I'm using the mrdoob Blender Export Plugin (io_mesh_threejs) to Export to Three JS, but the exported .js or .dae objects do not contain any reference to the texture map files. Is there a special way I need to export the object? Alternatively, is there a special way I need to apply the map to the object in Blender 2.65 in order for the exporter to include it. Lastly, if there is not a way, can I manually add the texture in the JS file?
我正在使用mrdoob Blender Export Plugin(io_mesh_threejs)导出到三个JS,但导出的.js或.dae对象不包含对纹理贴图文件的任何引用。我需要一种特殊的方式来导出对象吗?或者,我需要一种特殊的方法将地图应用于Blender 2.65中的对象,以便导出器包含它。最后,如果没有办法,我可以在JS文件中手动添加纹理吗?
Blender Before Export
出口前的搅拌机
JSON Object Exported (without reference to texture)
导出的JSON对象(不参考纹理)
{
"metadata" :
{
"formatVersion" : 3.1,
"generatedBy" : "Blender 2.65 Exporter",
"vertices" : 8,
"faces" : 6,
"normals" : 8,
"colors" : 0,
"uvs" : [4],
"materials" : 1,
"morphTargets" : 0,
"bones" : 0
},
"scale" : 1.000000,
"materials" : [ {
"DbgColor" : 15658734,
"DbgIndex" : 0,
"DbgName" : "Material",
"blending" : "NormalBlending",
"colorAmbient" : [0.6400000190734865, 0.6400000190734865, 0.6400000190734865],
"colorDiffuse" : [0.6400000190734865, 0.6400000190734865, 0.6400000190734865],
"colorSpecular" : [0.5, 0.5, 0.5],
"depthTest" : true,
"depthWrite" : true,
"shading" : "Lambert",
"specularCoef" : 50,
"transparency" : 1.0,
"transparent" : false,
"vertexColors" : false
}],
"vertices" : [1,-0.988938,-1,1,-0.988938,1,-1,-0.988938,1,-1,-0.988938,-1,1,1.01106,-0.999999,0.999999,1.01106,1,-1,1.01106,1,-1,1.01106,-1],
"morphTargets" : [],
"normals" : [0.577349,-0.577349,-0.577349,0.577349,-0.577349,0.577349,-0.577349,-0.577349,0.577349,-0.577349,-0.577349,-0.577349,0.577349,0.577349,-0.577349,-0.577349,0.577349,-0.577349,-0.577349,0.577349,0.577349,0.577349,0.577349,0.577349],
"colors" : [],
"uvs" : [[1,-0,1,1,0,1,-0,0]],
"faces" : [43,0,1,2,3,0,0,1,2,3,0,1,2,3,43,4,7,6,5,0,0,1,2,3,4,5,6,7,43,0,4,5,1,0,0,1,2,3,0,4,7,1,43,1,5,6,2,0,0,1,2,3,1,7,6,2,43,2,6,7,3,0,0,1,2,3,2,6,5,3,43,4,0,3,7,0,2,3,0,1,4,0,3,5],
"bones" : [],
"skinIndices" : [],
"skinWeights" : [],
"animation" : {}
}
Code To Load JSON Object
代码加载JSON对象
var object;
var loader = new THREE.JSONLoader();
loader.load( "./quirk_logo.js", function(geometry, materials) {
var material = new THREE.MeshFaceMaterial(materials);
object = new THREE.Mesh(geometry, materials);
object.scale.set(1, 1, 1);
scene.add(object)
render();
});
3 个解决方案
#1
2
I think you can first export your model to .obj
from your Blender and then follow the rest part of this tutorial to get your right .json
model.
http://bkcore.com/blog/3d/webgl-three-js-workflow-tips.html
我想你可以先从你的Blender将你的模型导出到.obj,然后按照本教程的其余部分来获得正确的.json模型。 http://bkcore.com/blog/3d/webgl-three-js-workflow-tips.html
#2
1
This should be what you are looking for.
这应该是你正在寻找的。
http://graphic-sim.com/B_basic_export.html
http://graphic-sim.com/B_basic_export.html
#3
1
Take a look at the example i cooked up .
看看我煮熟的例子。
https://github.com/master-atul/blender3js
https://github.com/master-atul/blender3js
U can see the working example here :
你可以在这里看到工作示例:
http://www.atulr.com/blender3js
http://www.atulr.com/blender3js
You can check out my code from my repo link.
你可以从我的repo链接查看我的代码。
And if you wish to know the export options i used :
如果您想知道我使用的出口选项:
I directly exported the animations and everything from blender with options described here.
我直接从混合器中导出动画和所有内容以及此处描述的选项。
https://devmatrix.wordpress.com/2013/02/27/creating-skeletal-animation-in-blender-and-exporting-it-to-three-js/
Hope this helps Cheers :)
希望这有助于干杯:)
#1
2
I think you can first export your model to .obj
from your Blender and then follow the rest part of this tutorial to get your right .json
model.
http://bkcore.com/blog/3d/webgl-three-js-workflow-tips.html
我想你可以先从你的Blender将你的模型导出到.obj,然后按照本教程的其余部分来获得正确的.json模型。 http://bkcore.com/blog/3d/webgl-three-js-workflow-tips.html
#2
1
This should be what you are looking for.
这应该是你正在寻找的。
http://graphic-sim.com/B_basic_export.html
http://graphic-sim.com/B_basic_export.html
#3
1
Take a look at the example i cooked up .
看看我煮熟的例子。
https://github.com/master-atul/blender3js
https://github.com/master-atul/blender3js
U can see the working example here :
你可以在这里看到工作示例:
http://www.atulr.com/blender3js
http://www.atulr.com/blender3js
You can check out my code from my repo link.
你可以从我的repo链接查看我的代码。
And if you wish to know the export options i used :
如果您想知道我使用的出口选项:
I directly exported the animations and everything from blender with options described here.
我直接从混合器中导出动画和所有内容以及此处描述的选项。
https://devmatrix.wordpress.com/2013/02/27/creating-skeletal-animation-in-blender-and-exporting-it-to-three-js/
Hope this helps Cheers :)
希望这有助于干杯:)