本文实例讲述了C++自定义封装socket操作业务类。分享给大家供大家参考,具体如下:
Linux下C++封装socket操作的工具类(自己实现)
socketconnector.h
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#ifndef SOCKETCONNECTOR_H
#define SOCKETCONNECTOR_H
#include "global.h"
using namespace std;
class SocketConnector
{
public :
typedef enum {
ENormal,
EOther,
} SocketState;
public :
static SocketConnector * getInstance();
inline SocketState state(){ return m_state; }
inline void setState(SocketState _state){ m_state = _state; }
inline bool isConnected() { return m_isConnected; }
inline void setConnected( bool state) { m_isConnected = state; }
void start();
inline void setServerIP(string ip){ m_server_ip = ip;}
inline void setServerPort( int port){ m_server_port = port; }
int connect_sockfd();
int onSendMessage(string & message);
private :
SocketConnector();
void onConnectToServer(string & ip, int port);
static void * onReportMessage( void * p);
static void * onReadMessage( void * p);
static void * onWriteMessage( void * p);
private :
SocketState m_state;
bool m_isConnected;
int m_sockFd;
string m_server_ip;
int m_server_port;
pthread_t m_report_tid;
pthread_t m_read_tid;
pthread_t m_write_tid;
};
#endif // SOCKETCONNECTOR_H
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socketconnector.cpp
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#include "global.h"
#include "socketconnector.h"
#include "cmessagecenter.h"
#include "cmip_requestparser.h"
#include "csettings.h"
#include "datadef.h"
#include "cstringutils.h"
using namespace std;
static SocketConnector * g_instance = NULL;
/**************************************************************************************************
* Single Instance.
***************************************************************************************************/
SocketConnector * SocketConnector::getInstance()
{
if (g_instance == NULL)
{
g_instance = new SocketConnector();
}
return g_instance;
}
/**************************************************************************************************
* Consturoctor
***************************************************************************************************/
SocketConnector::SocketConnector()
{
m_isConnected = false ;
m_state = ENormal;
}
/**************************************************************************************************
* Connect to Server By Blocking Method.
***************************************************************************************************/
void SocketConnector::onConnectToServer(string & ip, int port){
cout << __FUNCTION__ << "connecting::[" << ip << " , " << port << "]" << endl;
struct timeval send_timeout;
send_timeout.tv_sec = 5;
send_timeout.tv_usec = 0;
int keepalive = 1;
int keepidle = 10;
int keepinterval = 5;
int keepcount = 3;
int value = 0;
socklen_t len = sizeof ( int );
static struct sockaddr_in server_addr;
memset (&server_addr, 0, sizeof (server_addr));
server_addr.sin_family = AF_INET;
server_addr.sin_port = htons(port);
server_addr.sin_addr.s_addr = inet_addr(ip.c_str());
do
{
m_sockFd = socket(AF_INET, SOCK_STREAM, 0);
if ( -1 == m_sockFd )
{
sleep(1);
continue ;
}
} while (-1 == m_sockFd);
if (setsockopt(m_sockFd, SOL_SOCKET, SO_SNDTIMEO, &send_timeout, sizeof (send_timeout)) == -1)
{
printf ( "setsockopt SO_SNDTIMEO fail\n" );
}
if (setsockopt(m_sockFd, SOL_SOCKET, SO_KEEPALIVE, ( void *)&keepalive , sizeof (keepalive )) == -1)
{
printf ( "setsockopt SO_KEEPALIVE fail\n" );
}
if (setsockopt(m_sockFd, SOL_TCP, TCP_KEEPIDLE, ( void *)&keepidle , sizeof (keepidle )) == -1)
{
printf ( "setsockopt TCP_KEEPIDLE fail\n" );
}
if (setsockopt(m_sockFd, SOL_TCP, TCP_KEEPINTVL, ( void *)&keepinterval , sizeof (keepinterval )) == -1)
{
printf ( "setsockopt TCP_KEEPINTVL fail\n" );
}
if (setsockopt(m_sockFd, SOL_TCP, TCP_KEEPCNT, ( void *)&keepcount , sizeof (keepcount )) == -1)
{
printf ( "setsockopt TCP_KEEPCNT fail\n" );
}
getsockopt(m_sockFd, SOL_TCP, TCP_KEEPINTVL, ( void *)&value, &len);
cout << __FUNCTION__ << "sockFd KeepIntval::[" << value << endl;
while (!m_isConnected)
{
if (connect(m_sockFd, ( struct sockaddr *)&server_addr, sizeof ( struct sockaddr)) == 0)
{
m_isConnected = true ;
break ;
}
else
{
if ( ECONNREFUSED == errno )
{
m_isConnected = false ;
sleep(1);
printf ( "Reconnect To Server:%s Port:%d\n" , m_server_ip.c_str(), m_server_port);
}
else
{
m_isConnected = false ;
perror ( "connected() error()" );
exit (-1);
}
}
}
}
/**************************************************************************************************
* Create Report Thread;
* Create Read Thread;
* Create Write Thread;
* MainThread wait the subThreads exits;
***************************************************************************************************/
void SocketConnector::start()
{
m_sockFd = connect_sockfd();
cout << __FUNCTION__ << "Will Create Report|Read|Write Thread." << endl;
pthread_create(&m_report_tid,NULL, onReportMessage, this ); /* report to cmdmodule*/
pthread_create(&m_read_tid, NULL, onReadMessage, this ); /* read from cmdmodule*/
pthread_create(&m_write_tid, NULL, onWriteMessage, this ); /* reply to cmdmodule*/
pthread_join(m_read_tid,NULL);
pthread_join(m_write_tid,NULL);
pthread_join(m_report_tid,NULL);
}
/**************************************************************************************************
* Used to Get connected socket fd.
* if connected, return directly.
* if not connected,try to create connect fd.
***************************************************************************************************/
int SocketConnector::connect_sockfd()
{
if ( m_isConnected == true )
{
cout << __FUNCTION__ << "::Socket is Already Connected." << endl;
return m_sockFd;
}
cout << __FUNCTION__ << "::Will Try to Connect to Server." << endl;
onConnectToServer(m_server_ip, m_server_port);
return m_sockFd;
}
/**************************************************************************************************
* Report Status to CmdModule Thread.
* every 2s ,report one message to cmdwifi.
***************************************************************************************************/
void * SocketConnector::onReportMessage( void * p)
{
SocketConnector * connector = (SocketConnector *)(p);
if ( NULL == p)
{
cout << __FUNCTION__ << "onSelectSocket() Error: param [connector] is NULL" << endl;
return NULL;
}
string content;
int devType = atoi (CSettings::getInstance()->getKuType().c_str());
int report_interval = atoi (CSettings::getInstance()->getKuReportinterval().c_str());
string position = CSettings::getInstance()->getKuPosition();
string local_ip = CSettings::getInstance()->getKuAgentip();
cout << endl;
cout << "###################################" << endl;
cout << "Local-IP::" << local_ip << endl;
cout << "Ku-CMA-Pos::" << position << endl;
cout << "Ku-CMA-Type::" << devType << endl;
cout << "###################################" << endl;
cout << endl;
while ( true )
{
int state = connector->state();
content = "<status>" + CStringUtils::toString(state) + "</status>" ;
content += "<type>" + CStringUtils::toString(devType) + "</type>" ;
content += "<site>" + position + "</site>" ;
content += "<ip>" + local_ip + "</ip>" ;
Response resp(STATUS_REPORT_CMD,0,string(content));
CMessageCenter::getInstance()->addReply(resp);
sleep(report_interval);
}
}
/**************************************************************************************************
* Read Message from Connection.
* Then Send Message to MessageCenter Queue.
***************************************************************************************************/
void * SocketConnector::onReadMessage( void * p)
{
SocketConnector * connector = (SocketConnector *)(p);
if ( NULL == p)
{
cout << __FUNCTION__ << "onSelectSocket() Error: param [connector] is NULL" << endl;
return NULL;
}
int sockFd = connector->connect_sockfd();
fd_set fds;
struct timeval timeout={0,0};
const int BUFFER_LEN = 4*1024;
static char buffer[BUFFER_LEN]={0};
while ( true )
{
FD_ZERO(&fds);
FD_SET(sockFd,&fds);
int ret = select(sockFd + 1,&fds,NULL,NULL,&timeout);
switch (ret) {
case -1: /*Error process*/
{
perror ( "select()" );
if ( EBADF == errno )
{
close(sockFd);
connector->setConnected( false );
sleep(1);
sockFd = connector->connect_sockfd();
continue ;
}
if ( EINTR == errno || ENOMEM == errno )
{
sleep(1);
continue ;
}
} break ;
case 0:
{
//cout << "select() timeout! " << endl;
} break ;
default :
{
if (FD_ISSET(sockFd,&fds))
{
memset (buffer, 0, BUFFER_LEN);
int nRead = read(sockFd, buffer, BUFFER_LEN);
cout << ">>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>" << endl;
cout << "From Server Recevied Data::" << string(buffer) << endl;
cout << "From Server Recevied Length::" << nRead << endl;
cout << ">>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>" << endl;
CRequestParser parser;
Request req;
int ret = parser.parseToMessage(buffer,&req);
if (0 != ret)
{
cout << __FUNCTION__ << "Request Format is invalid" << endl;
continue ;
}
req.print();
CMessageCenter::getInstance()->addRequest(req);
}
} break ;
}
}
}
/**************************************************************************************************
* Write Message to Connection.
* Then Send Message to MessageCenter Queue.
***************************************************************************************************/
void * SocketConnector::onWriteMessage( void * p)
{
SocketConnector * connector = (SocketConnector *)(p);
if ( NULL == p)
{
cout << __FUNCTION__ << "onSelectSocket() Error: param [connector] is NULL" << endl;
return NULL;
}
while ( true )
{
Response msg;
CMessageCenter::getInstance()->getReplyMsg(msg);
string data = CMessageEncoder(msg).encode();
connector->onSendMessage(data);
}
}
/**************************************************************************************************
* Send Message By Socket.
***************************************************************************************************/
int SocketConnector::onSendMessage(string & strSend)
{
if ( atoi (CSettings::getInstance()->getDebugMode().c_str()) == 1)
{
cout << __FUNCTION__ << "Send To Cmdwifi Data::" << endl;
cout << strSend << endl;
}
int sock = m_sockFd;
char *pData = &strSend[0];
int nLen = static_cast < int >(strSend.size());
int nTotal = nLen;
int i = 0;
while (1)
{
int nTmp = send(sock, &pData[i], nTotal, 0);
if (nTmp <= 0)
{
close(sock);
return -1;
}
nTotal -= nTmp;
i += nTmp;
if (nTotal <= 0)
{
break ;
}
}
return 0;
}
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希望本文所述对大家C++程序设计有所帮助。
原文链接:http://blog.csdn.net/sauphy/article/details/50036757