前言
为了机器人在寻路的过程中避障并且找到最短距离,我们需要使用一些算法进行路径规划(path planning),常用的算法有djikstra算法、a*算法等等,在github上有一个非常好的项目叫做pythonrobotics,其中给出了源代码,参考代码,可以对djikstra算法有更深的了解。
一、算法原理
如图所示,dijkstra算法要解决的是一个有向权重图中最短路径的寻找问题,图中红色节点1代表起始节点,蓝色节点6代表目标结点。箭头上的数字代表两个结点中的的距离,也就是模型中所谓的代价(cost)。
贪心算法需要设立两个集合,open_set(开集)和closed_set(闭集),然后根据以下程序进行操作:
- 把初始结点放入到open_set中;
- 把open_set中代价最小的节点取出来放入到closed_set中,并且作为当前节点;
- 把与当前节点相邻的节点放入到open_set中,如果代价更小更新代价
- 重复2-3过程,直到找到终点。
注意open_set中的代价是可变的,而closed_set中的代价已经是最小的代价了,这也是为什么叫做open和close的原因。
至于为什么closed_set中的代价是最小的,是因为我们使用了贪心算法,既然已经把节点加入到了close中,那么初始点到close节点中的距离就比到open中的距离小了,无论如何也不可能找到比它更小的了。
二、程序代码
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"""
grid based dijkstra planning
author: atsushi sakai(@atsushi_twi)
"""
import matplotlib.pyplot as plt
import math
show_animation = true
class dijkstra:
def __init__( self , ox, oy, resolution, robot_radius):
"""
initialize map for a star planning
ox: x position list of obstacles [m]
oy: y position list of obstacles [m]
resolution: grid resolution [m]
rr: robot radius[m]
"""
self .min_x = none
self .min_y = none
self .max_x = none
self .max_y = none
self .x_width = none
self .y_width = none
self .obstacle_map = none
self .resolution = resolution
self .robot_radius = robot_radius
self .calc_obstacle_map(ox, oy)
self .motion = self .get_motion_model()
class node:
def __init__( self , x, y, cost, parent_index):
self .x = x # index of grid
self .y = y # index of grid
self .cost = cost
self .parent_index = parent_index # index of previous node
def __str__( self ):
return str ( self .x) + "," + str ( self .y) + "," + str (
self .cost) + "," + str ( self .parent_index)
def planning( self , sx, sy, gx, gy):
"""
dijkstra path search
input:
s_x: start x position [m]
s_y: start y position [m]
gx: goal x position [m]
gx: goal x position [m]
output:
rx: x position list of the final path
ry: y position list of the final path
"""
start_node = self .node( self .calc_xy_index(sx, self .min_x),
self .calc_xy_index(sy, self .min_y), 0.0 , - 1 )
goal_node = self .node( self .calc_xy_index(gx, self .min_x),
self .calc_xy_index(gy, self .min_y), 0.0 , - 1 )
open_set, closed_set = dict (), dict ()
open_set[ self .calc_index(start_node)] = start_node
while 1 :
c_id = min (open_set, key = lambda o: open_set[o].cost)
current = open_set[c_id]
# show graph
if show_animation: # pragma: no cover
plt.plot( self .calc_position(current.x, self .min_x),
self .calc_position(current.y, self .min_y), "xc" )
# for stopping simulation with the esc key.
plt.gcf().canvas.mpl_connect(
'key_release_event' ,
lambda event: [exit( 0 ) if event.key = = 'escape' else none])
if len (closed_set.keys()) % 10 = = 0 :
plt.pause( 0.001 )
if current.x = = goal_node.x and current.y = = goal_node.y:
print ( "find goal" )
goal_node.parent_index = current.parent_index
goal_node.cost = current.cost
break
# remove the item from the open set
del open_set[c_id]
# add it to the closed set
closed_set[c_id] = current
# expand search grid based on motion model
for move_x, move_y, move_cost in self .motion:
node = self .node(current.x + move_x,
current.y + move_y,
current.cost + move_cost, c_id)
n_id = self .calc_index(node)
if n_id in closed_set:
continue
if not self .verify_node(node):
continue
if n_id not in open_set:
open_set[n_id] = node # discover a new node
else :
if open_set[n_id].cost > = node.cost:
# this path is the best until now. record it!
open_set[n_id] = node
rx, ry = self .calc_final_path(goal_node, closed_set)
return rx, ry
def calc_final_path( self , goal_node, closed_set):
# generate final course
rx, ry = [ self .calc_position(goal_node.x, self .min_x)], [
self .calc_position(goal_node.y, self .min_y)]
parent_index = goal_node.parent_index
while parent_index ! = - 1 :
n = closed_set[parent_index]
rx.append( self .calc_position(n.x, self .min_x))
ry.append( self .calc_position(n.y, self .min_y))
parent_index = n.parent_index
return rx, ry
def calc_position( self , index, minp):
pos = index * self .resolution + minp
return pos
def calc_xy_index( self , position, minp):
return round ((position - minp) / self .resolution)
def calc_index( self , node):
return (node.y - self .min_y) * self .x_width + (node.x - self .min_x)
def verify_node( self , node):
px = self .calc_position(node.x, self .min_x)
py = self .calc_position(node.y, self .min_y)
if px < self .min_x:
return false
if py < self .min_y:
return false
if px > = self .max_x:
return false
if py > = self .max_y:
return false
if self .obstacle_map[node.x][node.y]:
return false
return true
def calc_obstacle_map( self , ox, oy):
self .min_x = round ( min (ox))
self .min_y = round ( min (oy))
self .max_x = round ( max (ox))
self .max_y = round ( max (oy))
print ( "min_x:" , self .min_x)
print ( "min_y:" , self .min_y)
print ( "max_x:" , self .max_x)
print ( "max_y:" , self .max_y)
self .x_width = round (( self .max_x - self .min_x) / self .resolution)
self .y_width = round (( self .max_y - self .min_y) / self .resolution)
print ( "x_width:" , self .x_width)
print ( "y_width:" , self .y_width)
# obstacle map generation
self .obstacle_map = [[false for _ in range ( self .y_width)]
for _ in range ( self .x_width)]
for ix in range ( self .x_width):
x = self .calc_position(ix, self .min_x)
for iy in range ( self .y_width):
y = self .calc_position(iy, self .min_y)
for iox, ioy in zip (ox, oy):
d = math.hypot(iox - x, ioy - y)
if d < = self .robot_radius:
self .obstacle_map[ix][iy] = true
break
@staticmethod
def get_motion_model():
# dx, dy, cost
motion = [[ 1 , 0 , 1 ],
[ 0 , 1 , 1 ],
[ - 1 , 0 , 1 ],
[ 0 , - 1 , 1 ],
[ - 1 , - 1 , math.sqrt( 2 )],
[ - 1 , 1 , math.sqrt( 2 )],
[ 1 , - 1 , math.sqrt( 2 )],
[ 1 , 1 , math.sqrt( 2 )]]
return motion
def main():
print (__file__ + " start!!" )
# start and goal position
sx = - 5.0 # [m]
sy = - 5.0 # [m]
gx = 50.0 # [m]
gy = 50.0 # [m]
grid_size = 2.0 # [m]
robot_radius = 1.0 # [m]
# set obstacle positions
ox, oy = [], []
for i in range ( - 10 , 60 ):
ox.append(i)
oy.append( - 10.0 )
for i in range ( - 10 , 60 ):
ox.append( 60.0 )
oy.append(i)
for i in range ( - 10 , 61 ):
ox.append(i)
oy.append( 60.0 )
for i in range ( - 10 , 61 ):
ox.append( - 10.0 )
oy.append(i)
for i in range ( - 10 , 40 ):
ox.append( 20.0 )
oy.append(i)
for i in range ( 0 , 40 ):
ox.append( 40.0 )
oy.append( 60.0 - i)
if show_animation: # pragma: no cover
plt.plot(ox, oy, ".k" )
plt.plot(sx, sy, "og" )
plt.plot(gx, gy, "xb" )
plt.grid(true)
plt.axis( "equal" )
dijkstra = dijkstra(ox, oy, grid_size, robot_radius)
rx, ry = dijkstra.planning(sx, sy, gx, gy)
if show_animation: # pragma: no cover
plt.plot(rx, ry, "-r" )
plt.pause( 0.01 )
plt.show()
if __name__ = = '__main__' :
main()
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三、运行结果
四、 a*算法:djikstra算法的改进
dijkstra算法实际上是贪心搜索算法,算法复杂度为o( n 2 n^2 n2),为了减少无效搜索的次数,我们可以增加一个启发式函数(heuristic),比如搜索点到终点目标的距离,在选择open_set元素的时候,我们将cost变成cost+heuristic,就可以给出搜索的方向性,这样就可以减少南辕北辙的情况。我们可以run一下pythonrobotics中的astar代码,得到以下结果:
总结
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原文链接:https://blog.csdn.net/weixin_41855010/article/details/119358243