本文实例为大家分享了C++实现推箱子小游戏的具体代码,供大家参考,具体内容如下
游戏效果
简单易懂的推箱子闯关小游戏。
游戏代码
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#include <bits/stdc++.h>
#include <windows.h>
#include <conio.h>
using namespace std;
#define VERSION "2.2"
#define M 55
int n, m, wall[M][M], hole[M][M], box[M][M];
int step, dct, query, cross, rx[233], ry[233];
char str[M][M], title[M], o;
char atlas[M][M][M] = {
{ "...#@." , "@..*.." , "#*##.." , "..##*#" , "..X.&." , ".@#..." },
{ "########...####" , "########..*####" , "########*....##" , "######.*..*..##"
, "@@..##.###.#..." , "@@.X......*..*." , "@@..#.####.####" , "#####......####" },
{ "####..#...##" , "##.*..*.#.##" , "...#.**#...." , "X*.....#*##." , "#.*###**...." , "##..##.#*..."
, "###@@@.#.*#." , "###@@@@@#.*." , "####@@@@@..." , "#######.#*.#" , "#######....#" , "#######...##" },
{ "..@*.##" , ".@*@*.." , "&*@*@X." , ".@*@*.#" , "..@*..#" }
};
int A[M] = {6, 8, 12, 5}, B[M] = {6, 15, 12, 7};
struct pos {
int x, y;
} player;
struct node {
pos man;
int dct;
vector<pos> box;
node() {
box.clear ();
}
} rec[M * M * M];
void color ( int x);
void clean ();
bool check ( int x, int y, int cross);
bool forward ( int rx, int ry);
bool win ();
void pt ();
void update ();
void playing ();
void in ();
void pass ();
void Init ();
void remain ();
int main() {
MessageBox (NULL, "欢迎来到推箱子游戏!" , "温馨提示" , MB_OK);
Init ();
while ( true ) {
remain ();
}
return 0;
}
void color ( int x) {
SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE), x);
}
void clean () {
system ( "cls" );
color(7);
}
bool check ( int x, int y, int cross) {
if (!cross) {
return x < 1 || x > n || y < 1 || y > m || wall[x][y];
}
return x < 0 || x > n + 1 || y < 0 || y > m + 1;
}
bool forward ( int rx, int ry) {
int x = player.x + rx, y = player.y + ry, X = x + rx, Y = y + ry;
if (check (x,y,cross)) {
return false ;
}
if (box[x][y]) {
if (check (X, Y, 0) || box[X][Y]) {
return false ;
}
}
return true ;
}
bool win () {
for ( int i = 0; i < rec[step].box.size (); i++) {
if (!hole[rec[step].box[i].x][rec[step].box[i].y]) {
return false ;
}
}
return true ;
}
void pt () {
memset (box, 0, sizeof (box));
for ( int i = 0; i < rec[step].box.size (); i++) {
box[rec[step].box[i].x][rec[step].box[i].y] = 1;
}
player.x = rec[step].man.x;
player.y = rec[step].man.y;
dct = rec[step].dct;
clean ();
color (154);
puts ( "按方向键进行移动,按删除键进行撤销" );
puts ( "按空格键查询步数。" );
puts ( "按0返回,按Esc键退出游戏" );
color (7);
for ( int i = 0; i <= n + 1; i++) {
printf ( " " );
for ( int j = 0; j <= m + 1; j++) {
if (i == player.x && j == player.y) {
color (15);
if (check (i, j, 0)) {
color (63);
}
printf ( "♀" );
color (7);
} else if (i == 0 || i == n + 1 || j == 0 || j == m + 1 || wall[i][j]) {
color (3);
printf ( "■" );
} else if (box[i][j]) {
color (14);
if (hole[i][j]) {
color (12);
}
printf ( "▓" );
} else if (hole[i][j]) {
color (3);
printf ( "※" );
} else {
printf ( " " );
}
}
puts ( "" );
}
color (7);
}
void update () {
node temp;
int i, j;
for (i = 1; i <= n; i++) {
for (j = 1; j <= m; j++) {
if (box[i][j]) {
pos po;
po.x = i;
po.y = j;
temp.box.push_back (po);
}
}
}
temp.man.x = player.x;
temp.man.y = player.y;
temp.dct = dct;
rec[step] = temp;
}
void playing () {
dct = 72;
step = 0;
update ();
pt ();
int winstep = -1;
while (o = getch ()) {
int tp = 0;
if (o == 72 || o == 77 || o == 80 || o == 75) {
if (forward (rx[o],ry[o])) {
int x = player.x + rx[o], y = player.y + ry[o];
if (box[x][y]) {
box[x][y] = 0;
box[x + rx[o]][y + ry[o]] = 1;
}
player.x = x;
player.y = y;
step++;
} else {
tp = 1;
}
dct = o;
update ();
} else if (o == 8) {
tp = 3;
step = max (0, step - 1);
if (step <= winstep) {
winstep = -1;
}
} else if (o == 48) {
break ;
}
else if (o == 27) {
exit (0);
}
else if (o == 32) {
query ^= 1;
}
else {
tp = 2;
}
pt ();
color (154);
if (query) {
printf ( "当前步数为%d!\n" , step);
}
if (win () || winstep != -1) {
if (winstep == -1) {
winstep = step;
}
printf ( "恭喜您,您赢了!共用了%d步。\n" , winstep);
MessageBox (NULL, "恭喜您,您赢了!" , "温馨提示" , MB_OK);
} else if (tp == 1) {
color (207);
puts ( "对不起,您无法推动这个方块!" );
} else if (tp == 2) {
color (207);
} else if (tp == 3) {
puts ( "撤销成功!" );
}
color (7);
}
}
void in () {
memset (wall, 0, sizeof (wall));
memset (hole, 0, sizeof (hole));
memset (box, 0, sizeof (box));
clean ();
puts ( "第一行输入两个整数n和m,表示地图的大小" );
puts ( "接下来n行,每行m个元素。" );
puts ( "'.'表示空地" );
puts ( "'#'表示墙" );
puts ( "'*'表示箱子" );
puts ( "'@'表示洞" );
puts ( "'X'表示人" );
puts ( "'&'表示箱子已在洞上" );
scanf ( "%d %d" , &n, &m);
int i,j;
for (i = 1; i <= n; i++) {
scanf ( "%s" , str[i] + 1);
}
for (i = 1; i <= n; i++) {
for (j = 1; j <= m; j++) {
o = str[i][j];
if (o == 'X' ) {
player.x = i;
player.y = j;
}
if (o == '#' ) {
wall[i][j] = 1;
}
if (o == '@' || o == '&' ) {
hole[i][j] = 1;
}
if (o == '*' || o == '&' ) {
box[i][j] = 1;
}
}
}
playing ();
}
void pass () {
memset (wall, 0, sizeof (wall));
memset (hole, 0, sizeof (hole));
memset (box, 0, sizeof (box));
clean ();
puts ( "1.第一关" );
puts ( "2.第二关" );
puts ( "3.第三关" );
puts ( "4.第四关" );
puts ( "\n0.返回" );
puts ( "Esc.退出游戏" );
while (o = getch ()) {
if (o >= '1' && o <= '4' ) {
int id = o - 48 - 1;
n = A[id];
m = B[id];
for ( int i = 1; i <= n; i++) {
for ( int j = 1; j <= m; j++) {
char o = atlas[id][i - 1][j - 1];
if (o == 'X' ) {
player.x = i;
player.y = j;
}
if (o == '#' ) {
wall[i][j] = 1;
}
if (o == '@' || o == '&' ) {
hole[i][j] = 1;
}
if (o == '*' || o == '&' ) {
box[i][j] = 1;
}
}
}
playing ();
break ;
} else if (o == 48) {
break ;
}
}
}
void Init () {
system ( "mode con cols=40 lines=20" );
SetConsoleTitle ( "推箱子" );
rx[72] = -1;
rx[80] = 1;
ry[77] = 1;
ry[75] = -1;
}
void remain () {
clean ();
puts ( "1.闯关模式" );
puts ( "2.输入模式" );
puts ( "Esc.退出游戏" );
while (o = getch ()) {
if (o== '1' ) {
pass ();
break ;
} else if (o == '2' ) {
in ();
break ;
} else if (o == 27) {
exit (0);
}
}
}
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以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持服务器之家。
原文链接:https://blog.csdn.net/yueyuedog/article/details/112506963