如何检查用户是否在CGPath附近轻敲?

时间:2022-05-27 08:09:00

Scenario:

I have a set of CGPaths. They are mostly just lines (i.e. not closed shapes). They are drawn on the screen in a UIView's draw method.

我有一套CGPath。它们大多只是线条(即不是封闭的形状)。它们以UIView的绘制方法在屏幕上绘制。

How can I check if the user tapped near one of the paths?

如何检查用户是否在其中一条路径附近轻敲?

Here's what I had working:

这就是我的工作:

UIGraphincsBeginImageContext(CGPathGetBoundingBox(path));
CGContextRef g = UIGraphicsGetCurrentContext();
CGContextAddPath(g,path);
CGContextSetLineWidth(g,15);
CGContextReplacePathWithStrokedPath(g);
CGPath clickArea = CGContextCopyPath(g);  //Not documented
UIGraphicsEndImageContext();

So what I'm doing is creating an image context, because it has the functions I need. I then add the path to the context, and set the line width to 15. Stroking the path at this point would create the click area I can check inside of to find clicks. So I get that stroked path by telling the context to turn the path into a stroked path, then copying that path back out into another CGPath. Later, I can check:

所以我正在做的是创建一个图像上下文,因为它具有我需要的功能。然后我将路径添加到上下文中,并将行宽设置为15.此时描绘路径将创建我可以在其中检查以查找点击的点击区域。所以我通过告诉上下文将路径转换为描边路径,然后将该路径复制回另一个CGPath来获得该描述路径。后来我可以查一下:

if (CGPathContainsPoint(clickArea,NULL,point,NO)) { ...

It all worked well and good, but the CGContextCopyPath, being undocumented, seemed like a bad idea to use for obvious reasons. There's also a certain kludginess about making a CGContext just for this purpose.

这一切都运行良好,但CGContextCopyPath,没有记录,似乎是一个坏主意,使用明显的原因。关于为此目的制作CGContext还有一定的瑕疵。

So, does anybody have any ideas? How do I check if a user tapped near (in this case, within 15 pixels) of any area on a CGPath?

那么,有没有人有任何想法?如何检查用户是否在CGPath的任何区域附近(在这种情况下,在15像素内)轻敲?

2 个解决方案

#1


18  

In iOS 5.0 and later, this can be done more simply using CGPathCreateCopyByStrokingPath:

在iOS 5.0及更高版本中,可以使用CGPathCreateCopyByStrokingPath更简单地完成此操作:

CGPathRef strokedPath = CGPathCreateCopyByStrokingPath(path, NULL, 15,
    kCGLineCapRound, kCGLineJoinRound, 1);
BOOL pointIsNearPath = CGPathContainsPoint(strokedPath, NULL, point, NO);
CGPathRelease(strokedPath);

if (pointIsNearPath) ...

#2


2  

Well, I figured out an answer. It uses CGPathApply:

好吧,我想出了答案。它使用CGPathApply:

clickArea = CGPathCreateMutable();
CGPathApply(path,clickArea,&createClickArea);

void createClickArea (void *info, const CGPathElement *elem) {
  CGPathElementType type = elem->type;
  CGMutablePathRef path = (CGMutablePathRef)info;
  static CGPoint last;
  static CGPoint subpathStart;
  switch (type) {
    case kCGPathElementAddCurveToPoint:
    case kCGPathElementAddQuadCurveToPoint:
      break;
    case kCGPathElmentCloseSubpath:
    case kCGPathElementMoveToPoint: {
      CGPoint p = type == kCGPathElementAddLineToPoint ? elem->points[0] : subpathStart;
      if (CGPointEqualToPoint(p,last)) {
        return;
      }
      CGFloat rad = atan2(p.y - last.y, p.x - last.x);
      CGFloat xOff = CLICK_DIST * cos(rad);
      CGFloat yOff = CLICK_DIST * sin(rad);
      CGPoint a = CGPointMake(last.x - xOff, last.y - yOff);
      CGPoint b = CGPointMake(p.x + xOff, p.y + yOff);
      rad += M_PI_2;
      xOff = CLICK_DIST * cos(rad);
      yOff = CLICK_DIST * sin(rad);
      CGPathMoveToPoint(path, NULL, a.x - xOff, a.y - yOff);
      CGPathAddLineToPoint(path, NULL, a.x + xOff, a.y + yOff);
      CGPathAddLineToPoint(path, NULL, b.x + xOff, b.y + yOff);
      CGPathAddLineToPoint(path, NULL, b.x - xOff, b.y - yOff);
      CGPathCloseSubpath(path);
      last = p;
      break; }
    case kCGPathElementMoveToPoint:
      subpathStart = last = elem->points[0];
      break;
  }
}

Basically it's just my own method for ReplacePathWithStrokedPath, but it only works with lines for right now.

基本上它只是我自己的ReplacePathWithStrokedPath方法,但它只适用于现在的行。

#1


18  

In iOS 5.0 and later, this can be done more simply using CGPathCreateCopyByStrokingPath:

在iOS 5.0及更高版本中,可以使用CGPathCreateCopyByStrokingPath更简单地完成此操作:

CGPathRef strokedPath = CGPathCreateCopyByStrokingPath(path, NULL, 15,
    kCGLineCapRound, kCGLineJoinRound, 1);
BOOL pointIsNearPath = CGPathContainsPoint(strokedPath, NULL, point, NO);
CGPathRelease(strokedPath);

if (pointIsNearPath) ...

#2


2  

Well, I figured out an answer. It uses CGPathApply:

好吧,我想出了答案。它使用CGPathApply:

clickArea = CGPathCreateMutable();
CGPathApply(path,clickArea,&createClickArea);

void createClickArea (void *info, const CGPathElement *elem) {
  CGPathElementType type = elem->type;
  CGMutablePathRef path = (CGMutablePathRef)info;
  static CGPoint last;
  static CGPoint subpathStart;
  switch (type) {
    case kCGPathElementAddCurveToPoint:
    case kCGPathElementAddQuadCurveToPoint:
      break;
    case kCGPathElmentCloseSubpath:
    case kCGPathElementMoveToPoint: {
      CGPoint p = type == kCGPathElementAddLineToPoint ? elem->points[0] : subpathStart;
      if (CGPointEqualToPoint(p,last)) {
        return;
      }
      CGFloat rad = atan2(p.y - last.y, p.x - last.x);
      CGFloat xOff = CLICK_DIST * cos(rad);
      CGFloat yOff = CLICK_DIST * sin(rad);
      CGPoint a = CGPointMake(last.x - xOff, last.y - yOff);
      CGPoint b = CGPointMake(p.x + xOff, p.y + yOff);
      rad += M_PI_2;
      xOff = CLICK_DIST * cos(rad);
      yOff = CLICK_DIST * sin(rad);
      CGPathMoveToPoint(path, NULL, a.x - xOff, a.y - yOff);
      CGPathAddLineToPoint(path, NULL, a.x + xOff, a.y + yOff);
      CGPathAddLineToPoint(path, NULL, b.x + xOff, b.y + yOff);
      CGPathAddLineToPoint(path, NULL, b.x - xOff, b.y - yOff);
      CGPathCloseSubpath(path);
      last = p;
      break; }
    case kCGPathElementMoveToPoint:
      subpathStart = last = elem->points[0];
      break;
  }
}

Basically it's just my own method for ReplacePathWithStrokedPath, but it only works with lines for right now.

基本上它只是我自己的ReplacePathWithStrokedPath方法,但它只适用于现在的行。