import pygame
import random
# 初始化Pygame
pygame.init()
# 设置屏幕尺寸
screen_width = 800
screen_height = 600
screen = pygame.display.set_mode((screen_width, screen_height))
pygame.display.set_caption("滑雪小游戏")
# 定义颜色
WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
RED = (255, 0, 0)
# 滑雪者类
class Skier(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.image = pygame.Surface((50, 50))
self.image.fill(WHITE)
self.rect = self.image.get_rect()
self.rect.centerx = screen_width // 2
self.rect.bottom = screen_height - 10
self.speed_x = 0
def update(self):
self.speed_x = 0
keystate = pygame.key.get_pressed()
if keystate[pygame.K_LEFT]:
self.speed_x = -5
if keystate[pygame.K_RIGHT]:
self.speed_x = 5
self.rect.x += self.speed_x
if self.rect.right > screen_width:
self.rect.right = screen_width
if self.rect.left < 0:
self.rect.left = 0
# 障碍物类
class Obstacle(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.image = pygame.Surface((50, 50))
self.image.fill(RED)
self.rect = self.image.get_rect()
self.rect.x = random.randint(0, screen_width - self.rect.width)
self.rect.y = -50
self.speed_y = random.randint(1, 5)
def update(self):
self.rect.y += self.speed_y
if self.rect.bottom > screen_height:
self.rect.x = random.randint(0, screen_width - self.rect.width)
self.rect.y = -50
self.speed_y = random.randint(1, 5)
# 创建游戏对象
skier = Skier()
obstacles = pygame.sprite.Group()
for _ in range(8): # 初始创建8个障碍物
obstacle = Obstacle()
obstacles.add(obstacle)
# 创建精灵组
all_sprites = pygame.sprite.Group()
all_sprites.add(skier)
all_sprites.add(obstacles)
# 游戏主循环
running = True
clock = pygame.time.Clock()
while running:
clock.tick(60) # 设置帧率
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
# 更新游戏对象
all_sprites.update()
# 检测碰撞
hits = pygame.sprite.spritecollide(skier, obstacles, False)
if hits:
running = False # 如果滑雪者碰到障碍物,游戏结束
# 绘制游戏
screen.fill(BLACK)
all_sprites.draw(screen)
pygame.display.flip()
# 游戏结束
pygame.quit()