废话不多说了,直接给大家上代码了,具体代码如下所示:
代码如下:
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Drawing.Text;
using System.Drawing.Drawing2D;
using System.Data;
using System.Text;
using System.Windows.Forms;
public partial class WordArt : UserControl //这是一个艺术字的控件
{ //文本属性 private string _text = "WordArt" ;
public string Caption
{ get { return _text; }
set { _text = value; }
} //字体以及大小 private Font _WordArtFont = new Font( "宋体" ,15);
public Font WordArtFont
{ get { return _WordArtFont; }
set { _WordArtFont = value; }
} //颜色 private Color _WordArtForeColor = Color.BlueViolet;
public Color WordArtForeColor
{ get { return _WordArtForeColor; }
set { _WordArtForeColor = value; }
} //阴影的颜色 private Color _WordArtBackColor = Color.Gray;
public Color WordArtBackColor
{ set { _WordArtBackColor = value; }
get { return _WordArtBackColor; }
} //文本输出质量:呈现模式和平滑效果 private TextRenderingHint _TextRenderingHint = TextRenderingHint.ClearTypeGridFit;
public TextRenderingHint WordArtTextRenderingHint
{ get { return _TextRenderingHint; }
set { _TextRenderingHint = value; }
} public SmoothingMode _SmoothingMode = SmoothingMode.AntiAlias;
public SmoothingMode WordArtSmoothingMode
{ get { return _SmoothingMode; }
set { _SmoothingMode = value; }
} public WordArt()
{ InitializeComponent(); } //艺术字的形式:阴影,浮雕…… private WordArtEffectStyle _WordArtEffect=WordArtEffectStyle.projection; //投影为默认形式;
public WordArtEffectStyle WordArtEffect
{ get { return _WordArtEffect; }
set { _WordArtEffect = value; }
} protected override void OnPaint(PaintEventArgs e)
{ base .OnPaint(e);
Graphics g = this .CreateGraphics();
Brush backBrush= new SolidBrush( this .WordArtBackColor);
Brush foreBrush= new SolidBrush( this .WordArtForeColor);
SizeF size = g.MeasureString( this .Caption, this .WordArtFont);
Single posX = ( this .Width - Convert.ToInt16(size.Width)) / 2;
Single posY = ( this .Height - Convert.ToInt16(size.Height)) / 2;
switch ( this .WordArtEffect)
{ case WordArtEffectStyle.projection: //投影效果
//设置文本输出质量 g.TextRenderingHint = this .WordArtTextRenderingHint;
g.SmoothingMode = this .WordArtSmoothingMode;
Matrix matrix = new Matrix();
//投射 matrix.Shear(-1.5f, 0.0f); //缩放 matrix.Scale(1, 0.5f); //平移 matrix.Translate(120, 75); //对绘图平面坐标实施变换 g.Transform = matrix; |
代码到此结束了,希望对大家有所帮助!