Unity实现在IOS中进行GPS定位

时间:2024-06-01 14:25:24

在Unity中新建一个项目,进行如下设置:
Unity实现在IOS中进行GPS定位

新建脚本文件,如下所示:

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class GPSTest : MonoBehaviour {

    string GetGps = "";
    public Text ShowGPS;
    /// <summary>
    /// 初始化一次位置
    /// </summary>
    void Start()
    {
        StartCoroutine(StartGPS());
        GetGps = "N:" + Input.location.lastData.latitude + " E:" + Input.location.lastData.longitude;
        GetGps = GetGps + " Time:" + Input.location.lastData.timestamp;
        ShowGPS.text = GetGps;
        Debug.Log(GetGps);
    }
    /// <summary>
    /// 刷新位置信息(按钮的点击事件)
    /// </summary>
    public void updateGps()
    {
        StartCoroutine(StartGPS());
        GetGps = "N:" + Input.location.lastData.latitude + " E:" + Input.location.lastData.longitude;
        GetGps = GetGps + " Time:" + Input.location.lastData.timestamp;
        ShowGPS.text = GetGps;
        Debug.Log(GetGps);
    }
    /// <summary>
    /// 停止刷新位置(节省手机电量)
    /// </summary>
    public void StopGPS()
    {
        Input.location.Stop();
    }

    IEnumerator StartGPS()
    {
        // Input.location 用于访问设备的位置属性(手持设备), 静态的LocationService位置  
        // LocationService.isEnabledByUser 用户设置里的定位服务是否启用  
        if (!Input.location.isEnabledByUser)
        {
            GetGps = "isEnabledByUser value is:" + Input.location.isEnabledByUser.ToString() + " Please turn on the GPS";
            yield return false;
        }

        // LocationService.Start() 启动位置服务的更新,最后一个位置坐标会被使用  
        Input.location.Start(10.0f, 10.0f);

        int maxWait = 20;
        while (Input.location.status == LocationServiceStatus.Initializing && maxWait > 0)
        {
            // 暂停协同程序的执行(1秒)  
            yield return new WaitForSeconds(1);
            maxWait--;
        }

        if (maxWait < 1)
        {
            GetGps = "Init GPS service time out";
            yield return false;
        }

        if (Input.location.status == LocationServiceStatus.Failed)
        {
            GetGps = "Unable to determine device location";
            yield return false;
        }
        else
        {
            GetGps = "N:" + Input.location.lastData.latitude + " E:" + Input.location.lastData.longitude;
            GetGps = GetGps + " Time:" + Input.location.lastData.timestamp;
            yield return new WaitForSeconds(100);
        }
    }
}

发布到IOS平台,在XCode中进行如下配置,允许使用定位功能。
Unity实现在IOS中进行GPS定位
最终实现效果如下:
Unity实现在IOS中进行GPS定位