本文在实现雪花效果的基础上,根据漫天飞舞雪花,实现下雨天场景的效果,使用eclipse android 版本,具体内容如下
雪花效果图:
具体代码:
1、漫天飞舞的雪花主要代码
snowview
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<span style= "font-size:14px;" > package com.ex</span>ample.snowflake.view;
import android.content.context;
import android.graphics.canvas;
import android.graphics.color;
import android.graphics.paint;
import android.util.attributeset;
import android.view.view;
/**
* 雪花视图, delay时间重绘, 绘制num_snowflakes个雪花
*/
public class snowview extends view {
private static final int num_snowflakes = 150 ; // 雪花数量
private static final int delay = 5 ; // 延迟
private snowflake[] msnowflakes; // 雪花
public snowview(context context) {
super (context);
}
public snowview(context context, attributeset attrs) {
super (context, attrs);
}
public snowview(context context, attributeset attrs, int defstyleattr) {
super (context, attrs, defstyleattr);
}
@override
protected void onsizechanged( int w, int h, int oldw, int oldh) {
super .onsizechanged(w, h, oldw, oldh);
if (w != oldw || h != oldh) {
initsnow(w, h);
}
}
private void initsnow( int width, int height) {
paint paint = new paint(paint.anti_alias_flag); // 抗锯齿
paint.setcolor(color.white); // 白色雪花
paint.setstyle(paint.style.fill); // 填充;
msnowflakes = new snowflake[num_snowflakes];
//msnowflakes所有的雪花都生成放到这里面
for ( int i = 0 ; i < num_snowflakes; ++i) {
msnowflakes[i] = snowflake.create(width, height, paint);
}
}
@override
protected void ondraw(canvas canvas) {
super .ondraw(canvas);
//for返回snowflake
for (snowflake s : msnowflakes) {
//然后进行绘制
s.draw(canvas);
}
// 隔一段时间重绘一次, 动画效果
gethandler().postdelayed(runnable, delay);
}
// 重绘线程
private runnable runnable = new runnable() {
@override
public void run() {
//自动刷新
invalidate();
}
};
}
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snowflake
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package com.example.snowflake.view;
import com.example.snowflake.randomgenerator;
import android.graphics.canvas;
import android.graphics.paint;
import android.graphics.point;
/**
* 雪花的类, 移动, 移出屏幕会重新设置位置.
*/
public class snowflake {
// 雪花的角度
private static final float ange_range = 0 .1f; // 角度范围
private static final float half_angle_range = ange_range / 2f; // 一般的角度
private static final float half_pi = ( float ) math.pi / 2f; // 半pi
private static final float angle_seed = 25f; // 角度随机种子
private static final float angle_divisor = 10000f;
// 雪花的移动速度
private static final float increment_lower = 2f;
private static final float increment_upper = 4f;
// 雪花的大小
private static final float flake_size_lower = 7f;
private static final float flake_size_upper = 20f;
private final randomgenerator mrandom; // 随机控制器
private final point mposition; // 雪花位置
private float mangle; // 角度
private final float mincrement; // 雪花的速度
private final float mflakesize; // 雪花的大小
private final paint mpaint; // 画笔
private snowflake(randomgenerator random, point position, float angle, float increment, float flakesize, paint paint) {
mrandom = random;
mposition = position;
mincrement = increment;
mflakesize = flakesize;
mpaint = paint;
mangle = angle;
}
public static snowflake create( int width, int height, paint paint) {
randomgenerator random = new randomgenerator();
int x = random.getrandom(width);
int y = random.getrandom(height);
point position = new point(x, y);
float angle = random.getrandom(angle_seed) / angle_seed * ange_range + half_pi - half_angle_range;
float increment = random.getrandom(increment_lower, increment_upper);
float flakesize = random.getrandom(flake_size_lower, flake_size_upper);
return new snowflake(random, position, angle, increment, flakesize, paint);
}
// 绘制雪花
public void draw(canvas canvas) {
int width = canvas.getwidth();
int height = canvas.getheight();
move(width, height);
canvas.drawcircle(mposition.x, mposition.y, mflakesize, mpaint);
}
// 移动雪花
private void move( int width, int height) {
//x水平方向,那么需要晃动,主要设置这个值就可以,现在取消晃动了
//如果 mposition.x不加上后面那个值,就不会晃动了
double x = mposition.x + (mincrement * math.cos(mangle));
//y是竖直方向,就是下落
double y = mposition.y + (mincrement * math.sin(mangle));
mangle += mrandom.getrandom(-angle_seed, angle_seed) / angle_divisor;
//这个是设置雪花位置,如果在很短时间内刷新一次,就是连起来的动画效果
mposition.set(( int ) x, ( int ) y);
// 移除屏幕, 重新开始
if (!isinside(width, height)) {
// 重置雪花
reset(width);
}
}
// 判断是否在其中
private boolean isinside( int width, int height) {
int x = mposition.x;
int y = mposition.y;
return x > mflakesize - 5 && x + mflakesize <= width && y >= -mflakesize - 1 && y - mflakesize < height;
}
// 重置雪花
private void reset( int width) {
mposition.x = mrandom.getrandom(width);
mposition.y = ( int ) (-mflakesize - 1 ); // 最上面
mangle = mrandom.getrandom(angle_seed) / angle_seed * ange_range + half_pi - half_angle_range;
}
}
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2、实现下雨天效果代码
rainview
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package com.example.raindrop.view;
import com.example.raindrop.r;
import android.content.context;
import android.graphics.canvas;
import android.graphics.paint;
import android.util.attributeset;
import android.view.view;
/**
* 雨滴视图, delay时间重绘, 绘制num_snowflakes个雨滴
*/
public class rainview extends view {
private static final int num_snowflakes = 150 ; // 雨滴数量
private static final int delay = 5 ; // 延迟
private rainflake[] msnowflakes; // 雨滴
public rainview(context context) {
super (context);
}
public rainview(context context, attributeset attrs) {
super (context, attrs);
}
public rainview(context context, attributeset attrs, int defstyleattr) {
super (context, attrs, defstyleattr);
}
@override
protected void onsizechanged( int w, int h, int oldw, int oldh) {
super .onsizechanged(w, h, oldw, oldh);
if (w != oldw || h != oldh) {
initsnow(w, h);
}
}
private void initsnow( int width, int height) {
paint paint = new paint(paint.anti_alias_flag); // 抗锯齿
paint.setcolor(getresources().getcolor(r.color.colorwater)); // 雨滴的颜色
paint.setstyle(paint.style.fill); // 填充;
msnowflakes = new rainflake[num_snowflakes];
//msnowflakes所有的雨滴都生成放到这里面
for ( int i = 0 ; i < num_snowflakes; ++i) {
msnowflakes[i] = rainflake.create(width, height, paint);
}
}
@override
protected void ondraw(canvas canvas) {
super .ondraw(canvas);
//for返回snowflake
for (rainflake s : msnowflakes) {
//然后进行绘制
s.draw(canvas);
}
// 隔一段时间重绘一次, 动画效果
gethandler().postdelayed(runnable, delay);
}
// 重绘线程
private runnable runnable = new runnable() {
@override
public void run() {
//自动刷新
invalidate();
}
};
}
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rainflake
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package com.example.raindrop.view;
import com.example.raindrop.randomgenerator;
import android.graphics.canvas;
import android.graphics.paint;
/**
* 雨滴的类, 移动, 移出屏幕会重新设置位置.
*/
public class rainflake {
// 雨滴的移动速度
private static final float increment_lower = 6f;
private static final float increment_upper = 8f;
// 雨滴的大小
private static final float flake_size_lower = 2f;
private static final float flake_size_upper = 5f;
private final float mincrement; // 雨滴的速度
private final float mflakesize; // 雨滴的大小
private final paint mpaint; // 画笔
private line mline; // 雨滴
private randomgenerator mrandom;
private rainflake(randomgenerator random,line line, float increment, float flakesize, paint paint) {
mrandom = random;
mline = line;
mincrement = increment;
mflakesize = flakesize;
mpaint = paint;
}
//生成雨滴
public static rainflake create( int width, int height, paint paint) {
randomgenerator random = new randomgenerator();
int [] nline;
nline = random.getline(width, height);
line line = new line(nline[ 0 ], nline[ 1 ], nline[ 2 ], nline[ 3 ]);
float increment = random.getrandom(increment_lower, increment_upper);
float flakesize = random.getrandom(flake_size_lower, flake_size_upper);
return new rainflake(random,line, increment, flakesize, paint);
}
// 绘制雨滴
public void draw(canvas canvas) {
int width = canvas.getwidth();
int height = canvas.getheight();
drawline(canvas, width, height);
}
/**
* 改成线条,类似于雨滴效果
* @param canvas
* @param width
* @param height
*/
private void drawline(canvas canvas, int width, int height) {
//设置线宽
mpaint.setstrokewidth(mflakesize);
//y是竖直方向,就是下落
double y1 = mline.y1 + (mincrement * math.sin( 1.5 ));
double y2 = mline.y2 + (mincrement * math.sin( 1.5 ));
//这个是设置雨滴位置,如果在很短时间内刷新一次,就是连起来的动画效果
mline.set(mline.x1,( int ) y1,mline.x2 ,( int ) y2);
if (!isinsideline(height)) {
resetline(width,height);
}
canvas.drawline(mline.x1, mline.y1, mline.x2, mline.y2, mpaint);
}
// 判断是否在其中
private boolean isinsideline( int height) {
return mline.y1 < height && mline.y2 < height;
}
// 重置雨滴
private void resetline( int width, int height) {
int [] nline;
nline = mrandom.getline(width, height);
mline.x1 = nline[ 0 ];
mline.y1 = nline[ 1 ];
mline.x2 = nline[ 2 ];
mline.y2 = nline[ 3 ];
}
}
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雨滴效果图:
以上就是本文的全部内容,帮助大家轻松实现浪漫的雪花雨滴效果,大家可以把效果运用到自己的项目中,希望大家喜欢。