1、加载位图
2、建立兼容DC
3、选择之前的位图对象
4、用贴图函数BitBlt()
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HBITMAP bitmap=( HBITMAP )LoadImage(NULL,L "Name.bmp" ,IMAGE_BITMAP,high,length,LR_LOADFROMFILE);
HWND tmp=CreateCompatiable(g_hdc);
SelectObject(tmp,bitmap);
BitBlt(g_hdc,0,0,high,length,tmp,0,0,SRCCOPY);
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Demo完整代码:
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#include <windows.h>
#include <time.h>
const int TAR_HIGH=800;
const int TAR_WEIGHT=600;
const wchar_t TAR_TITLE[]=L "致我们不磨灭的青春和理想-建大英雄传" ;
HDC g_hdc=NULL;
HDC g_mdc=NULL;
HBITMAP g_hbitmap=NULL;
void Game_Paint( HWND hwnd)
{
SelectObject(g_mdc,g_hbitmap);
BitBlt(g_hdc,0,0,TAR_HIGH,TAR_WEIGHT,g_mdc,0,0,SRCCOPY);
}
bool Game_Init( HWND hwnd)
{
g_hdc=GetDC(hwnd);
//在这里做初始化工作
g_hbitmap=( HBITMAP )LoadImage(NULL,L "content.bmp" ,IMAGE_BITMAP,TAR_HIGH,TAR_WEIGHT,LR_LOADFROMFILE);
//建立DC
g_mdc=CreateCompatibleDC(g_hdc);
Game_Paint(hwnd);
ReleaseDC(hwnd,g_hdc);
return 1;
}
bool Game_Clear( HWND hwnd)
{
DeleteObject(g_hbitmap);
DeleteDC(g_mdc);
return 1;
}
LRESULT CALLBACK SdjzuProc( HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
switch (message)
{
PAINTSTRUCT paintstruct;
case WM_PAINT:
//新增设备环境句柄调用
g_hdc=BeginPaint(hwnd,&paintstruct);
Game_Init(hwnd);
EndPaint(hwnd,&paintstruct);
ValidateRect(hwnd,NULL);
break ;
case WM_KEYDOWN:
if (wParam=VK_ESCAPE)
DestroyWindow(hwnd);
break ;
case WM_DESTROY:
PostQuitMessage(0);
break ;
default :
return DefWindowProc(hwnd,message,wParam,lParam);
}
return 0;
}
int WINAPI WinMain( __in HINSTANCE hInstance, __in_opt HINSTANCE hPrevInstance, __in LPSTR lpCmdLine, __in int nShowCmd )
{
WNDCLASSEX wndclass={0};
wndclass.cbSize= sizeof (WNDCLASSEX);
wndclass.style=CS_HREDRAW|CS_VREDRAW;
wndclass.lpfnWndProc=SdjzuProc;
wndclass.cbClsExtra=0;
wndclass.cbWndExtra=0;
wndclass.hInstance=hInstance;
wndclass.hIcon=( HICON )::LoadImage(NULL,L "tarico.ico" ,IMAGE_ICON,0,0,LR_DEFAULTSIZE|LR_LOADFROMFILE);
wndclass.hCursor=LoadCursor(NULL,IDC_ARROW);
wndclass.hbrBackground=( HBRUSH )GetStockObject(WHITE_BRUSH);
wndclass.lpszMenuName=NULL;
wndclass.lpszClassName=L "sdjzuhero" ;
//注册窗口
if (!RegisterClassEx(&wndclass))
return -1;
HWND hwnd=CreateWindow(L "sdjzuhero" ,TAR_TITLE,WS_OVERLAPPED|WS_CAPTION|WS_SYSMENU|WS_MINIMIZEBOX,CW_USEDEFAULT,CW_USEDEFAULT,TAR_HIGH,TAR_WEIGHT,NULL,NULL,hInstance,NULL); //第三个参数控制了窗口的样式,合集为WS_OVERLAPPEDWINDOW
MoveWindow(hwnd,250,80,TAR_HIGH,TAR_WEIGHT, true );
ShowWindow(hwnd,nShowCmd);
UpdateWindow(hwnd);
//载入报错模块
MSG msg={0};
while (msg.message!=WM_QUIT)
{
if (PeekMessage(&msg,0,0,0,PM_REMOVE))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
UnregisterClass(L "sdjzuhero" ,wndclass.hInstance);
return 0;
}
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刚开始试了几次没有成功,发现是在WndProc里对函数的调用出错了,没有执行init部分,改成init之后问题解决。看来与ACM一样,不能唯别人的模板是从,还是应该理解后加以修改,以更好的利用。