python深搜版:
核心在于带随机的深搜(见代码第23到27行,其实也可以用22行代替这几行代码,你可以试着把第24行的数字4改大或者改小,即调整随机程度)
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import os
import random
from queue import queue
import numpy
import colorama
from colorama import fore, back, style
import sys
from bmpeditor import bmp
colorama.init()
# numpy.random.seed(1)
_xy = [ 0 , 2 , 0 , - 2 , 0 ]
size = 31
sys.setrecursionlimit( 100000000 )
road = set ()
def dfs(curr_pos):
road.add(curr_pos)
# for i in numpy.random.permutation(4):
p = [ 0 , 1 , 2 , 3 ]
for i in range ( 4 ):
l = random.randint( 0 , 3 )
r = random.randint( 0 , 3 )
p[l], p[r] = p[r], p[l]
for i in p:
next_pos = (curr_pos[ 0 ] + _xy[i], curr_pos[ 1 ] + _xy[i + 1 ])
if ( 0 < = next_pos[ 0 ]<size and
0 < = next_pos[ 1 ]<size and
next_pos not in road ):
road.add(((curr_pos[ 0 ] + next_pos[ 0 ]) / 2 , (curr_pos[ 1 ] + next_pos[ 1 ]) / 2 ))
dfs(next_pos)
dfs(( 0 , 0 ))
q = queue()
q.put(( 0 , 0 ))
ans_road = set ()
def dfs_getans(curr_pos):
# print(curr_pos)
ans_road.add(curr_pos)
if (size - 1 , size - 1 ) in ans_road:
return
for i in range ( 4 ):
next_pos = (curr_pos[ 0 ] + _xy[i] / / 2 , curr_pos[ 1 ] + _xy[i + 1 ] / / 2 )
if ( 0 < = next_pos[ 0 ]<size and
0 < = next_pos[ 1 ]<size and
next_pos in road and
next_pos not in ans_road and
(size - 1 , size - 1 ) not in ans_road):
dfs_getans(next_pos)
if (size - 1 , size - 1 ) not in ans_road:
ans_road.remove(curr_pos)
dfs_getans(( 0 , 0 ))
for i in range (size):
for j in range (size):
print ((back.white + ' ' ) if (i,j) in road else (back.black + ' ' ), end = ' ' )
print ()
wall_width = 2
cell_size = 6
image = bmp((size + 3 ) * cell_size - wall_width, (size + 3 ) * cell_size - wall_width, 0x000000 )
for i in range (size + 3 ):
for j in range (size + 3 ):
if (i - 1 , j - 1 ) in road:
image.paint_rect(i * cell_size, j * cell_size, cell_size * 2 - wall_width, cell_size * 2 - wall_width, 0xffffff )
file_name = "%dmaze.bmp" % size
image.save_image(file_name)
os.system(file_name)
for p in ans_road:
# image.paint_rect(p[0]+1, p[1]+1)
image.paint_rect((
p[ 0 ] + 1 ) * cell_size + (cell_size - wall_width) / / 2 ,
(p[ 1 ] + 1 ) * cell_size + (cell_size - wall_width) / / 2 ,
cell_size, cell_size,
0xff0000
)
file_name = "%dans.bmp" % size
image.save_image(file_name)
os.system(file_name)
|
效果
3131:
8181:
坐标系有翻转,控制台中的左上角对应图片中的左下角
其中bmpeditor不是官方库代码地址,(文件名为bmpeditor.py,和这以上代码放同一个路径下即可)
python 广搜版
在队列的基础上把队列中的元素顺序打乱(第24行)
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import os
import random
from queue import queue
import numpy
import colorama
from colorama import fore, back, style
import sys
import random
from bmpeditor import bmp
colorama.init()
numpy.random.seed( 1 )
_xy = [ 0 , 2 , 0 , - 2 , 0 ]
size = 59
sys.setrecursionlimit(size * size / / 4 + size)
q = []
q.append(( 0 , 0 ))
road = set ()
road.add(( 0 , 0 ))
while len (q) ! = 0 :
random.shuffle(q)
curr_pos = q.pop()
# print(curr_pos)
for i in range ( 4 ):
next_pos = (curr_pos[ 0 ] + _xy[i], curr_pos[ 1 ] + _xy[i + 1 ])
if ( 0 < = next_pos[ 0 ]<size and
0 < = next_pos[ 1 ]<size and
next_pos not in road ):
road.add( ((curr_pos[ 0 ] + next_pos[ 0 ]) / / 2 , (curr_pos[ 1 ] + next_pos[ 1 ]) / / 2 ) )
q.append(next_pos)
road.add(next_pos)
ans_road = set ()
def dfs_getans(curr_pos):
ans_road.add(curr_pos)
if (size - 1 , size - 1 ) in ans_road:
return
for i in range ( 4 ):
next_pos = (curr_pos[ 0 ] + _xy[i] / / 2 , curr_pos[ 1 ] + _xy[i + 1 ] / / 2 )
if ( 0 < = next_pos[ 0 ]<size and
0 < = next_pos[ 1 ]<size and
next_pos in road and
next_pos not in ans_road and
(size - 1 , size - 1 ) not in ans_road):
dfs_getans(next_pos)
if (size - 1 , size - 1 ) not in ans_road:
ans_road.remove(curr_pos)
dfs_getans(( 0 , 0 ))
print ( len (ans_road))
for i in range ( 0 , size):
for j in range ( 0 , size):
print ((back.white + ' ' ) if (i,j) in road else (back.black + ' ' ), end = ' ' )
print ()
wall_width = 1
cell_size = 5
image = bmp((size + 3 ) * cell_size - wall_width, (size + 3 ) * cell_size - wall_width, 0x000000 )
for i in range (size + 3 ):
for j in range (size + 3 ):
if (i - 1 , j - 1 ) in road:
image.paint_rect(i * cell_size, j * cell_size, cell_size * 2 - wall_width, cell_size * 2 - wall_width, 0xffffff )
file_name = "%dmaze.bmp" % size
image.save_image(file_name)
os.system(file_name)
for p in ans_road:
# image.paint_rect(p[0]+1, p[1]+1)
image.paint_rect((
p[ 0 ] + 1 ) * cell_size + (cell_size - wall_width) / / 2 ,
(p[ 1 ] + 1 ) * cell_size + (cell_size - wall_width) / / 2 ,
cell_size, cell_size,
0xff0000
)
file_name = "%dans.bmp" % size
image.save_image(file_name)
os.system(file_name)
|
效果:
相比深度优先的,这种迷宫会更加“直”一些
lua版:
大体上是深搜,加了一定的随机性使得搜索过程中有一定概率暂时放弃当前路径。见表stop_points,(第7行、第74行及其后面的repeat循环)
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local _xy = { 0 , 2 , 0 , - 2 , 0 }
local size = 41
local base = size + 1
local road = {}
stop_points = {}
function dfs(curr_x, curr_y)
road[curr_x * base + curr_y] = true
if math.random( 1 , 10 ) < = 3 then
stop_points[curr_x * base + curr_y] = true
return
end
- - os.execute( "cls" )
- - print_map()
local permutation = { 1 , 2 , 3 , 4 }
for i = 1 , 4 do
local l = math.random( 1 , 4 )
local r = math.random( 1 , 4 )
permutation[l], permutation[r] = permutation[r], permutation[l]
end
for i = 1 , 4 do
local next_x = curr_x + _xy[permutation[i]]
local next_y = curr_y + _xy[permutation[i] + 1 ]
if next_x> = 1 and next_x< = size and
next_y> = 1 and next_y< = size and
road[next_x * base + next_y] = = nil then
local mid_x = math.floor((curr_x + next_x) / 2 )
local mid_y = math.floor((curr_y + next_y) / 2 )
road[mid_x * base + mid_y] = true
dfs(next_x, next_y)
end
end
end
local ans_geted = false
local parent = {}
function get_ans(curr_x, curr_y)
- - print (curr_x, curr_y)
for i = 1 , 4 do
next_x = (curr_x + math.floor(_xy[i]) / 2 )
next_y = (curr_y + math.floor(_xy[i + 1 ]) / 2 )
- - print (next_x, next_y)
if next_x > = 1 and next_x < = size and
next_y > = 1 and next_y < = size and
road[next_x * base + next_y] and
parent[next_x * base + next_y] = = nil
then
parent[next_x * base + next_y] = curr_x * base + curr_y
get_ans(next_x, next_y)
end
end
end
local ans_road = {}
function print_map()
for i = 0 , size + 1 do
local line = ""
for j = 0 , size + 1 do
if ans_road [i * base + j] then
line = line.. ".."
elseif road[i * base + j] = = true then
line = line.. " "
else
line = line.. "hh"
end
end
print (line)
end
end
stop_points[ 1 * base + 1 ] = true
- - create maze
repeat
local has_point = false
for v,_ in pairs(stop_points) do
has_point = true
stop_points[v] = nil
dfs(math.floor(v / base), v % base)
break
end
- - print (has_point)
until not has_point
get_ans( 1 , 1 )
parent[ 1 * base + 1 ] = nil
print ("")
- - for k,v in pairs(parent) do
- - print (string. format ( "[%d,%d]->[%d,%d]" , math.floor(k / base), k % base, math.floor(v / base), v % base))
- - end
print ("")
local x = size
local y = size
repeat
- - print (x,y)
ans_road[x * base + y] = true
local v = parent[x * base + y]
x = math.floor(v / base)
y = v % base
until - - [[(x = = 1 and y = = 1 )]] not parent[x * base + y]
ans_road[ 1 * base + 1 ] = true
print_map()
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效果:
4141:
8989
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原文链接:https://blog.csdn.net/qq_44103902/article/details/113667106