static void GetAllActorsOfClass ( const UObject * WorldContextObject, TSubclassOf< AActor > ActorClass, TArray< AActor * > & OutActors )
//需要include的头文件
#include "Kismet/"
//使用方法
TArray<AActor*> ArryActors;
UGameplayStatics::GetAllActorsOfClass(GetWorld(), AActor::GetClass(), ArryActors);
for (int32 i = 0; i < (); i++)
{
Cast<Acoloractor>(ArryActors[i])->Message("succeed"));
}
//GetWorld
GEngine->GetWorld()