# 三角形判断,三角形,等边、等腰、直角
#
def triangle(x, y, z):
equilateral_triangle = f'{x, y, z}构成等边三角形'
isosceles_triangle = f'{x, y, z}构成等腰三角形'
right_triangle = f'{x, y, z}构成直角三角形'
isosceles_triangle2 = f'{x, y, z}构成等腰直角三角形'
_triangle = f'{x, y, z}构成三角形'
n = f'{x, y, z}不构成三角形'
# 直角三角形判断时,会有复合无理数(如3*2**0.5)的存在,故设置一个极小值min1,使得判断直角三角形的式子成立
min1 = 1e-10
if x + y > z and x + z > y and y + z > x:
if x == y == z:
n = equilateral_triangle
elif x == y or x == z or z == y:
n = isosceles_triangle
if x*x + y*y - z*z < min1 or z*z + y*y - x*x < min1 or x*x + z*z - y*y < min1:
n = isosceles_triangle2
elif x*x + y*y - z*z < min1 or z*z + y*y - x*x < min1 or x*x + z*z - y*y < min1:
n = right_triangle
else:
n = _triangle
return n
x1 = eval(input('输入第1条边:'))
y1 = eval(input('输入第2条边:'))
z1 = eval(input('输入第3条边:'))
print(triangle(x=x1, y=y1, z=z1))