I'm undertaking a Augment Reality project in Android platform,which to do something like http://www.direct-optic.fr/essai-virtuel-lunettes-troisd/,that is to recognise eyes then generate glasses for user to see the Effect. Currently I have down the first to recognise eyes using OpenCV2.4.1,but encounter a problem that I don't know how to use camera as a texture in OpenGL ES. I have bulid the glass model using 3DMax with the format of .obj,trying to import it in OpenGL ES. So I wonder if there is someone can give some demo of how to do it. TI company have down it,but i don't know the details. follow is the link: http://www.t-immersion.com/trylive/trylive-eyewear.
我正在Android平台上进行一个Augment Reality项目,它可以做http://www.direct-optic.fr/essai-virtuel-lunettes-troisd/这样的事情,即识别眼睛然后生成眼镜供用户查看效果。目前我已经开始使用OpenCV2.4.1来识别眼睛,但遇到一个我不知道如何在OpenGL ES中使用相机作为纹理的问题。我使用格式为.obj的3DMax来构建玻璃模型,尝试在OpenGL ES中导入它。所以我想知道是否有人可以提供一些如何做的演示。 TI公司已经取消了它,但我不知道细节。以下是链接:http://www.t-immersion.com/trylive/trylive-eyewear。
1 个解决方案
#1
0
check out how the vuforia sample apps do it here
查看vuforia示例应用程序如何在此处执行此操作
its an augmented reality api that uses the camera as a background texture
它是一个使用相机作为背景纹理的增强现实api
#1
0
check out how the vuforia sample apps do it here
查看vuforia示例应用程序如何在此处执行此操作
its an augmented reality api that uses the camera as a background texture
它是一个使用相机作为背景纹理的增强现实api