Python实现随机生成迷宫并自动寻路

时间:2022-03-19 00:14:10

python深搜版:

核心在于带随机的深搜(见代码第23到27行,其实也可以用22行代替这几行代码,你可以试着把第24行的数字4改大或者改小,即调整随机程度)

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import os
import random
from queue import queue
import numpy
import colorama
from colorama import fore, back, style
import sys  
 
from bmpeditor import bmp
 
colorama.init()
 
 
# numpy.random.seed(1)
_xy = [0,2,0,-2,0]
size = 31
sys.setrecursionlimit(100000000)
 
road = set()
def dfs(curr_pos):
    road.add(curr_pos)
    # for i in numpy.random.permutation(4):
    p = [0,1,2,3]
    for i in range(4):
        l = random.randint(0,3)
        r = random.randint(0,3)
        p[l], p[r] = p[r], p[l]
    for i in p:
        next_pos = (curr_pos[0] + _xy[i], curr_pos[1] + _xy[i+1])
        if (0<=next_pos[0]<size and
            0<=next_pos[1]<size and
            next_pos not in road ):
            
            road.add(((curr_pos[0] + next_pos[0])/2, (curr_pos[1] + next_pos[1])/2))
            dfs(next_pos)
 
dfs((0,0))
 
q = queue()
q.put((0,0))
ans_road = set()
def dfs_getans(curr_pos):
    # print(curr_pos)
    ans_road.add(curr_pos)
    if (size-1, size-1) in ans_road:
        return
    for i in range(4):
        next_pos = (curr_pos[0] + _xy[i]//2, curr_pos[1] + _xy[i+1]//2)
        if (0<=next_pos[0]<size and
            0<=next_pos[1]<size and
            next_pos in road and
            next_pos not in ans_road and
            (size-1, size-1) not in ans_road):
            
            dfs_getans(next_pos)
    if (size-1, size-1) not in ans_road:
        ans_road.remove(curr_pos)
 
dfs_getans((0,0))
 
for i in range(size):
    for j in range(size):
        print((back.white + ' ') if (i,j) in road else (back.black + ' '), end=' ')
    print()
 
 
wall_width = 2
cell_size = 6
image = bmp((size+3)*cell_size-wall_width, (size+3)*cell_size-wall_width, 0x000000)
for i in range(size+3):
    for j in range(size+3):
        if (i-1, j-1) in road:
            image.paint_rect(i*cell_size, j*cell_size, cell_size*2-wall_width, cell_size*2-wall_width, 0xffffff)
 
file_name = "%dmaze.bmp"%size
image.save_image(file_name)
os.system(file_name)
 
for p in ans_road:
    # image.paint_rect(p[0]+1, p[1]+1)
    image.paint_rect((
        p[0]+1)*cell_size + (cell_size - wall_width)//2,
        (p[1]+1)*cell_size + (cell_size - wall_width)//2,
        cell_size, cell_size,
        0xff0000
    )
 
file_name = "%dans.bmp"%size
image.save_image(file_name)
os.system(file_name)

效果

3131:

Python实现随机生成迷宫并自动寻路

Python实现随机生成迷宫并自动寻路

8181:

Python实现随机生成迷宫并自动寻路

Python实现随机生成迷宫并自动寻路

坐标系有翻转,控制台中的左上角对应图片中的左下角

其中bmpeditor不是官方库代码地址,(文件名为bmpeditor.py,和这以上代码放同一个路径下即可)

python 广搜版

在队列的基础上把队列中的元素顺序打乱(第24行)

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import os
import random
from queue import queue
import numpy
import colorama
from colorama import fore, back, style
import sys  
import random  
 
from bmpeditor import bmp
colorama.init()
 
 
numpy.random.seed(1)
_xy = [0,2,0,-2,0]
size = 59
sys.setrecursionlimit(size*size//4+size)
 
q = []
q.append((0,0))
road = set()
road.add((0,0))
while len(q) != 0:
    random.shuffle(q)
    curr_pos = q.pop()
    # print(curr_pos)
    for i in range(4):
        next_pos = (curr_pos[0] + _xy[i], curr_pos[1] + _xy[i+1])
        if (    0<=next_pos[0]<size and
                0<=next_pos[1]<size and
                next_pos not in road ):
            road.add( ((curr_pos[0] + next_pos[0])//2, (curr_pos[1] + next_pos[1])//2) )
            q.append(next_pos)
            road.add(next_pos)
 
ans_road = set()
def dfs_getans(curr_pos):
    ans_road.add(curr_pos)
    if (size-1, size-1) in ans_road:
        return
    for i in range(4):
        next_pos = (curr_pos[0] + _xy[i]//2, curr_pos[1] + _xy[i+1]//2)
        if (    0<=next_pos[0]<size and
                0<=next_pos[1]<size and
                next_pos in road and
                next_pos not in ans_road and
                (size-1, size-1) not in ans_road):
            dfs_getans(next_pos)
    if (size-1, size-1) not in ans_road:
        ans_road.remove(curr_pos)
 
dfs_getans((0,0))
print(len(ans_road))
 
for i in range(0, size):
    for j in range(0, size):
        print((back.white + ' ') if (i,j) in road else (back.black + ' '), end=' ')
    print()
wall_width = 1
cell_size = 5
image = bmp((size+3)*cell_size-wall_width, (size+3)*cell_size-wall_width, 0x000000)
for i in range(size+3):
    for j in range(size+3):
        if (i-1, j-1) in road:
            image.paint_rect(i*cell_size, j*cell_size, cell_size*2-wall_width, cell_size*2-wall_width, 0xffffff)
 
file_name = "%dmaze.bmp"%size
image.save_image(file_name)
os.system(file_name)
 
for p in ans_road:
    # image.paint_rect(p[0]+1, p[1]+1)
    image.paint_rect((
        p[0]+1)*cell_size + (cell_size - wall_width)//2,
        (p[1]+1)*cell_size + (cell_size - wall_width)//2,
        cell_size, cell_size,
        0xff0000
    )
 
file_name = "%dans.bmp"%size
image.save_image(file_name)
os.system(file_name)

效果:

Python实现随机生成迷宫并自动寻路

Python实现随机生成迷宫并自动寻路

相比深度优先的,这种迷宫会更加“直”一些

lua版:

大体上是深搜,加了一定的随机性使得搜索过程中有一定概率暂时放弃当前路径。见表stop_points,(第7行、第74行及其后面的repeat循环)

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local _xy = {0,2,0,-2,0}
local size = 41
local base = size+1
local road = {}
 
stop_points = {}
function dfs(curr_x, curr_y)
    road[curr_x*base+curr_y] = true
    if math.random(1,10) <= 3 then
        stop_points[curr_x*base+curr_y] = true
        return
    end
    -- os.execute("cls")
    -- print_map()
    local permutation = {1,2,3,4}
    for i=1, 4 do
        local l = math.random(1,4)
        local r = math.random(1,4)
        permutation[l], permutation[r] = permutation[r], permutation[l]
    end
 
    for i=1, 4 do
        local next_x = curr_x+_xy[permutation[i]]
        local next_y = curr_y+_xy[permutation[i]+1]
        if  next_x>=1 and next_x<=size and
            next_y>=1 and next_y<=size and
            road[next_x*base+next_y] == nil then
 
            local mid_x = math.floor((curr_x+next_x)/2)
            local mid_y = math.floor((curr_y+next_y)/2)
            road[mid_x*base+mid_y] = true
            dfs(next_x, next_y)
        end
    end
end
 
local ans_geted = false
local parent = {}
function get_ans(curr_x, curr_y)
    -- print(curr_x, curr_y)
    for i=1, 4 do
        next_x =  (curr_x + math.floor(_xy[i])/2 )
        next_y =  (curr_y + math.floor(_xy[i+1])/2 )
        -- print(next_x, next_y)
        if  next_x >= 1 and next_x <= size and
            next_y >= 1 and next_y <= size and
            road[next_x*base+next_y] and
            parent[next_x*base+next_y]==nil
        then
            parent[next_x*base+next_y] = curr_x*base+curr_y
            get_ans(next_x, next_y)
        end
    end
 
end
 
local ans_road = {}
function print_map()
    for i=0, size+1 do
        local line = ""
        for j=0, size+1 do
            if ans_road [i*base+j] then
                line = line..".."
            elseif road[i*base+j]==true then
                line = line.."  "
            else
                line = line.."hh"
            end
        end
        print(line)
    end
end
 
stop_points[1*base+1] = true
 
-- create maze
repeat
    local has_point = false
    for v,_ in pairs(stop_points) do
        has_point = true
        stop_points[v] = nil
        dfs(math.floor(v/base), v%base)
        break
    end
    -- print(has_point)
until not has_point
 
 
get_ans(1,1)
parent[1*base+1] = nil
print("")
-- for k,v in pairs(parent) do
--  print(string.format("[%d,%d]->[%d,%d]", math.floor(k/base), k%base, math.floor(v/base), v%base))
-- end
print("")
local x = size
local y = size
repeat
    -- print(x,y)
    ans_road[x*base+y] = true
    local v = parent[x*base+y]
    x = math.floor(v/base)
    y = v%base
until --[[(x==1 and y== 1)]] not parent[x*base+y]
ans_road[1*base+1] = true
 
print_map()

效果:

4141:

Python实现随机生成迷宫并自动寻路

8989

Python实现随机生成迷宫并自动寻路

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原文链接:https://blog.csdn.net/qq_44103902/article/details/113667106