FairyGUI和Unity联动(入门篇)

时间:2024-11-18 16:33:20
using FairyGUI; using System.Collections; using System.Collections.Generic; using UnityEngine; public class FguiTest : MonoBehaviour { /// <summary> /// 普通按钮 /// </summary> private GButton comBtn1; private GButton comBtn3; void Start() { GRoot.inst.SetContentScaleFactor(1920,1080); //初始化设置分辨率 UIPackage.AddPackage("Panels/PanelMain"); //加载打包好的项目 GComponent component = UIPackage.CreateObject("PanelMain", "Component1").asCom; //加载对应的组件 通过.asCom(或as GComponent)类型转换将它转换为GComponent组件类型 GRoot.inst.AddChild(component); //把当前组件实例化到UI Panel(GRoot实际上是UI Panel)的下面 comBtn1 = component.GetChild("n1").asButton; comBtn1.onClick.Add(() => { Debug.Log("按钮1被点击了!!"); }); comBtn3 = component.GetChild("n3").asButton; comBtn3.onClick.Add(() => { Debug.Log("普通按钮2被点击!!!"); }); } }