I'm using ThreeJS in a project and noticed that older versions render wireframes differently than newer versions, and I can't figure out how to revert (which I'd prefer).
我在一个项目中使用ThreeJS并注意到旧版本渲染线框与新版本不同,我无法弄清楚如何恢复(我更喜欢)。
This fiddle using release 54 renders only the exterior edges of the object drawn with a wireframe material: http://jsfiddle.net/ksRyQ/ or as pictured here in case this is platform specific (I'm on mac chrome):
使用版本54的这个小提琴只渲染用线框材质绘制的对象的外边缘:http://jsfiddle.net/ksRyQ/或如图所示,以防这是特定于平台的(我在mac chrome上):
On the other hand, when I run the same code locally using the newer version r61 I see each polygon's edge, as in:
另一方面,当我使用较新的版本r61在本地运行相同的代码时,我会看到每个多边形的边缘,如:
the code in both cases is simple:
两种情况下的代码都很简单:
material = new THREE.MeshBasicMaterial({
color: 0xff0000,
wireframe: true
});
I'm sure I could make the cube out of lines or something, but I'd rather actually understand the issue.
我确信我可以用线条或其他东西制作立方体,但我宁愿真正理解这个问题。
Any clues? Is there a setting for this or something that can be tweaked? Secondarily, you'll note that right now that code is using the canvas renderer, although I plan to use the webGL renderer, but the same phenomenon is true with both (even though there are other differences).
有什么线索吗?有没有可以调整的设置?其次,你会注意到现在代码正在使用画布渲染器,虽然我打算使用webGL渲染器,但两者都是相同的现象(尽管还有其他差异)。
1 个解决方案
#1
54
If you want to render a wireframe of a given geometry
, you can now use this pattern:
如果要渲染给定几何体的线框,现在可以使用此模式:
var geo = new THREE.EdgesGeometry( geometry ); // or WireframeGeometry( geometry )
var mat = new THREE.LineBasicMaterial( { color: 0xffffff, linewidth: 2 } );
var wireframe = new THREE.LineSegments( geo, mat );
scene.add( wireframe );
WireframeGeometry
will render all edges. EdgesGeometry
will render the hard edges only.
WireframeGeometry将渲染所有边。 EdgesGeometry仅渲染硬边。
Also see this related answer on how to render both a model and its wireframe.
另请参阅有关如何渲染模型及其线框的相关答案。
EDIT: updated to three.js.r.82
编辑:更新为three.js.r.82
#1
54
If you want to render a wireframe of a given geometry
, you can now use this pattern:
如果要渲染给定几何体的线框,现在可以使用此模式:
var geo = new THREE.EdgesGeometry( geometry ); // or WireframeGeometry( geometry )
var mat = new THREE.LineBasicMaterial( { color: 0xffffff, linewidth: 2 } );
var wireframe = new THREE.LineSegments( geo, mat );
scene.add( wireframe );
WireframeGeometry
will render all edges. EdgesGeometry
will render the hard edges only.
WireframeGeometry将渲染所有边。 EdgesGeometry仅渲染硬边。
Also see this related answer on how to render both a model and its wireframe.
另请参阅有关如何渲染模型及其线框的相关答案。
EDIT: updated to three.js.r.82
编辑:更新为three.js.r.82