本文实例讲述了Android精灵动画用法。分享给大家供大家参考。具体如下:
ElaineAnimated.java文件如下:
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package net.obviam.walking.model;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.graphics.Rect;
public class ElaineAnimated {
private static final String TAG = ElaineAnimated. class .getSimpleName();
private Bitmap bitmap;
// the animation sequence
private Rect sourceRect;
// the rectangle to be drawn from the animation bitmap
private int frameNr;
// number of frames in animation
private int currentFrame;
// the current frame
private long frameTicker;
// the time of the last frame update
private int framePeriod;
// milliseconds between each frame (1000/fps)
private int spriteWidth;
// the width of the sprite to calculate the cut out rectangle
private int spriteHeight;
// the height of the sprite
private int x;
// the X coordinate of the object (top left of the image)
private int y;
// the Y coordinate of the object (top left of the image)
public ElaineAnimated(Bitmap bitmap, int x, int y, int width, int height, int fps, int frameCount) {
this .bitmap = bitmap;
this .x = x;
this .y = y;
currentFrame = 0 ;
frameNr = frameCount;
spriteWidth = bitmap.getWidth() / frameCount;
spriteHeight = bitmap.getHeight();
sourceRect = new Rect( 0 , 0 , spriteWidth, spriteHeight);
framePeriod = 1000 / fps;
frameTicker = 0l;
}
public Bitmap getBitmap() {
return bitmap;
}
public void setBitmap(Bitmap bitmap) {
this .bitmap = bitmap;
}
public Rect getSourceRect() {
return sourceRect;
}
public void setSourceRect(Rect sourceRect) {
this .sourceRect = sourceRect;
}
public int getFrameNr() {
return frameNr;
}
public void setFrameNr( int frameNr) {
this .frameNr = frameNr;
}
public int getCurrentFrame() {
return currentFrame;
}
public void setCurrentFrame( int currentFrame) {
this .currentFrame = currentFrame;
}
public int getFramePeriod() {
return framePeriod;
}
public void setFramePeriod( int framePeriod) {
this .framePeriod = framePeriod;
}
public int getSpriteWidth() {
return spriteWidth;
}
public void setSpriteWidth( int spriteWidth) {
this .spriteWidth = spriteWidth;
}
public int getSpriteHeight() {
return spriteHeight;
}
public void setSpriteHeight( int spriteHeight) {
this .spriteHeight = spriteHeight;
}
public int getX() {
return x;
}
public void setX( int x) {
this .x = x;
}
public int getY() {
return y;
}
public void setY( int y) {
this .y = y;
}
// the update method for Elaine
public void update( long gameTime) {
if (gameTime > frameTicker + framePeriod) {
frameTicker = gameTime;
// increment the frame
currentFrame++;
if (currentFrame >= frameNr) {
currentFrame = 0 ;
}
}
// define the rectangle to cut out sprite
this .sourceRect.left = currentFrame * spriteWidth;
this .sourceRect.right = this .sourceRect.left + spriteWidth;
}
// the draw method which draws the corresponding frame
public void draw(Canvas canvas) {
// where to draw the sprite
Rect destRect = new Rect(getX(), getY(), getX() + spriteWidth, getY() + spriteHeight);
canvas.drawBitmap(bitmap, sourceRect, destRect, null );
canvas.drawBitmap(bitmap, 20 , 150 , null );
Paint paint = new Paint();
paint.setARGB( 50 , 0 , 255 , 0 );
canvas.drawRect( 20 + (currentFrame * destRect.width()), 150 , 20 + (currentFrame * destRect.width()) + destRect.width(), 150 + destRect.height(), paint);
}
}
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希望本文所述对大家的Android程序设计有所帮助。