I have put
我把
super.viewDidLoad()
self.view.backgroundColor = UIColor.yellowColor()
in
在
override func viewDidLoad() {
}
of GameViewController.swift. But the background doesn't change to yellow. Then, I even add that code to:
GameViewController.swift。但是背景不会变成黄色。然后,我甚至将代码添加到:
override func didMoveToView(view: SKView) {
}
But still, the background doesn't change.
但是,背景并没有改变。
Any way can I change the color of my scene's background ?
我可以改变场景背景的颜色吗?
2 个解决方案
#1
1
You need to set the background color of the scene not background color of your view controller's view:
您需要设置场景的背景色,而不是视图控制器视图的背景色:
// let's create a test Scene
public func setupScene() -> SKScene {
let scene = SKScene(size: CGSize(width: 1024, height: 768))
scene.scaleMode = .AspectFit // define the scaleMode for this scene
scene.backgroundColor = SKColor.lightGrayColor() // HERE: background color
return scene
}
EDIT: To set a "background image", you just add a SKSpriteNode to the scene
编辑:设置一个“背景图像”,你只需在场景中添加一个SKSpriteNode。
// let's create a test Scene
public func setupScene() -> SKScene {
let scene = SKScene(size: CGSize(width: 1024, height: 768))
scene.scaleMode = .AspectFit // define the scaleMode for this scene
let n = SKSpriteNode(imageNamed: "background.png")
scene.addChild(n)
return scene
}
#2
0
You need to change the color of scene and not your ViewController
你需要改变场景的颜色,而不是你的视图控制器
I change my background to red
我把背景换成红色
override func didMoveToView(view: SKView) {
backgroundColor = SKColor.redColor()
}
#1
1
You need to set the background color of the scene not background color of your view controller's view:
您需要设置场景的背景色,而不是视图控制器视图的背景色:
// let's create a test Scene
public func setupScene() -> SKScene {
let scene = SKScene(size: CGSize(width: 1024, height: 768))
scene.scaleMode = .AspectFit // define the scaleMode for this scene
scene.backgroundColor = SKColor.lightGrayColor() // HERE: background color
return scene
}
EDIT: To set a "background image", you just add a SKSpriteNode to the scene
编辑:设置一个“背景图像”,你只需在场景中添加一个SKSpriteNode。
// let's create a test Scene
public func setupScene() -> SKScene {
let scene = SKScene(size: CGSize(width: 1024, height: 768))
scene.scaleMode = .AspectFit // define the scaleMode for this scene
let n = SKSpriteNode(imageNamed: "background.png")
scene.addChild(n)
return scene
}
#2
0
You need to change the color of scene and not your ViewController
你需要改变场景的颜色,而不是你的视图控制器
I change my background to red
我把背景换成红色
override func didMoveToView(view: SKView) {
backgroundColor = SKColor.redColor()
}