原文在这里:/p/76c45c2f6383
原文中正则表达式"<a href=([^>\n\s]+)>(.*?)(</a>)"的s前面只有一条\,实际应该是两条,这样才能够匹配空格。
扩展Text组件,使用时直接添加HyperlinkText 组件即可,超链接格式为<a href="text">text</a>
using System;
using ;
using ;
using ;
using UnityEngine;
using ;
using ;
using ;
/// <summary>
/// 文本控件,支持超链接
/// </summary>
public class HyperlinkText : Text, IPointerClickHandler
{
/// <summary>
/// 超链接信息类
/// </summary>
private class HyperlinkInfo
{
public int startIndex;
public int endIndex;
public string name;
public readonly List<Rect> boxes = new List<Rect>();
}
/// <summary>
/// 解析完最终的文本
/// </summary>
private string m_OutputText;
/// <summary>
/// 超链接信息列表
/// </summary>
private readonly List<HyperlinkInfo> m_HrefInfos = new List<HyperlinkInfo>();
/// <summary>
/// 文本构造器
/// </summary>
protected static readonly StringBuilder s_TextBuilder = new StringBuilder();
[Serializable]
public class HrefClickEvent : UnityEvent<string> { }
[SerializeField]
private HrefClickEvent m_OnHrefClick = new HrefClickEvent();
/// <summary>
/// 超链接点击事件
/// </summary>
public HrefClickEvent onHrefClick
{
get { return m_OnHrefClick; }
set { m_OnHrefClick = value; }
}
/// <summary>
/// 超链接正则
/// </summary>
private static readonly Regex s_HrefRegex = new Regex(@"<a href=([^>\n\\s]+)>(.*?)(</a>)", );
public override void SetVerticesDirty()
{
();
#if UNITY_EDITOR
if ((this) == )
{
return;
}
#endif
m_OutputText = GetOutputText(text);
}
protected override void OnPopulateMesh(VertexHelper toFill)
{
var orignText = m_Text;
m_Text = m_OutputText;
(toFill);
m_Text = orignText;
UIVertex vert = new UIVertex();
// 处理超链接包围框
foreach (var hrefInfo in m_HrefInfos)
{
();
if ( >= )
{
continue;
}
// 将超链接里面的文本顶点索引坐标加入到包围框
(ref vert, );
var pos = ;
var bounds = new Bounds(pos, );
for (int i = , m = ; i < m; i++)
{
if (i >= )
{
break;
}
(ref vert, i);
pos = ;
if ( < ) // 换行重新添加包围框
{
(new Rect(, ));
bounds = new Bounds(pos, );
}
else
{
(pos); // 扩展包围框
}
}
(new Rect(, ));
}
}
/// <summary>
/// 获取超链接解析后的最后输出文本
/// </summary>
/// <returns></returns>
protected virtual string GetOutputText(string outputText)
{
s_TextBuilder.Length = 0;
m_HrefInfos.Clear();
var indexText = 0;
foreach (Match match in s_HrefRegex.Matches(outputText))
{
s_TextBuilder.Append((indexText, - indexText));
s_TextBuilder.Append("<color=blue>"); // 超链接颜色
var group = [1];
var hrefInfo = new HyperlinkInfo
{
startIndex = s_TextBuilder.Length * 4, // 超链接里的文本起始顶点索引
endIndex = (s_TextBuilder.Length + [2].Length - 1) * 4 + 3,
name =
};
m_HrefInfos.Add(hrefInfo);
s_TextBuilder.Append([2].Value);
s_TextBuilder.Append("</color>");
indexText = + ;
}
s_TextBuilder.Append((indexText, - indexText));
return s_TextBuilder.ToString();
}
/// <summary>
/// 点击事件检测是否点击到超链接文本
/// </summary>
/// <param name="eventData"></param>
public void OnPointerClick(PointerEventData eventData)
{
Vector2 lp = ;
(rectTransform, , , out lp);
foreach (var hrefInfo in m_HrefInfos)
{
var boxes = ;
for (var i = 0; i < ; ++i)
{
if (boxes[i].Contains(lp))
{
m_OnHrefClick.Invoke();
return;
}
}
}
}
}
下面是如何访问回调函数
using ;
using ;
using UnityEngine;
using ;
public class Test: MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
<HyperlinkText>().(OnHrefClick);//监听文本中的超链接的点击事件
}
/// <summary>
/// 文本超链接的回调函数
/// </summary>
/// <param name="hrefName"></param>
private void OnHrefClick(string hrefName)
{
("点击了超链接:" + hrefName);
}
}
这个脚本有一个问题,就是HyperlinkText计算长度时会把整个超链接的长度计算在内,而不是仅计算超链接中显示的文本,所以有些情况超链接会失效