//以下是接鸡蛋小游戏源码 。建议在VS中运行调试!
/*头文件*/# include <windows.h># include <stdlib.h># include <stdio.h># include <conio.h># include <time.h>/*全局变量*/ int score = 0 ,life = 5 ,difficulty = 500 ; //已初始化(得分,生命,难度)/*结构体*/struct location{/*hand_x代表的是手的横坐标 手的纵坐标固定是9egg_x代表的是鸡蛋的横坐标egg_y代表的是鸡蛋的纵坐标d_hand_x代表的是手比起之前增加或减少的值(横坐标)【hand_x + d_hand_x=手的旧横坐标】d_egg_x代表的是鸡蛋比起之前增加或减少的值 (横坐标)【egg_x + d_egg_x=蛋的旧横坐标】d_egg_y代表的是鸡蛋比起之前增加或减少的值 (纵坐标)【egg_y +d_egg_y =蛋的旧纵坐标】egg_type代表鸡蛋种类 1是白色鸡蛋(得分+10),2是黑色鸡蛋(得分+50,生命+1)*/inthand_x ,egg_x,egg_y ,d_hand_x, d_egg_x,d_egg_y,egg_type;}; /*声明函数*/void gotoxy(int x,int y,int width);//光标到指定位置 void Loading(void); //加载界面 void Setup(void);//设置界面void Move(struct location * p_play ); //游戏移动 void Show(void);//游戏界面 int main(void){HANDLE hConsole = GetStdHandle(STD_OUTPUT_HANDLE);long first_time, second_time;/*隐藏光标 39--44行*/HANDLE hC = GetStdHandle(STD_OUTPUT_HANDLE);//获得标准输出设备句柄CONSOLE_CURSOR_INFO cci;//定义光标信息结构体 GetConsoleCursorInfo(hC, &cci);//获得当前光标信息 cci.bVisible = 0;//为0时光标不可见SetConsoleCursorInfo(hC, &cci);system("color 07");//设置窗口颜色Loading();system("title 接鸡蛋 ——C语言制作");//改变窗口标题system("mode con: cols=39 lines=19");//设置窗口大小system("start http://user.qzone.qq.com/2783608988?ptlang=2052"); //打开作者空间 srand((unsigned)time(NULL));//随机数种子struct location play = {5,(int)(10 * rand() / (RAND_MAX + 1)) ,0,0,0,0,1};//定义结构体变量 并 初始化Show();//显示游戏界面 Move(&play);//画手画蛋_getch(); first_time = GetTickCount();//获取毫秒级数目(便于控制鸡蛋移动速度)while(1){/*hand_x代表的是手的横坐标 手的纵坐标固定是9 egg_x代表的是鸡蛋的横坐标 egg_y代表的是鸡蛋的纵坐标 d_hand_x代表的是手比起之前增加或减少的值(横坐标)【hand_x + d_hand_x=手的旧横坐标】 d_egg_x代表的是鸡蛋比起之前增加或减少的值 (横坐标)【egg_x + d_egg_x=蛋的旧横坐标】 d_egg_y代表的是鸡蛋比起之前增加或减少的值 (纵坐标)【egg_y +d_egg_y =蛋的旧纵坐标】egg_type代表鸡蛋种类 1是白色鸡蛋(得分+10),2是黑色鸡蛋(得分+50,生命+1)*/if(_kbhit())// 检查当前是否有键盘输入(手和鸡蛋能够同时移动的关键)switch(getch()){case 'a' : case 'A' :if( play.hand_x <= 0 )play.hand_x = 1;play.hand_x--;play.d_hand_x = 1;Move(&play); break;case 'd' : case 'D' : if(play.hand_x >= 9 ) play.hand_x = 8;play.hand_x++;play.d_hand_x = -1;Move(&play);break;case 27 ://27代表ASCII码中的【Esc】 (进入设置菜单)Setup();system("cls");Show();first_time = GetTickCount();//重新获取毫秒级数目 Move(&play);break;default://按任意非控制键停止if (_getch() != 'A' || 'a' || 'D' || 'd') first_time = GetTickCount();//重新获取毫秒级数目 Move(&play); break; }second_time = GetTickCount(); if (second_time - first_time >= difficulty) //判断鸡蛋时间(控制移动速度){first_time = GetTickCount();play.egg_y++;play.d_egg_y = -1;play.d_hand_x = play.d_egg_x = 0;Move(&play);} if( play.egg_y == 10 )//鸡蛋到底时 {/*hand_x代表的是手的横坐标 手的纵坐标固定是9 egg_x代表的是鸡蛋的横坐标 egg_y代表的是鸡蛋的纵坐标 d_hand_x代表的是手比起之前增加或减少的值(横坐标)【hand_x + d_hand_x=手的旧横坐标】d_egg_x代表的是鸡蛋比起之前增加或减少的值 (横坐标)【egg_x + d_egg_x=蛋的旧横坐标】d_egg_y代表的是鸡蛋比起之前增加或减少的值 (纵坐标)【egg_y +d_egg_y =蛋的旧纵坐标】egg_type代表鸡蛋种类 1是白色鸡蛋(得分+10),2是黑色鸡蛋(得分+50,生命+1)*/play.d_egg_x = play.egg_x ; //保存笑脸的旧横坐标,便于计算 play.egg_x =(int)(10 *rand()/(RAND_MAX+1)); //产生随机数并取余play.egg_y = play.d_hand_x = 0;play.d_egg_x = play.d_egg_x - play.egg_x;play.d_egg_y = 9;if ((int)(10 * rand() / (RAND_MAX + 1)) > 7)//利用随机得出鸡蛋种类play.egg_type = 2;elseplay.egg_type = 1;Move(&play);} if( life <= 0 )//生命低于或等于0时{ SetConsoleTextAttribute(hConsole,FOREGROUND_RED|FOREGROUND_INTENSITY); gotoxy(0, 5, 1);printf(" □□□□□□□□□□□□□□□□□□\n"" □ GAME OVER! □\n"" □ 按Y继续 □\n"" □ 按N结束 □\n"" □□□□□□□□□□□□□□□ \n");char judge;while (1){judge = _getch();if ( judge == 'Y' || judge == 'y' ){/*重新定义*/life = 5;play.hand_x = 5;play.egg_x = (int)(10 * rand() / (RAND_MAX + 1));play.egg_y = play.d_hand_x = play.d_egg_x = play.d_egg_y = 0;system("cls");Show();//显示界面Move(&play);//画手画蛋break;}else if ( judge == 'N' || judge == 'n' )exit(1);}}} return 0;} /*定义函数*/void gotoxy(int x,int y,int width)//光标到指定位置 {HANDLE hOut;hOut = GetStdHandle(STD_OUTPUT_HANDLE);//获得标准输入输出的句柄COORD pos = {x*width,y};//表示一个字符在控制台屏幕上的坐标(ASCLL码宽度为1 非ASCLL码宽度为2)SetConsoleCursorPosition(hOut ,pos); //光标定位在对应的位置return;} void Loading(void)//加载界面 {HANDLE hConsole = GetStdHandle(STD_OUTPUT_HANDLE); system("title 游戏正在加载"); system("mode con cols=54 lines=5");int Loading_a, Loading_b;SetConsoleTextAttribute(hConsole,FOREGROUND_BLUE|FOREGROUND_GREEN|FOREGROUND_INTENSITY); for( Loading_a = 0; Loading_a <= 100; Loading_a+=4) { gotoxy(2,10,1);printf("%d%%",Loading_a); gotoxy(0,0,1); printf(" ==================================================\n" );; for(Loading_b=0; Loading_b < Loading_a/4; Loading_b++) { gotoxy(Loading_b+1,1,2);// 字符宽2 高1 (不是ACSLL码) printf( "▉"); } printf( "\n ==================================================\n" ); printf("正在进入游戏"); Sleep(40); } return;} void Setup(void)//设置界面{HANDLE hConsole = GetStdHandle(STD_OUTPUT_HANDLE);SetConsoleTextAttribute(hConsole,FOREGROUND_BLUE|FOREGROUND_GREEN|FOREGROUND_INTENSITY);gotoxy(0,16,1) ;printf(" ------------------------------------\n");printf(" 游戏的难度:1.简单 2.困难 3.复杂 >> ");switch(getche())//有回显的键盘输入{case '1':difficulty=500;break;case '2':difficulty=300;break;case '3':difficulty=180;break;default:printf("\n 输入错误 请重试"); Setup();//递归 }printf("\n 设置成功 正在保存..."); Sleep(1000);return; } void Move(struct location * p_play )//游戏移动{HANDLE hConsole = GetStdHandle(STD_OUTPUT_HANDLE);/* hand_x代表的是手的横坐标 手的纵坐标固定是9egg_x代表的是鸡蛋的横坐标egg_y代表的是鸡蛋的纵坐标d_hand_x代表的是手比起之前增加或减少的值(横坐标)【hand_x + d_hand_x=手的旧横坐标】d_egg_x代表的是鸡蛋比起之前增加或减少的值 (横坐标)【egg_x + d_egg_x=蛋的旧横坐标】d_egg_y代表的是鸡蛋比起之前增加或减少的值 (纵坐标)【egg_y +d_egg_y =蛋的旧纵坐标】egg_type代表鸡蛋种类 1是白色鸡蛋(得分+10),2是黑色鸡蛋(得分+50,生命+1)gotoxy(9,2,1);*/ if( p_play->hand_x > 9 || p_play->hand_x < 0 || p_play->egg_x > 9 || p_play->egg_x < 0 || p_play->egg_y > 9 || p_play->egg_y < 0 ) return ;//检查是否错误,错误则结束函数调用SetConsoleTextAttribute(hConsole,FOREGROUND_GREEN|FOREGROUND_INTENSITY);if(p_play->hand_x == p_play->egg_x && 9 == p_play->egg_y) //当手接到鸡蛋时{ if( p_play->egg_type == 1)//当手接到白鸡蛋时score+=10;//得分+10else if (p_play->egg_type == 2) //当手接到黑鸡蛋时{score += 50; //得分+50life += 1;//生命+1}gotoxy(8,0,1);printf("%2d",score);gotoxy(32, 0, 1);printf("%2d", life);} else if(p_play->egg_y == 9 && p_play->hand_x != p_play->egg_x)//当手错过鸡蛋时{life -= 1;printf("\7");gotoxy(32,0,1);printf("%2d",life);} SetConsoleTextAttribute(hConsole, 128);/*清除手*/gotoxy(9+ p_play->hand_x *2+ p_play->d_hand_x *2,2+9,1);printf(" ");/*清除鸡蛋*/gotoxy(9+ p_play->egg_x *2+ p_play->d_egg_x *2,2+ p_play->egg_y + p_play->d_egg_y,1);printf(" "); /*画鸡蛋*/gotoxy(9+ p_play->egg_x *2,2+ p_play->egg_y,1);putchar(p_play->egg_type);/*画手*/gotoxy(9+ p_play->hand_x *2,2+9,1);putchar(34);return;}void Show(void)//游戏界面 {int show_x ,show_y,show_y2 = 1;HANDLE hConsole = GetStdHandle(STD_OUTPUT_HANDLE);SetConsoleTextAttribute(hConsole,FOREGROUND_BLUE|FOREGROUND_GREEN|FOREGROUND_INTENSITY); printf(" 得分 :");SetConsoleTextAttribute(hConsole,FOREGROUND_GREEN|FOREGROUND_INTENSITY); printf("%2d ",score);SetConsoleTextAttribute(hConsole,FOREGROUND_BLUE|FOREGROUND_GREEN|FOREGROUND_INTENSITY); printf(" 生命 :"); SetConsoleTextAttribute(hConsole,FOREGROUND_GREEN|FOREGROUND_INTENSITY); printf("%2d ",life);SetConsoleTextAttribute(hConsole,FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_INTENSITY); gotoxy(7,1,1);printf("□□□□□□□□□□□□ \n");for( show_y = 0 ; show_y < 10 ; show_y++ ){gotoxy(7,++show_y2,1);SetConsoleTextAttribute(hConsole,FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_INTENSITY); printf("□");SetConsoleTextAttribute(hConsole, 128);for( show_x = 0 ; show_x < 10 ; show_x++ )printf(" ");SetConsoleTextAttribute(hConsole,FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_INTENSITY); printf("□\n");}SetConsoleTextAttribute(hConsole,FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_INTENSITY); gotoxy(7,++show_y2,1);printf("□□□□□□□□□□□□ \n");gotoxy(0,14,1) ;SetConsoleTextAttribute(hConsole,FOREGROUND_BLUE|FOREGROUND_GREEN|FOREGROUND_INTENSITY);printf(" 操作指南 |\n" " 【A】【D】移动接笑脸|\n" " 【Esc】进入设置界面 |\n"" &作者 ——奥利奥& |\n"); SetConsoleTextAttribute(hConsole,FOREGROUND_RED|FOREGROUND_INTENSITY);gotoxy(22,14,1); printf("| 温馨提示:");gotoxy(22,15,1); printf("| 尿急可按任");gotoxy(22,16,1); printf("| 意非控制键");gotoxy(22, 17, 1);printf("| 暂停. ");return;}/*作者 奥利奥
QQ 2783608988
欢迎各位提出宝贵意见 如果觉得好或不好 请在文章下面评论 你的支持就是我的最大动力