setState是同步还是异步
自定义合成事件和react钩子函数中异步更新state
以在自定义click事件中的setState为例
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import React, { Component } from 'react' ;
class Test extends Component {
constructor(props) {
super (props);
this .state = {
count: 1
};
}
handleClick = () => {
this .setState({
count: this .state.count + 1
});
this .setState({
count: this .state.count + 1
});
this .setState({
count: this .state.count + 1
});
console.log( this .state.count);
}
render() {
return (
<div style={{ width: '100px' , height: '100px' , backgroundColor: "yellow" }}>
{ this .state.count}
</div>
)
}
}
export default Test;
|
点击一次,最终this.state.count的打印结果是1,页面展示的是2。通过现象看,三次setState只是最后一次setState生效了,前两次都setState无效果。因为假如把第一次setState改为+3,count打印结果为1,展示结果为2,没有发生变化。而且没有同步获得count的结果。
此时,我们可以调整代码,通过setState的第二个参数,来获得更新后的state:
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import React, { Component } from 'react' ;
class Test extends Component {
constructor(props) {
super (props);
this .state = {
count: 1
};
}
handleClick = () => {
this .setState({
count: this .state.count + 3
}, () => {
console.log( '1' , this .state.count)
});
this .setState({
count: this .state.count + 1
}, () => {
console.log( '2' , this .state.count);
});
this .setState({
count: this .state.count + 1
}, () => {
console.log( '3' , this .state.count);
});
console.log( this .state.count);
}
render() {
return (
<div style={{ width: '100px' , height: '100px' , backgroundColor: "yellow" }}>
{ this .state.count}
</div>
)
}
}
export default Test;
|
此时,点击一次,三个setState的回调函数中,打印结果分别是。
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1: 2
2: 2
3: 2
首先,最后一行直接打印1。然后,在setState的回调中,打印出的结果都是最新更新的2。虽然前两次setState未生效,但是它们第二个参数中还是会打印出2。
此时将setState的第一个参数换成函数,通过函数的第一个参数可以获得更新前的state。
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import React, { Component } from 'react' ;
class Test extends Component {
constructor(props) {
super (props);
this .state = {
count: 1
};
}
handleClick = () => {
this .setState((prevState, props) => {
return { count: prevState.count + 1 }
});
this .setState((prevState, props) => {
return { count: prevState.count + 1 }
});
this .setState((prevState, props) => {
return { count: prevState.count + 1 }
});
console.log( this .state.count);
}
render() {
return (
<div style={{ width: '100px' , height: '100px' , backgroundColor: "yellow" }}>
{ this .state.count}
</div>
)
}
}
export default Test;
|
此时,打印出的结果为1,但是页面展示出来的count为4。可以发现,如果setState以传参的方式去更新state,几次setState并不会只更新最后一次,而是几次更新state都会生效。
接下来看下第二个函数中打印的count是多少:
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import React, { Component } from 'react' ;
class Test extends Component {
constructor(props) {
super (props);
this .state = {
count: 1
};
}
handleClick = () => {
this .setState((prevState, props) => {
return { count: prevState.count + 1 }
}, () => {
console.log( '1' , this .state.count);
});
this .setState((prevState, props) => {
return { count: prevState.count + 1 }
}, () => {
console.log( '2' , this .state.count);
});
this .setState((prevState, props) => {
return { count: prevState.count + 1 }
}, () => {
console.log( '3' , this .state.count);
});
console.log( this .state.count);
}
render() {
return (
<div style={{ width: '100px' , height: '100px' , backgroundColor: "yellow" }}>
{ this .state.count}
</div>
)
}
}
export default Test;
|
此时,点击一次,三个setState的回调函数中,打印结果如下,可想而知,页面的展示结果也为4
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1: 4
2: 4
3: 4
将上边代码放入如componentDidMount中,输出结果跟上边一致。
因为,可以得知,在自定义合成事件和钩子函数中,state的更新是异步的。
原生事件和setTimeout中同步更新state
以在setTimeout中setState为例
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import React, { Component } from 'react' ;
class Test extends Component {
constructor(props) {
super (props);
this .state = {
count: 1
};
}
componentDidMount() {
setTimeout(() => {
this .setState({
count: this .state.count + 1
}, () => {
console.log( '1:' , this .state.count);
});
this .setState({
count: this .state.count + 1
}, () => {
console.log( '2:' , this .state.count);
});
this .setState({
count: this .state.count + 1
}, () => {
console.log( '3:' , this .state.count);
});
console.log( this .state.count);
}, 0);
}
render() {
return (
<div
style={{
width: '100px' ,
height: '100px' ,
backgroundColor: "yellow"
}}>
{ this .state.count}
</div>
)
}
}
export default Test;
|
此时,打印出的结果如下:
1: 2
2: 3
3: 4
4
将setState第一个参数换为函数:
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componentDidMount() {
setTimeout(() => {
this .setState((prevState, props) => {
return { count: prevState.count + 1 }
}, () => {
console.log( '1' , this .state.count);
});
this .setState((prevState, props) => {
return { count: prevState.count + 1 }
}, () => {
console.log( '2' , this .state.count);
});
this .setState((prevState, props) => {
return { count: prevState.count + 1 }
}, () => {
console.log( '3' , this .state.count);
});
console.log( this .state.count);
}, 0);
}
|
打印出的结果和上边一致。
是不是有一种state完全可控的感觉,在setTimeout中,多次setState都会生效,而且在每一个setState的第二个参数中都可以得到更新后的state。
同样地,在原生事件中输出地结果和setTimeout中一致,也是同步的。
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import React, { Component } from 'react' ;
class Test extends Component {
constructor(props) {
super (props);
this .state = {
count: 1
};
}
componentDidMount() {
document.body.addEventListener( 'click' , this .handleClick, false );
}
componentWillUnmount() {
document.body.removeEventListener( 'click' , this .handleClick, false );
}
handleClick = () => {
this .setState((prevState, props) => {
return { count: prevState.count + 1 }
}, () => {
console.log( '1' , this .state.count);
});
this .setState((prevState, props) => {
return { count: prevState.count + 1 }
}, () => {
console.log( '2' , this .state.count);
});
this .setState((prevState, props) => {
return { count: prevState.count + 1 }
}, () => {
console.log( '3' , this .state.count);
});
console.log( this .state.count);
}
render() {
return (
<div
style={{
width: '100px' ,
height: '100px' ,
backgroundColor: "yellow"
}}
>
{ this .state.count}
</div>
)
}
}
export default Test;
|
setState相关源码
如下代码均来自react17.0.2版本
目录 ./packages/react/src/ReactBaseClasses.js
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function Component(props, context, updater) {
this .props = props;
this .context = context;
// If a component has string refs, we will assign a different object later.
this .refs = emptyObject;
// We initialize the default updater but the real one gets injected by the
// renderer.
this .updater = updater || ReactNoopUpdateQueue;
}
Component.prototype.isReactComponent = {};
Component.prototype.setState = function (partialState, callback) {
invariant(
typeof partialState === 'object' ||
typeof partialState === 'function' ||
partialState == null ,
'setState(...): takes an object of state variables to update or a ' +
'function which returns an object of state variables.' ,
);
this .updater.enqueueSetState( this , partialState, callback, 'setState' );
};
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setState可以接收两个参数,第一个参数可以是object,function,和null,undefined,就不会抛出错误。执行下边的this.updater.enqueueSetState方法。全局查找enqueueSetState,找到两组目录下有这个变量。
首先是第一组目录:
目录 ./packages/react/src/ReactNoopUpdateQueue.js 第100行enqueueSetState方法,参数分别为this,初始化state,回调,和字符串setState,this是指当前React实例。
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enqueueSetState: function (
publicInstance,
partialState,
callback,
callerName,
) {
warnNoop(publicInstance, 'setState' );
}
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接着看warnNoop方法:
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const didWarnStateUpdateForUnmountedComponent = {};
function warnNoop(publicInstance, callerName) {
if (__DEV__) {
const constructor = publicInstance.constructor;
const componentName =
(constructor && (constructor.displayName || constructor.name)) ||
'ReactClass' ;
const warningKey = `${componentName}.${callerName}`;
if (didWarnStateUpdateForUnmountedComponent[warningKey]) {
return ;
}
console.error(
"Can't call %s on a component that is not yet mounted. " +
'This is a no-op, but it might indicate a bug in your application. ' +
' Instead, assign to ` this .state` directly or define a `state = {};` ' +
' class property with the desired state in the %s component.',
callerName,
componentName,
);
didWarnStateUpdateForUnmountedComponent[warningKey] = true ;
}
}
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这段代码相当于给didWarnStateUpdateForUnmountedComponent对象中加入属性,属性的key为React 当前要setState的组件.setState,如果当前有这个属性则返回;如果当前没这个属性或者这个属性值为false,则设置这个属性的值为true。
再去看另外一个目录:
目录 ./react-reconciler/src/ReactFiberClassComponent.new.js和ReactFiberClassComponent.old.js
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const classComponentUpdater = {
enqueueSetState(inst, payload, callback) {
const fiber = getInstance(inst);
const eventTime = requestEventTime();
const lane = requestUpdateLane(fiber);
const update = createUpdate(eventTime, lane);
update.payload = payload;
if (callback !== undefined && callback !== null ) {
if (__DEV__) {
warnOnInvalidCallback(callback, 'setState' );
}
update.callback = callback;
}
enqueueUpdate(fiber, update, lane);
const root = scheduleUpdateOnFiber(fiber, lane, eventTime);
if (root !== null ) {
entangleTransitions(root, fiber, lane);
}
if (__DEV__) {
if (enableDebugTracing) {
if (fiber.mode & DebugTracingMode) {
const name = getComponentNameFromFiber(fiber) || 'Unknown' ;
logStateUpdateScheduled(name, lane, payload);
}
}
}
if (enableSchedulingProfiler) {
markStateUpdateScheduled(fiber, lane);
}
}
}
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其中主要看 enqueueUpdate 这个函数
目录 ./react-reconciler/src/ReactUpdateQueue.new.js和ReactUpdateQueue.old.js
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export function enqueueUpdate<State>(
fiber: Fiber,
update: Update<State>,
lane: Lane,
) {
const updateQueue = fiber.updateQueue;
if (updateQueue === null ) {
// Only occurs if the fiber has been unmounted.
return ;
}
const sharedQueue: SharedQueue<State> = (updateQueue: any).shared;
if (isInterleavedUpdate(fiber, lane)) {
const interleaved = sharedQueue.interleaved;
if (interleaved === null ) {
// This is the first update. Create a circular list.
update.next = update;
// At the end of the current render, this queue's interleaved updates will
// be transfered to the pending queue.
pushInterleavedQueue(sharedQueue);
} else {
update.next = interleaved.next;
interleaved.next = update;
}
sharedQueue.interleaved = update;
} else {
const pending = sharedQueue.pending;
if (pending === null ) {
// This is the first update. Create a circular list.
update.next = update;
} else {
update.next = pending.next;
pending.next = update;
}
sharedQueue.pending = update;
}
if (__DEV__) {
if (
currentlyProcessingQueue === sharedQueue &&
!didWarnUpdateInsideUpdate
) {
console.error(
'An update (setState, replaceState, or forceUpdate) was scheduled ' +
' from inside an update function . Update functions should be pure, ' +
' with zero side-effects. Consider using componentDidUpdate or a ' +
' callback.',
);
didWarnUpdateInsideUpdate = true ;
}
}
}
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看到这里,发现这个方法是将此次更新的update加入到更新队列中,而在这个版本中并没有发现isBatchingUpdates这个属性的出现。貌似React Fiber改动还挺大,暂时先写到这里,如果有新的发现会补充到这里。
总结
- 自定义合成事件和react钩子函数中异步更新state
- 原生事件和setTimeout中同步更新state
以上就是详解react setState的详细内容,更多关于react setState的资料请关注服务器之家其它相关文章!
原文链接:https://juejin.cn/post/6948979480358551583