using System;
using ;
using ;
using ;
using ;
using ;
using ;
namespace UnityConsole
{
public class UserInfo
{
[
] public string ID { get; set; }
[//属性
] public string Name { get; set; }
[
] public int Age { get; set; }
[
] public string Sex { get; set; }
[
] public string Job { get; set; }
[
] [
] public int Height { get; set; } //不进行序列化
}
public class StationInfo
{
[
] public string ID { get; set; }
[
] public string Name { get; set; }
[
] public string DateTime { get; set; }
}
public class ServerInfo
{
[
] public string ID { get; set; }
[
] public string Name { get; set; }
[
] public string IP { get; set; }
}
[
] [
] public class SerializeInfo
{
[
] [
] public List<UserInfo> userInfos = new List<UserInfo>();
[
] [
] public List<StationInfo> stationInfos = new List<StationInfo>();
[
] [
] public List<ServerInfo> serverInfos = new List<ServerInfo>();
}
}