I have the following code;
我有以下代码;
// World
var geometry = new THREE.BoxGeometry( 100, 200, 100 );
var material = new THREE.MeshLambertMaterial( { color: 'green' } );
var cube = new THREE.Mesh( geometry, material );
cube.position.y = (cube.height / 2); // this doesn't work
scene.add( cube );
What is the correct method to get the height of the cube? I know the height = 100, but I want to understand how I get the height using program code.
获得立方体高度的正确方法是什么?我知道身高= 100,但我想知道如何使用程序代码获得高度。
4 个解决方案
#1
If you create a cube mesh using THREE.BoxGeometry
, you can get the height of the cube by accessing the parameters
property of the geometry:
如果使用THREE.BoxGeometry创建立方体网格,则可以通过访问几何的parameters属性来获取立方体的高度:
height = mesh.geometry.parameters.height;
If you have changed the mesh property scale.y
from its default value of 1, then you will have to multiply the above quantity by scale.y
.
如果已将网格属性scale.y从其默认值1更改,则必须将上述数量乘以scale.y。
three.js r.71
#2
The bounding box of an object will give its accurate dimensions:
对象的边界框将给出其准确的尺寸:
var cube_bbox = new THREE.Box3();
cube_bbox.setFromObject( cube );
Now you have the vectors cube_bbox.max
and cube_bbox.min
so:
现在你有了矢量cube_bbox.max和cube_bbox.min所以:
cube_height = cube_bbox.max.y - cube_bbox.min.y;
#3
The box Geometry object that you created has 3 properties (Height, Width and Depth). These 3 properties are read as x,y,z. As a result, if you want to change the height, you will have to change the Y axis.
您创建的框Geometry对象具有3个属性(高度,宽度和深度)。这3个属性读作x,y,z。因此,如果要更改高度,则必须更改Y轴。
geometry.scale.y = 200;
#4
You have to calculate it from geometry.
你必须从几何计算它。
//you need to get correct verts 0 and 4 are for example
var height=cube.geometry.vertices[4].y-cube.geometry.vertices[0].y;
#1
If you create a cube mesh using THREE.BoxGeometry
, you can get the height of the cube by accessing the parameters
property of the geometry:
如果使用THREE.BoxGeometry创建立方体网格,则可以通过访问几何的parameters属性来获取立方体的高度:
height = mesh.geometry.parameters.height;
If you have changed the mesh property scale.y
from its default value of 1, then you will have to multiply the above quantity by scale.y
.
如果已将网格属性scale.y从其默认值1更改,则必须将上述数量乘以scale.y。
three.js r.71
#2
The bounding box of an object will give its accurate dimensions:
对象的边界框将给出其准确的尺寸:
var cube_bbox = new THREE.Box3();
cube_bbox.setFromObject( cube );
Now you have the vectors cube_bbox.max
and cube_bbox.min
so:
现在你有了矢量cube_bbox.max和cube_bbox.min所以:
cube_height = cube_bbox.max.y - cube_bbox.min.y;
#3
The box Geometry object that you created has 3 properties (Height, Width and Depth). These 3 properties are read as x,y,z. As a result, if you want to change the height, you will have to change the Y axis.
您创建的框Geometry对象具有3个属性(高度,宽度和深度)。这3个属性读作x,y,z。因此,如果要更改高度,则必须更改Y轴。
geometry.scale.y = 200;
#4
You have to calculate it from geometry.
你必须从几何计算它。
//you need to get correct verts 0 and 4 are for example
var height=cube.geometry.vertices[4].y-cube.geometry.vertices[0].y;