IOS QuartzCore核心动画框架

时间:2021-10-03 02:11:39

IOS QuartzCore核心动画框架

核心动画框架
  1. 使用核心动画需要引入的框架:#import
  2. CALayer: CoreAnimation
  3. CALayer就是UIView上的图层,很多的CALayer组成了UIView。
  4. CALayer与UIView是两个完全不同的类
  5. UIView动画就是简单动画,可以实现改变,偏移,形变,翻转,旋转,翻页
  6. QuartzCore.framework:
    1. CAAnimation:
      1. CAAnimationGroup: 并行动画
      2. CATransition:
      3. CAPropertyAnimation: 属性动画
        1. CABasicAnimation:
        2. CAKeyframeAnimation:
  7. // 使用关键帧动画进行旋转

    CAKeyframeAnimation *keyFrame = [CAKeyframeAnimation animationWithKeyPath:@"transform"];

    CATransform3D transform3d1 = CATransform3DMakeRotation(M_PI * 0.0, 0, 0, 1.0f);

    CATransform3D transform3d2 = CATransform3DMakeRotation(M_PI * 0.5, 0, 0, 1.0f);

    CATransform3D transform3d3 = CATransform3DMakeRotation(M_PI * 1.0, 0, 0, 1.0f);

    CATransform3D transform3d4 = CATransform3DMakeRotation(M_PI * 1.5, 0, 0, 1.0f);

    CATransform3D transform3d5 = CATransform3DMakeRotation(M_PI * 2.0, 0, 0, 1.0f);

    NSValue *value1 = [NSValue valueWithCATransform3D:transform3d1];

    NSValue *value2 = [NSValue valueWithCATransform3D:transform3d2];

    NSValue *value3 = [NSValue valueWithCATransform3D:transform3d3];

    NSValue *value4 = [NSValue valueWithCATransform3D:transform3d4];

    NSValue *value5 = [NSValue valueWithCATransform3D:transform3d5];

    keyFrame.values = @[value1, value2, value3, value4, value5];

    keyFrame.duration = 20;

    keyFrame.repeatCount = 100000;

    [image.layer addAnimation:keyFrame forKey:nil];

  8. // 声明一个动画

    CATransition *animation = [CATransition animation];

    // 设置动画时间

    animation.duration = 1.0f;

    // 设置动画动画的执行效果 慢--快--慢的效果

    animation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];

    // 设置动画的样式

    // animation.type = kCATransitionMoveIn;

    animation.type = @"cube"; // 私有API中的立方体滚动

    // 设置动画的移入的位置 从左、从右、从上、从下

    // animation.subtype = kCATransitionFromTop;

    animation.subtype = @"toLeft"; // 私有API中的从左面滚动

    // 给animatedView添加动画

    [animatedView.layer addAnimation:animation forKey:nil];

  9. // 旋转

    CGAffineTransform transform = CGAffineTransformMakeRotation(M_PI); // 只能旋转一次

    CGAffineTransform transform2 = CGAffineTransformRotate(animatedView.transform, M_PI_4); // 可以多次旋转

    // 缩小,放大

    CGAffineTransform transform3 = CGAffineTransformMakeScale(1.2f, 1.2f); // 缩放一次

    CGAffineTransform transform4 = CGAffineTransformScale(animatedView.transform, 0.9f, 0.9f); // 可以连续操作

    // 移动

    CGAffineTransform transform5 = CGAffineTransformMakeTranslation(12, 12);

    CGAffineTransform transform6 = CGAffineTransformTranslate(animatedView.transform, 0, -120);

    // 开始动画

    [UIView beginAnimations:nil context:nil];

    [UIView setAnimationDuration:0.5f];

    [animatedView setTransform:transform6];

    [UIView commitAnimations];

  10. // CABasicAnimation

    CABasicAnimation *basicAnimation = [CABasicAnimation animationWithKeyPath:@"transform"];

    CATransform3D transform3d1 = CATransform3DMakeTranslation(10, 10, 10); // 3D移动效果

    CATransform3D transform3d11 = CATransform3DTranslate(transform3d1, 10, 10, 10);

    CATransform3D transform3d2 = CATransform3DMakeRotation(M_PI, 0.0, 0.0, 1.0); // 3D旋转效果

    CATransform3D transform3d22 = CATransform3DRotate(transform3d2, M_PI, 0.0, 0.0, 1.0);

    CATransform3D transform3d3 = CATransform3DMakeScale(0.2f, 1.2f, 1.2f); // 3D缩放效果

    CATransform3D transform3d33 = CATransform3DTranslate(transform3d2, 0.0, 0.0, 0.0);

    basicAnimation.toValue = [NSValue valueWithCATransform3D:transform3d1];

    basicAnimation.removedOnCompletion = YES; // 动画结束后去除动画

    basicAnimation.duration = 0.5f; // 设置动画时间

    basicAnimation.cumulative = NO;

    basicAnimation.repeatCount = 0; // 循环次数

    [animatedView.layer addAnimation:basicAnimation forKey:nil];

  11. // 只修改坐标的X轴

    CABasicAnimation *basicAnimation2 = [CABasicAnimation animationWithKeyPath:@"position.x"];

    basicAnimation2.duration = 0.5f;

    basicAnimation2.toValue = [NSNumber numberWithFloat:130];

    [animatedView.layer addAnimation:basicAnimation2 forKey:nil];

    // 修改position

    CABasicAnimation *basicAnimation3 = [CABasicAnimation animationWithKeyPath:@"position"];

    basicAnimation3.duration = 0.5f;

    basicAnimation3.toValue = [NSValue valueWithCGPoint:CGPointMake(100, 100)];

    [animatedView.layer addAnimation:basicAnimation3 forKey:nil];

    // 修改透明度

    CABasicAnimation *basicAnimation4 = [CABasicAnimation animationWithKeyPath:@"opacity"];

    basicAnimation4.duration = 0.5f;

    // 设置透明度的变化

    basicAnimation4.toValue = [NSNumber numberWithFloat:0.0f];

    // 添加上动画

    [animatedView.layer addAnimation:basicAnimation4 forKey:nil];

  12. // 动画组

    // 初始化一个动画组

    CAAnimationGroup *animationGroup = [CAAnimationGroup animation];

    // 动画组中的第一个动画

    CABasicAnimation *basicAnimation5 = [CABasicAnimation animationWithKeyPath:@"opacity"];

    basicAnimation5.duration = 0.5f;

    basicAnimation5.toValue = [NSNumber numberWithFloat:0.0f];

    // 动画组中的第二个动画

    CABasicAnimation *basicAnimation6 = [CABasicAnimation animationWithKeyPath:@"position"];

    basicAnimation6.duration = 0.5f;

    basicAnimation6.toValue = [NSValue valueWithCGPoint:CGPointMake(100, 100)];

    animationGroup.animations = @[basicAnimation5, basicAnimation6];

    // 设置动画组的时间

    animationGroup.duration = 0.5;

    // 添加上

    [animatedView.layer addAnimation:animationGroup forKey:nil];

  13. CAKeyframeAnimation *keyframeAnimation = [CAKeyframeAnimation animationWithKeyPath:@"position"];

    // 运动路径的几个点

    NSValue *value1 = [NSValue valueWithCGPoint:CGPointMake(320/2, 0)];

    NSValue *value2 = [NSValue valueWithCGPoint:CGPointMake(320, 548/2)];

    NSValue *value3 = [NSValue valueWithCGPoint:CGPointMake(320/2, 548)];

    NSValue *value4 = [NSValue valueWithCGPoint:CGPointMake(0, 548/2)];

    NSValue *value5 = [NSValue valueWithCGPoint:CGPointMake(320/2, 0)];

    // 移动到的四个点

    keyframeAnimation.values = @[value1, value2, value3, value4, value5, value4, value3, value2, value1];

    // 设置速度

    keyframeAnimation.duration = 1.0f;

    // 设置移动的形式

    keyframeAnimation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear];

    keyframeAnimation.repeatCount = 10000000.0f;

    // 添加上

    [animatedView.layer addAnimation:keyframeAnimation forKey:nil];