I am using Recyclerview with CardView. I am aware how to control speed on list view. But not for Recyclerview.
我正在使用Recyclerview和CardView。我知道如何控制列表视图的速度。但不适用于Recyclerview。
I searched a lot in found class name SmoothScroll. How to use that? I have no Idea! Right now Recyclerview by default scroll is fast.
我在找到的类名SmoothScroll中搜索了很多。怎么用?我不知道!现在,Recyclerview默认滚动很快。
UPDATE:
更新:
I Summarized Gil Answer with this
我总结了吉尔答案
3 个解决方案
#1
95
It's unclear what you mean when you say "smoothScroll
". You could be referring to the automatic "smoothScrollToPosition
" which will automatically scroll to a specified position, you could be talking about manual scrolling and you could be talking about flinging. For the sake of prosperity, I will attempt to answer all of these issues now.
当你说“smoothScroll”时,你的意思还不清楚。您可以指自动“smoothScrollToPosition”,它将自动滚动到指定的位置,您可能正在谈论手动滚动,您可能正在谈论投掷。为了繁荣,我现在将尝试回答所有这些问题。
1. Automatic smooth scrolling.
1.自动平滑滚动。
Inside your layout manager, you need to implement the smoothScrollToPosition
method:
在布局管理器中,您需要实现smoothScrollToPosition方法:
@Override
public void smoothScrollToPosition(RecyclerView recyclerView, State state, int position)
{
// A good idea would be to create this instance in some initialization method, and just set the target position in this method.
LinearSmoothScroller smoothScroller = new LinearSmoothScroller(getContext())
{
@Override
public PointF computeScrollVectorForPosition(int targetPosition)
{
int yDelta = calculateCurrentDistanceToPosition(targetPosition);
return new PointF(0, yDelta);
}
// This is the important method. This code will return the amount of time it takes to scroll 1 pixel.
// This code will request X milliseconds for every Y DP units.
@Override
protected float calculateSpeedPerPixel(DisplayMetrics displayMetrics)
{
return X / TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_DIP, Y, displayMetrics);
}
};
smoothScroller.setTargetPosition(position);
startSmoothScroll(smoothScroller);
}
In this example, I use a helper method named "calculateCurrentDistanceToPosition". This can be a bit tricky, since it involves keeping track of your current scroll position, and calculating the scroll position of a given y position. You can find an example of how to keep track of the recycler's scroll y here.
在这个例子中,我使用名为“calculateCurrentDistanceToPosition”的辅助方法。这可能有点棘手,因为它涉及跟踪当前滚动位置,以及计算给定y位置的滚动位置。您可以在此处找到有关如何跟踪回收器滚动的示例。
Calculating the scroll y of a given position is really dependent on what your recycler is displaying. Assuming all your items are the same height, you can calculate this by performing the following calculation:
计算给定位置的滚动y实际上取决于回收者显示的内容。假设您的所有项目都是相同的高度,您可以通过执行以下计算来计算:
targetScrollY = targetPosition * itemHeight
Then, to calculate the distance you need to scroll, simply subtract the current scroll y with the target scroll y:
然后,要计算您需要滚动的距离,只需使用目标滚动y减去当前滚动y:
private int calculateCurrentDistanceToPosition(int targetPosition) {
int targetScrollY = targetPosition * itemHeight;
return targetScrollY - currentScrollY;
}
2. Slowing down manual scrolling.
2.减慢手动滚动。
Once again, you need to edit your layout manager, this time - the scrollVerticallyBy
method:
再一次,您需要编辑布局管理器,这次是scrollVerticallyBy方法:
@Override
public int scrollVerticallyBy(int delta, Recycler recycler, State state)
{
// write your limiting logic here to prevent the delta from exceeding the limits of your list.
int prevDelta = delta;
if (getScrollState() == SCROLL_STATE_DRAGGING)
delta = (int)(delta > 0 ? Math.max(delta * MANUAL_SCROLL_SLOW_RATIO, 1) : Math.min(delta * MANUAL_SCROLL_SLOW_RATIO, -1));
// MANUAL_SCROLL_SLOW_RATIO is between 0 (no manual scrolling) to 1 (normal speed) or more (faster speed).
// write your scrolling logic code here whereby you move each view by the given delta
if (getScrollState() == SCROLL_STATE_DRAGGING)
delta = prevDelta;
return delta;
}
Edit: In the above method, I call "getScrollState()
". This is a method of RecyclerView
. In this implementation, my custom LayoutManager
is a nested class of my custom RecyclerView
. If this doesn't work for you, you can try to grab the scroll state via some interface pattern.
编辑:在上面的方法中,我调用“getScrollState()”。这是RecyclerView的一种方法。在此实现中,我的自定义LayoutManager是我的自定义RecyclerView的嵌套类。如果这对您不起作用,您可以尝试通过某种界面模式获取滚动状态。
3. Slow down the fling speed
3.减慢速度
Here you want to scale down the fling velocity. You will need to override the fling
method inside your RecyclerView subclass:
在这里,您希望缩小投掷速度。您需要覆盖RecyclerView子类中的fling方法:
@Override
public boolean fling(int velocityX, int velocityY)
{
velocityY *= FLING_SCALE_DOWN_FACTOR; // (between 0 for no fling, and 1 for normal fling, or more for faster fling).
return super.fling(velocityX, velocityY);
}
It's difficult for me to provide a more tailored solution, since you didn't post any of your code, or provide much information about your setup, but I hope this covers most bases and will help you find the best solution for you.
由于您没有发布任何代码或提供有关您的设置的大量信息,因此我很难提供更具针对性的解决方案,但我希望这涵盖了大多数基础,并将帮助您找到最适合您的解决方案。
#2
28
I just simplifying Answer how to use it to control smooth scroll.
我只是简化了答案如何使用它来控制平滑滚动。
Create Class
创建类
import android.content.Context;
import android.support.v7.widget.RecyclerView;
import android.util.AttributeSet;
public class CustomRecyclerView extends RecyclerView {
Context context;
public CustomRecyclerView(Context context) {
super(context);
this.context = context;
}
public CustomRecyclerView(Context context, AttributeSet attrs) {
super(context, attrs);
}
public CustomRecyclerView(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
}
@Override
public boolean fling(int velocityX, int velocityY) {
velocityY *= 0.7;
// velocityX *= 0.7; for Horizontal recycler view. comment velocityY line not require for Horizontal Mode.
return super.fling(velocityX, velocityY);
}
}
Adjust speed by Replacing 0.7 to your value.
通过将0.7替换为您的值来调整速度。
Now use this class in your XML like this.
现在在这样的XML中使用这个类。
<<yourpackage>.CustomRecyclerView
android:id="@+id/my_recycler_view"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:scrollbars="vertical" />
Read RecyclerView in Java like.
阅读Java中的RecyclerView。
CustomRecyclerView mRecyclerView;
mRecyclerView = (CustomRecyclerView) findViewById(R.id.my_recycler_view);
#3
17
Simply implement smoothScrollToPosition() of your LinearLayoutManager:
只需实现LinearLayoutManager的smoothScrollToPosition():
LinearLayoutManager layoutManager = new LinearLayoutManager(this) {
@Override
public void smoothScrollToPosition(RecyclerView recyclerView, RecyclerView.State state, int position) {
LinearSmoothScroller smoothScroller = new LinearSmoothScroller(this) {
private static final float SPEED = 300f;// Change this value (default=25f)
@Override
protected float calculateSpeedPerPixel(DisplayMetrics displayMetrics) {
return SPEED / displayMetrics.densityDpi;
}
};
smoothScroller.setTargetPosition(position);
startSmoothScroll(smoothScroller);
}
};
#1
95
It's unclear what you mean when you say "smoothScroll
". You could be referring to the automatic "smoothScrollToPosition
" which will automatically scroll to a specified position, you could be talking about manual scrolling and you could be talking about flinging. For the sake of prosperity, I will attempt to answer all of these issues now.
当你说“smoothScroll”时,你的意思还不清楚。您可以指自动“smoothScrollToPosition”,它将自动滚动到指定的位置,您可能正在谈论手动滚动,您可能正在谈论投掷。为了繁荣,我现在将尝试回答所有这些问题。
1. Automatic smooth scrolling.
1.自动平滑滚动。
Inside your layout manager, you need to implement the smoothScrollToPosition
method:
在布局管理器中,您需要实现smoothScrollToPosition方法:
@Override
public void smoothScrollToPosition(RecyclerView recyclerView, State state, int position)
{
// A good idea would be to create this instance in some initialization method, and just set the target position in this method.
LinearSmoothScroller smoothScroller = new LinearSmoothScroller(getContext())
{
@Override
public PointF computeScrollVectorForPosition(int targetPosition)
{
int yDelta = calculateCurrentDistanceToPosition(targetPosition);
return new PointF(0, yDelta);
}
// This is the important method. This code will return the amount of time it takes to scroll 1 pixel.
// This code will request X milliseconds for every Y DP units.
@Override
protected float calculateSpeedPerPixel(DisplayMetrics displayMetrics)
{
return X / TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_DIP, Y, displayMetrics);
}
};
smoothScroller.setTargetPosition(position);
startSmoothScroll(smoothScroller);
}
In this example, I use a helper method named "calculateCurrentDistanceToPosition". This can be a bit tricky, since it involves keeping track of your current scroll position, and calculating the scroll position of a given y position. You can find an example of how to keep track of the recycler's scroll y here.
在这个例子中,我使用名为“calculateCurrentDistanceToPosition”的辅助方法。这可能有点棘手,因为它涉及跟踪当前滚动位置,以及计算给定y位置的滚动位置。您可以在此处找到有关如何跟踪回收器滚动的示例。
Calculating the scroll y of a given position is really dependent on what your recycler is displaying. Assuming all your items are the same height, you can calculate this by performing the following calculation:
计算给定位置的滚动y实际上取决于回收者显示的内容。假设您的所有项目都是相同的高度,您可以通过执行以下计算来计算:
targetScrollY = targetPosition * itemHeight
Then, to calculate the distance you need to scroll, simply subtract the current scroll y with the target scroll y:
然后,要计算您需要滚动的距离,只需使用目标滚动y减去当前滚动y:
private int calculateCurrentDistanceToPosition(int targetPosition) {
int targetScrollY = targetPosition * itemHeight;
return targetScrollY - currentScrollY;
}
2. Slowing down manual scrolling.
2.减慢手动滚动。
Once again, you need to edit your layout manager, this time - the scrollVerticallyBy
method:
再一次,您需要编辑布局管理器,这次是scrollVerticallyBy方法:
@Override
public int scrollVerticallyBy(int delta, Recycler recycler, State state)
{
// write your limiting logic here to prevent the delta from exceeding the limits of your list.
int prevDelta = delta;
if (getScrollState() == SCROLL_STATE_DRAGGING)
delta = (int)(delta > 0 ? Math.max(delta * MANUAL_SCROLL_SLOW_RATIO, 1) : Math.min(delta * MANUAL_SCROLL_SLOW_RATIO, -1));
// MANUAL_SCROLL_SLOW_RATIO is between 0 (no manual scrolling) to 1 (normal speed) or more (faster speed).
// write your scrolling logic code here whereby you move each view by the given delta
if (getScrollState() == SCROLL_STATE_DRAGGING)
delta = prevDelta;
return delta;
}
Edit: In the above method, I call "getScrollState()
". This is a method of RecyclerView
. In this implementation, my custom LayoutManager
is a nested class of my custom RecyclerView
. If this doesn't work for you, you can try to grab the scroll state via some interface pattern.
编辑:在上面的方法中,我调用“getScrollState()”。这是RecyclerView的一种方法。在此实现中,我的自定义LayoutManager是我的自定义RecyclerView的嵌套类。如果这对您不起作用,您可以尝试通过某种界面模式获取滚动状态。
3. Slow down the fling speed
3.减慢速度
Here you want to scale down the fling velocity. You will need to override the fling
method inside your RecyclerView subclass:
在这里,您希望缩小投掷速度。您需要覆盖RecyclerView子类中的fling方法:
@Override
public boolean fling(int velocityX, int velocityY)
{
velocityY *= FLING_SCALE_DOWN_FACTOR; // (between 0 for no fling, and 1 for normal fling, or more for faster fling).
return super.fling(velocityX, velocityY);
}
It's difficult for me to provide a more tailored solution, since you didn't post any of your code, or provide much information about your setup, but I hope this covers most bases and will help you find the best solution for you.
由于您没有发布任何代码或提供有关您的设置的大量信息,因此我很难提供更具针对性的解决方案,但我希望这涵盖了大多数基础,并将帮助您找到最适合您的解决方案。
#2
28
I just simplifying Answer how to use it to control smooth scroll.
我只是简化了答案如何使用它来控制平滑滚动。
Create Class
创建类
import android.content.Context;
import android.support.v7.widget.RecyclerView;
import android.util.AttributeSet;
public class CustomRecyclerView extends RecyclerView {
Context context;
public CustomRecyclerView(Context context) {
super(context);
this.context = context;
}
public CustomRecyclerView(Context context, AttributeSet attrs) {
super(context, attrs);
}
public CustomRecyclerView(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
}
@Override
public boolean fling(int velocityX, int velocityY) {
velocityY *= 0.7;
// velocityX *= 0.7; for Horizontal recycler view. comment velocityY line not require for Horizontal Mode.
return super.fling(velocityX, velocityY);
}
}
Adjust speed by Replacing 0.7 to your value.
通过将0.7替换为您的值来调整速度。
Now use this class in your XML like this.
现在在这样的XML中使用这个类。
<<yourpackage>.CustomRecyclerView
android:id="@+id/my_recycler_view"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:scrollbars="vertical" />
Read RecyclerView in Java like.
阅读Java中的RecyclerView。
CustomRecyclerView mRecyclerView;
mRecyclerView = (CustomRecyclerView) findViewById(R.id.my_recycler_view);
#3
17
Simply implement smoothScrollToPosition() of your LinearLayoutManager:
只需实现LinearLayoutManager的smoothScrollToPosition():
LinearLayoutManager layoutManager = new LinearLayoutManager(this) {
@Override
public void smoothScrollToPosition(RecyclerView recyclerView, RecyclerView.State state, int position) {
LinearSmoothScroller smoothScroller = new LinearSmoothScroller(this) {
private static final float SPEED = 300f;// Change this value (default=25f)
@Override
protected float calculateSpeedPerPixel(DisplayMetrics displayMetrics) {
return SPEED / displayMetrics.densityDpi;
}
};
smoothScroller.setTargetPosition(position);
startSmoothScroll(smoothScroller);
}
};