最近项目需要用到spring security的权限控制,故花了点时间简单的去看了一下其权限控制相关的源码(版本为4.2)。
accessdecisionmanager
spring security是通过accessdecisionmanager进行授权管理的,先来张官方图镇楼。
accessdecisionmanager
accessdecisionmanager 接口定义了如下方法:
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//调用accessdecisionvoter进行投票(关键方法)
void decide(authentication authentication, object object,
collection<configattribute> configattributes) throws accessdeniedexception,
insufficientauthenticationexception;
boolean supports(configattribute attribute);
boolean supports( class clazz);
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接下来看看它的实现类的具体实现:
affirmativebased
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public void decide(authentication authentication, object object,
collection<configattribute> configattributes) throws accessdeniedexception {
int deny = 0 ;
for (accessdecisionvoter voter : getdecisionvoters()) {
//调用accessdecisionvoter进行vote(我们姑且称之为投票吧),后面再看vote的源码。
int result = voter.vote(authentication, object, configattributes);
if (logger.isdebugenabled()) {
logger.debug( "voter: " + voter + ", returned: " + result);
}
switch (result) {
case accessdecisionvoter.access_granted: //值为1
//只要有voter投票为access_granted,则通过
return ;
case accessdecisionvoter.access_denied: //值为-1
deny++;
break ;
default :
break ;
}
}
if (deny > 0 ) {
//如果有两个及以上accessdecisionvoter(姑且称之为投票者吧)都投access_denied,则直接就不通过了
throw new accessdeniedexception(messages.getmessage(
"abstractaccessdecisionmanager.accessdenied" , "access is denied" ));
}
// to get this far, every accessdecisionvoter abstained
checkallowifallabstaindecisions();
}
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通过以上代码可直接看到affirmativebased的策略:
- 只要有投通过(access_granted)票,则直接判为通过。
- 如果没有投通过票且反对(access_denied)票在两个及其以上的,则直接判为不通过。
unanimousbased
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public void decide(authentication authentication, object object,
collection<configattribute> attributes) throws accessdeniedexception {
int grant = 0 ;
int abstain = 0 ;
list<configattribute> singleattributelist = new arraylist<configattribute>( 1 );
singleattributelist.add( null );
for (configattribute attribute : attributes) {
singleattributelist.set( 0 , attribute);
for (accessdecisionvoter voter : getdecisionvoters()) {
//配置的投票者进行投票
int result = voter.vote(authentication, object, singleattributelist);
if (logger.isdebugenabled()) {
logger.debug( "voter: " + voter + ", returned: " + result);
}
switch (result) {
case accessdecisionvoter.access_granted:
grant++;
break ;
case accessdecisionvoter.access_denied:
//只要有投票者投反对票就立马判为无权访问
throw new accessdeniedexception(messages.getmessage(
"abstractaccessdecisionmanager.accessdenied" ,
"access is denied" ));
default :
abstain++;
break ;
}
}
}
// to get this far, there were no deny votes
if (grant > 0 ) {
//如果没反对票且有通过票,那么就判为通过
return ;
}
// to get this far, every accessdecisionvoter abstained
checkallowifallabstaindecisions();
}
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由此可见unanimousbased的策略:
- 无论多少投票者投了多少通过(access_granted)票,只要有反对票(access_denied),那都判为不通过。
- 如果没有反对票且有投票者投了通过票,那么就判为通过。
consensusbased
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public void decide(authentication authentication, object object,
collection<configattribute> configattributes) throws accessdeniedexception {
int grant = 0 ;
int deny = 0 ;
int abstain = 0 ;
for (accessdecisionvoter voter : getdecisionvoters()) {
//配置的投票者进行投票
int result = voter.vote(authentication, object, configattributes);
if (logger.isdebugenabled()) {
logger.debug( "voter: " + voter + ", returned: " + result);
}
switch (result) {
case accessdecisionvoter.access_granted:
grant++;
break ;
case accessdecisionvoter.access_denied:
deny++;
break ;
default :
abstain++;
break ;
}
}
if (grant > deny) {
//通过的票数大于反对的票数则判为通过
return ;
}
if (deny > grant) {
//通过的票数小于反对的票数则判为不通过
throw new accessdeniedexception(messages.getmessage(
"abstractaccessdecisionmanager.accessdenied" , "access is denied" ));
}
if ((grant == deny) && (grant != 0 )) {
//this.allowifequalgranteddenieddecisions默认为true
//通过的票数和反对的票数相等,则可根据配置allowifequalgranteddenieddecisions进行判断是否通过
if ( this .allowifequalgranteddenieddecisions) {
return ;
}
else {
throw new accessdeniedexception(messages.getmessage(
"abstractaccessdecisionmanager.accessdenied" , "access is denied" ));
}
}
// to get this far, every accessdecisionvoter abstained
checkallowifallabstaindecisions();
}
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由此可见,consensusbased的策略:
- 通过的票数大于反对的票数则判为通过。
- 通过的票数小于反对的票数则判为不通过。
- 通过的票数和反对的票数相等,则可根据配置allowifequalgranteddenieddecisions(默认为true)进行判断是否通过。
到此,应该明白affirmativebased、unanimousbased、consensusbased三者的区别了吧,spring security默认使用的是affirmativebased, 如果有需要,可配置为其它两个,也可自己去实现。
投票者
以上accessdecisionmanager的实现类都只是对权限(投票)进行管理(策略的实现),具体投票(vote)的逻辑是通过调用accessdecisionvoter的子类(投票者)的vote方法实现的。spring security默认注册了rolevoter和authenticatedvoter两个投票者。下面来看看其源码。
accessdecisionmanager
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boolean supports(configattribute attribute);
boolean supports( class <?> clazz);
//核心方法,此方法由上面介绍的的accessdecisionmanager调用,子类实现此方法进行投票。
int vote(authentication authentication, s object,
collection<configattribute> attributes);
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rolevoter
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private string roleprefix = "role_" ;
//只处理role_开头的(可通过配置roleprefix的值进行改变)
public boolean supports(configattribute attribute) {
if ((attribute.getattribute() != null )
&& attribute.getattribute().startswith(getroleprefix())) {
return true ;
}
else {
return false ;
}
}
public int vote(authentication authentication, object object,
collection<configattribute> attributes) {
if (authentication == null ) {
//用户没通过认证,则投反对票
return access_denied;
}
int result = access_abstain;
//获取用户实际的权限
collection<? extends grantedauthority> authorities = extractauthorities(authentication);
for (configattribute attribute : attributes) {
if ( this .supports(attribute)) {
result = access_denied;
// attempt to find a matching granted authority
for (grantedauthority authority : authorities) {
if (attribute.getattribute().equals(authority.getauthority())) {
//权限匹配则投通过票
return access_granted;
}
}
}
}
//如果处理过,但没投通过票,则为反对票,如果没处理过,那么视为弃权(access_abstain)。
return result;
}
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很简单吧,同时,我们还可以通过实现accessdecisionmanager来扩展自己的voter。但是,要实现这个,我们还必须得弄清楚attributes这个参数是从哪儿来的,这个是个很关键的参数啊。通过一张官方图能很清晰的看出这个问题来:
接下来,就看看accessdecisionmanager的调用者abstractsecurityinterceptor。
abstractsecurityinterceptor
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...
//上面说过默认是affirmativebased,可配置
private accessdecisionmanager accessdecisionmanager;
...
protected interceptorstatustoken beforeinvocation(object object) {
...
//抽象方法,子类实现,但由此也可看出configattribute是由securitymetadatasource(实际上,默认是defaultfilterinvocationsecuritymetadatasource)获取。
collection<configattribute> attributes = this .obtainsecuritymetadatasource()
.getattributes(object);
...
//获取当前认证过的用户信息
authentication authenticated = authenticateifrequired();
try {
//调用accessdecisionmanager
this .accessdecisionmanager.decide(authenticated, object, attributes);
}
catch (accessdeniedexception accessdeniedexception) {
publishevent( new authorizationfailureevent(object, attributes, authenticated,
accessdeniedexception));
throw accessdeniedexception;
}
...
}
public abstract securitymetadatasource obtainsecuritymetadatasource();
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以上方法都是由abstractsecurityinterceptor的子类(默认是filtersecurityinterceptor)调用,那就再看看吧:
filtersecurityinterceptor
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...
//securitymetadatasource的实现类,由此可见,可通过外部配置。这也说明我们可以通过自定义securitymetadatasource的实现类来扩展出自己实际需要的configattribute
private filterinvocationsecuritymetadatasource securitymetadatasource;
...
//入口
public void dofilter(servletrequest request, servletresponse response,
filterchain chain) throws ioexception, servletexception {
filterinvocation fi = new filterinvocation(request, response, chain);
//关键方法
invoke(fi);
}
public void invoke(filterinvocation fi) throws ioexception, servletexception {
if ((fi.getrequest() != null )
&& (fi.getrequest().getattribute(filter_applied) != null )
&& observeonceperrequest) {
// filter already applied to this request and user wants us to observe
// once-per-request handling, so don't re-do security checking
fi.getchain().dofilter(fi.getrequest(), fi.getresponse());
}
else {
// first time this request being called, so perform security checking
if (fi.getrequest() != null ) {
fi.getrequest().setattribute(filter_applied, boolean . true );
}
//在这儿调用了父类(abstractsecurityinterceptor)的方法, 也就调用了accessdecisionmanager
interceptorstatustoken token = super .beforeinvocation(fi);
try {
fi.getchain().dofilter(fi.getrequest(), fi.getresponse());
}
finally {
super .finallyinvocation(token);
}
//完了再执行(父类的方法),一前一后,aop无处不在啊
super .afterinvocation(token, null );
}
}
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好啦,到此应该对于spring security的权限管理比较清楚了。看完这个,不知你是否能扩展出一套适合自己需求的权限需求来呢,如果还不太清楚,那也没关系,下篇就实战一下,根据它来开发一套自己的权限体系。
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持服务器之家。
原文链接:http://www.cnblogs.com/dongying/p/6106855.html