0,width()/BtnVector.length(),height());
// }
break ;
}
}
void DragWidget::BtnRelease_slots()
{
for ( int i = 0;i < BtnVector.length();++i) //找到鼠标所在的按钮
if (BtnVector[i] == sender())
{
int posX = BtnVector[i]->pos().x();
if (posX < 0)
posX = 0;
else if (posX > width())
posX = width();
int flag = (posX+BtnVector[i]->width()/2)/(width()/BtnVector.length());
DragButton *btn = BtnVector[i]; //修改vector顺序
if (flag >= i)
for ( int l = i;l < flag;++l)
BtnVector[l] = BtnVector[l+1];
else
for ( int l = i;l > flag;--l)
BtnVector[l] = BtnVector[l-1];
BtnVector[flag] = btn;
}
resetInterface(); //复位
}
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使用
main.cpp
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#include "dragwidget.h"
#include <QApplication>
int main( int argc, char *argv[])
{
QApplication a(argc, argv);
DragWidget ww;
ww.setGeometry(200,200,800,200);
DragButton w(&ww);
w.setPixmap( ":/image/image/contacts.png" );
w.setText( "按钮1" );
w.setInitialScaling(0.6);
DragButton w2(&ww);
w2.setPixmap( ":/image/image/time.png" );
w2.setText( "按钮2" );
w2.setInitialScaling(0.6);
DragButton w3(&ww);
w3.setPixmap( ":/image/image/checking.png" );
w3.setText( "按钮3" );
w3.setInitialScaling(0.6);
DragButton w4(&ww);
w4.setPixmap( ":/image/image/suitcase.png" );
w4.setText( "按钮4" );
w4.setInitialScaling(0.6);
ww.addButton(&w);
ww.addButton(&w2);
ww.addButton(&w3);
ww.addButton(&w4);
ww.show();
return a.exec();
}
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以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持服务器之家。
原文链接:https://blog.csdn.net/BIG_C_GOD/article/details/53384785