TCP通信需要通信双方都在线,所以需要先启动服务端进行监听,客户端才能获得连接,服务端代码:
static void Main(string[] args)
{
TcpClient client = null;
NetworkStream stream = null;
byte[] buffer = null;
string receiveString = null; IPAddress localIP = IPAddress.Parse("127.0.0.1");
int localPort = ;
TcpListener listener = new TcpListener(localIP, localPort);//用本地IP和端口实例化Listener
listener.Start();//开始监听
while (true)
{
client = listener.AcceptTcpClient();//接受一个Client
buffer = new byte[client.ReceiveBufferSize];
stream = client.GetStream();//获取网络流
stream.Read(buffer, , buffer.Length);//读取网络流中的数据
stream.Close();//关闭流
client.Close();//关闭Client receiveString = Encoding.Default.GetString(buffer).Trim('\0');//转换成字符串
Console.WriteLine(receiveString);
}
}
只有服务端开启监听后,客户端才能正确连接,所以服务端要一直开启监听,客户端每次发送数据,都要首先与服务端建立连接,连接建立完成后才进行数据发送。客户端代码:
static void Main(string[] args)
{
string sendString = null;//要发送的字符串
byte[] sendData = null;//要发送的字节数组
TcpClient client = null;//TcpClient实例
NetworkStream stream = null;//网络流 IPAddress remoteIP = IPAddress.Parse("127.0.0.1");//远程主机IP
int remotePort = ;//远程主机端口 while (true)//死循环
{
sendString = Console.ReadLine();//获取要发送的字符串
sendData = Encoding.Default.GetBytes(sendString);//获取要发送的字节数组
client = new TcpClient();//实例化TcpClient
try
{
client.Connect(remoteIP, remotePort);//连接远程主机
}
catch (System.Exception ex)
{
Console.WriteLine("连接超时,服务器没有响应!");//连接失败
Console.ReadKey();
return;
}
stream = client.GetStream();//获取网络流
stream.Write(sendData, , sendData.Length);//将数据写入网络流
stream.Close();//关闭网络流
client.Close();//关闭客户端
}
}